The Polynomial - (and some Pascal source code -Voxel World)
Posted: Tue Jun 23, 2009 5:55 pm
A must play demo is avalible here;
http://dmytry.pandromeda.com/games/inde ... m=mainsite
its a 3d space dogfighter games build on a procedural star patterns and with some super fine graphic effects!
also there is some pascal source code and some related linkes avalible on his site if anyone is interesed in having a looksee,. .
* Volumetric clouds/fog(no self shading,but clouds are shaded by hills)
* Clouds are animated
* Built-in fractal terrain generator
* Map loader that can read almost any raw format.
* Procedural texturing.
Textures does not have unlimited details because of speed limitation,but are much bigger than can be stored in RAM.Texturing method are simple but i haven't seen it in other software
* Superscalability.
Renderer can be executed in parralel on many processors.
http://dmytry.pandromeda.com/voxelworld/downloads.html
http://dmytry.pandromeda.com/links.html
as well there is an explination of his solution to the 6dof rotational issues described here;
http://dmytry.pandromeda.com/texts/how_ ... nions.html
(as I still have dreams of a 3d flying game)
http://dmytry.pandromeda.com/games/inde ... m=mainsite
its a 3d space dogfighter games build on a procedural star patterns and with some super fine graphic effects!
also there is some pascal source code and some related linkes avalible on his site if anyone is interesed in having a looksee,. .
* Volumetric clouds/fog(no self shading,but clouds are shaded by hills)
* Clouds are animated
* Built-in fractal terrain generator
* Map loader that can read almost any raw format.
* Procedural texturing.
Textures does not have unlimited details because of speed limitation,but are much bigger than can be stored in RAM.Texturing method are simple but i haven't seen it in other software
* Superscalability.
Renderer can be executed in parralel on many processors.
http://dmytry.pandromeda.com/voxelworld/downloads.html
http://dmytry.pandromeda.com/links.html
as well there is an explination of his solution to the 6dof rotational issues described here;
http://dmytry.pandromeda.com/texts/how_ ... nions.html
(as I still have dreams of a 3d flying game)