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Is it posible to add shapes in Mesh.Producers?

Posted: Mon Mar 19, 2007 8:40 pm
by nmarshall
I was just putting together a simple Mesh, trying to make a cross shape. I was thinking I could put two MeshBoxes under a single Mesh.Producer and they would just overlap. From experimenting with the Producers it seems like you are allowed to have one generator like a box, sphere or implicit and then below that are mesh effectors like an expression or noise.

After looking at the Steering example you create the cursor model from adding the two tori within the Model.OnRender.

I just saw you have version 1.01 so I'll try that out now.

Posted: Tue Mar 20, 2007 3:14 pm
by VilleK
For meshbox and meshsphere you can only have one producer and then a mesh-filter like meshexpression.
If you use the meshimplicit producer you can add shapes together with implicitcombine.
Or you can "combine" shapes by rendering several shapes in OnRender. This gives the benefit of being able to animate the shapes separately.