HDR effect possible?
Posted: Fri Sep 25, 2009 9:35 am
Hi!
I'm no game programmer, rather I was/ am looking for a way to make easily redistributable architectural visualisations where one could walk around in the building/ street model. I realize a full-blown game engine would give me better graphics, more options regarding vegetation and people/ vehicles, water reflections and all that, but the files created would be huge as well. Unity is an option (it has a web plugin, making it easier to show my work to others) but I'm in a bad place financially, as a student.
I thought about maybe producing a mod for some game, but I don't even know where to begin with that. So I found ZGameEditor and thought this would be a very acceptable start as it can import 3DS files easily and this way I can achieve the basic task - walk around in models, with basic lightning.
I found this sildeshow yesterday: http://www.slideshare.net/fcarucci/HDR- ... ite-2-2006 where they describe an interesting way of achieving the HDR effect. They render the frame in lower res, then analyze the result. The exact math is in the slides, but in the end then apply a luminance map/ filter to the full-size frame and then they show it on screen.
Could something along these lines be implemented in ZGE? It has some shader support? I am not much of a programmer so correct me please if I'm wrong..
Also, if you feel that I would be better off with some other engine, feel free to recommend..
Thank you,
Hardi K.
I'm no game programmer, rather I was/ am looking for a way to make easily redistributable architectural visualisations where one could walk around in the building/ street model. I realize a full-blown game engine would give me better graphics, more options regarding vegetation and people/ vehicles, water reflections and all that, but the files created would be huge as well. Unity is an option (it has a web plugin, making it easier to show my work to others) but I'm in a bad place financially, as a student.
I thought about maybe producing a mod for some game, but I don't even know where to begin with that. So I found ZGameEditor and thought this would be a very acceptable start as it can import 3DS files easily and this way I can achieve the basic task - walk around in models, with basic lightning.
I found this sildeshow yesterday: http://www.slideshare.net/fcarucci/HDR- ... ite-2-2006 where they describe an interesting way of achieving the HDR effect. They render the frame in lower res, then analyze the result. The exact math is in the slides, but in the end then apply a luminance map/ filter to the full-size frame and then they show it on screen.
Could something along these lines be implemented in ZGE? It has some shader support? I am not much of a programmer so correct me please if I'm wrong..

Also, if you feel that I would be better off with some other engine, feel free to recommend..

Thank you,
Hardi K.