Page 1 of 1
SonnenmördeR :: a SHMUP,. using Box of Light tech.!
Posted: Mon Dec 07, 2009 4:38 pm
by jph_wacheski
I posted it in the main compo. thread,. see;
http://forums.tigsource.com/index.php?topic=9682.0
I'll post the final here.
Posted: Mon Dec 07, 2009 4:46 pm
by Kjell
Sweet ~ Reminds me of the classic Namco shooters ( Galaga / Galaxian ). And I love the sound that accompanies the game logo sweeping towards the screen
Keep it up,
K
Posted: Mon Dec 07, 2009 5:08 pm
by VilleK
Very nice, reminds me a bit of the classic
Demon Attack. Great idea to use 1-bit sprites and color them at runtime, that's a really creative way of combining old and new technology. The sound effects are good as usual. And the name is cool too.
Posted: Sun Jan 10, 2010 11:47 am
by VilleK
Great new update to
version 7 jph! The difficulty is just right for me now and the visual effects look nice. Good variation of enemies too.
Posted: Sun Jan 10, 2010 8:59 pm
by jph_wacheski
Thanks Ville! I am still hacking away at the Leaderboard. I really don't like this sorta work, all abstract conversion,. ascii, web,. bla bla bla,. .
However. I would actually like to have the leader board working, so I will push through and see If i can suss it out.
I have the game posting the data to the server,. and I can view it in the browser,. now to get the table displaying in the game, and a way to enter a name.., not sure I will have it done by midnight though.
