( although i don't like it when gamemaker-games do that ... acting all innocent only to spam my desktop because i was too naive to put them in their own subfolder ;) ... )
@y_offs_et - Don't use the Dina Bitmap as I used it here! I wanted to have some spacing between the letters .. and because I was lazy, I simply used a 16x16 pixel cell for each letter ( while 8x16 is enough ).
Just use CBFG to create Bitmap Fonts, or otherwise you could rip a proper Dina Bitmap from my ini "extension"
Can the with ZGE 5.0b supplied bass.dll
be used/registered/made functional
on a current Windows 10 (64bit Build 21H1/21H2)?
If yes, what would be neccessary to do?
It seems that all projects using external dll's
except opengl32
(opengl32.dll is availble in various versions under the C:\Windows\.. directory)
can not be executed
(ZZDC fails on start to load/find the mentioned dll
even if it is exactly in the 'exe-file'-directory.
regsrv32 '..dll' fails to register for example bass.dll.
Also the deploy.zip -example fails to load the
locally generated ID3.dll.
I even tried to Compile ZGE with a current
embarcadero+delphi(11)+ide.
But this new compiled ZGE does not seem to work
with the other external dll's.
// but probably i did not try all project deployment configurations/combinations
How could I possibly test a delivered dll if it is feasible/able to
be loaded by windows 10. Could it be somehow made 'compatible'
with the compatibility settings of executables? Although these are
not available for dll's?
Thanks for some more detailed information about 'external-dll'
usage on current Windows 10-systems.
ab2 wrote: ↑Mon Feb 07, 2022 12:09 pm
Can the with ZGE 5.0b supplied bass.dll
be used/registered/made functional
I see, the problem is that the included bass.dll is 32-bit while ZGE is now 64-bit. Does anyone know where we can find a 64-bit bass DLL? I'm not sure what the official project homepage is.