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Camera

Posted: Wed Mar 24, 2010 3:59 pm
by Kjell
:!:

Already reported to Ville, but since others might encounter this one as well ( when using fixed-pipeline fog for example ). The camera transformations are applied to the GL_PROJECTION Matrix instead of the GL_MODELVIEW.

The commands "glMatrixMode(GL_MODELVIEW);" and "glLoadIdentity();" on line 587/588 of ZApplication.pas should be executed before ApplyRotation and glTranslatef.

K

Posted: Fri Mar 26, 2010 2:53 pm
by jph_wacheski
Please post if/when you get the fog working,. as you know I am interested in utilizing it,. if it can be made to work reliably.

Posted: Sat Mar 27, 2010 6:25 pm
by VilleK
Kjells fix makes the fog work perfectly. It will be in next beta release.