removeAllModels in default is a (blank) and does remove all models.
removeAllModels set to (none) also removes all models ; the same observed noob tripper as setAppState.
In the course of my developing, I seem to be discovering defective nones.
EDIT- As a matter of fact, removing offtype (anything) of models removes all models.
-----------
How am I discovering these things? I want an edit State with an eye in the sky and cursor visible to place models. Then I want a Play state where I can see how they interact - cursor invisible - eye in sky model removed to return functions to player. That's how.
removeAllModels
Moderator: Moderators
removeAllModels
"great expectations"