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SoundExpression in Bitmap Graph leads to crash

Posted: Fri Jul 15, 2011 12:54 am
by panurge
I noticed that you can create a SoundExpression within a Bitmap's procedural graph. I was so perverse that i made a "combine" using a BitmapCells and the SoundExpression...
After a while ZGE chrashed:

Access violation at address 00528F9B in module "ZGameEditor". Write of address 00000000.

Is there is no need to allow the user to create SoundExpression in strange places like these, i'd suggest to avoid that :)

Hope this helps, Byez

Posted: Wed Jul 20, 2011 5:12 am
by panurge
err i meant "SampleExpression", not "SoundExpression" .