Just some questions
Posted: Sun Sep 11, 2011 1:38 pm
hello, I've been getting into z game editor lately and I was wondering
if I could get a few questions answered. I apologize if they seem simple.
first thing that comes to mind:
when rendering variables as text onto the screen for debug purposes how
do I display decimals? it always goes to whole numbers.
I haven't quite been able to work this out, what I've been doing to overcome this problem is using the float multiply to multiply the variable by say 100 and then imagining a decimal point. but this doesn't fix the problem.
-------
where can i find the complete list of character code equivalents? it took me ages of trial and error to discover that 32=space bar.
this should be written in the help file.
-------
how should i program collision detection with an un-uniform terrain?
to be used for example for walking over hills.
should this be done using many round 3d collision detection zones..
ok this isn't a great question it's just i have been having some difficulty
in having collision detection with objects other than cubes.
---------
how big can you make games with z game editor?
what are the limitations?
I wouldn't want to spend a year on a game and find that it doesn't work
due to size limitations inherent within the program.
I mean it says in the read me it's only for simple games.
--------
when I play a midi tune during running of a game using the music control component
not all the channels play even though they work when tested within the editor. why might this be happening?
-------
what things need to be multiplied by delta time?
is it only objects that use gravity and physics, or should I multiply
variables by delta time, for example loops that determine enemy movement and ai.
--------------
whats the easiest way to synchronize a models direction with it's movement on the z and x axis? not including the use of steering behaviors. I have been finding this a difficult problem to solve.
I wrote a code which seemed to work however after the model rotated say 60 times the direction it faced became out of sync with the direction it moved.
any help and suggestions would be much appreciated
if I could get a few questions answered. I apologize if they seem simple.
first thing that comes to mind:
when rendering variables as text onto the screen for debug purposes how
do I display decimals? it always goes to whole numbers.
I haven't quite been able to work this out, what I've been doing to overcome this problem is using the float multiply to multiply the variable by say 100 and then imagining a decimal point. but this doesn't fix the problem.
-------
where can i find the complete list of character code equivalents? it took me ages of trial and error to discover that 32=space bar.
this should be written in the help file.
-------
how should i program collision detection with an un-uniform terrain?
to be used for example for walking over hills.
should this be done using many round 3d collision detection zones..
ok this isn't a great question it's just i have been having some difficulty
in having collision detection with objects other than cubes.
---------
how big can you make games with z game editor?
what are the limitations?
I wouldn't want to spend a year on a game and find that it doesn't work
due to size limitations inherent within the program.
I mean it says in the read me it's only for simple games.
--------
when I play a midi tune during running of a game using the music control component
not all the channels play even though they work when tested within the editor. why might this be happening?
-------
what things need to be multiplied by delta time?
is it only objects that use gravity and physics, or should I multiply
variables by delta time, for example loops that determine enemy movement and ai.
--------------
whats the easiest way to synchronize a models direction with it's movement on the z and x axis? not including the use of steering behaviors. I have been finding this a difficult problem to solve.
I wrote a code which seemed to work however after the model rotated say 60 times the direction it faced became out of sync with the direction it moved.
any help and suggestions would be much appreciated