Audiio waveform mesh deform
Posted: Sun Nov 13, 2011 8:08 am
http://www.youtube.com/watch?v=In99mCPm694
Just experimenting a bit - applied a mesh expression over a net here - split stereo. CPU version a still runs @ 30 FPS. My Limit though - doubling the size brings the CPU down to 19 fps. Would hope to see some liquid maybe smart particle - effects with the GPU versions.
I wish I could figure out how to use shaders - Hopefully some examples in the future will help me get the ball rolling. Having trouble with variable types. The audio array data is an interlaced array in stereo pairs - I don't know how to deinterlace in the shader using a sampler1d type.
Also, -since the latest beta - if I save preset with an array error (even though I shouldn't) - I need to restart FL Studio to get ZGEViz working again. The error "cannot use this on Render" will not clear - even after I fix the error.
Just experimenting a bit - applied a mesh expression over a net here - split stereo. CPU version a still runs @ 30 FPS. My Limit though - doubling the size brings the CPU down to 19 fps. Would hope to see some liquid maybe smart particle - effects with the GPU versions.
I wish I could figure out how to use shaders - Hopefully some examples in the future will help me get the ball rolling. Having trouble with variable types. The audio array data is an interlaced array in stereo pairs - I don't know how to deinterlace in the shader using a sampler1d type.
Also, -since the latest beta - if I save preset with an array error (even though I shouldn't) - I need to restart FL Studio to get ZGEViz working again. The error "cannot use this on Render" will not clear - even after I fix the error.