real-time sound manipulation,. .
Posted: Sat Jun 23, 2012 2:32 pm
My experimentation with the ZGE sound system show that sound settings can only be changed before the sounds are triggered, i.e. no dynamic changes from code, once the sound is playing. This is different from using envelops and LFOs to alter values from within the playing sound, as these are predetermined and not script-able.
The way I have been creating sounds that change due to activities in the games is to trigger short sounds repeatedly changing the values before each re-trigger. Here is a little example to show one way to achieve this effect.
This type of dynamic sound manipulation from the game is useful for engine sounds, lifts, weapons,. many things really.
The way I have been creating sounds that change due to activities in the games is to trigger short sounds repeatedly changing the values before each re-trigger. Here is a little example to show one way to achieve this effect.
This type of dynamic sound manipulation from the game is useful for engine sounds, lifts, weapons,. many things really.