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Live manipulation of textures?
Posted: Mon Sep 10, 2012 9:38 pm
by darkhog
How can I manipulate Bitmaps (created with BitmapExpression, nothing more) in runtime, so I can achieve "animation" effect e.g. by changing some variable in Timer and then basing bitmap of sinus of said variable?
Is that even possible?
Posted: Mon Sep 10, 2012 9:46 pm
by Kjell
Hi darkhog,
Yes this is possible, and actually very easy

Simply use a RefreshContent component in a OnUpdate event and set the component property to your Bitmap. Keep in mind that this can be quite CPU-intensive though ( depending on the Bitmap resolution and expression ).
K
Posted: Mon Sep 10, 2012 10:06 pm
by darkhog
Thanks!