Need HELP with ZGameEditor :)
Posted: Tue Jan 22, 2013 5:40 pm
Hello friends, I'm in attempt making my first 3D game ever with ZgamEditor,
i just have some questions or a problems in indirect way, here it's.
as I'm understanding ? appstate could be used as room or scene editor just like rooms in gamemaker or map in rpg maker ? correct ?
ok here what I'm having problem with.
1- my models for example in title screen !! can carried over to the next appstate ? is their a method to stop this from happening ? i mean why most models are persistent ? I use modelremove method with that..
2- The next question is, the appstate itself ? is their a method i can restart every appstate that I'm going to set ? it's seem the state I'm skipping like it's paused and when i return it, it continue just like it was left, this broke my animation simple at title screen, each time player die he back he see the models skipped and just go over, to make it worse, the model that moving will start moving from the same place over and over.. !! handling this manually i think it's unhealthy method ? or does I'm doing something wrong in the first place ?
3- the third question is, is their a keyboard release event ? i just want to fix some of my animation models, would be handy if it's supported, or if already supported how I could use it ?
4- my final question, it's possible to have visual level editor ? even a third party one is already existed ? i understand zgameeditor for procedural games but that feature would make it very handy for many users.
Thanks an advance, sorry for my English, it's not my native lang, i'm an Arabian.
regards~

i just have some questions or a problems in indirect way, here it's.
as I'm understanding ? appstate could be used as room or scene editor just like rooms in gamemaker or map in rpg maker ? correct ?
ok here what I'm having problem with.
1- my models for example in title screen !! can carried over to the next appstate ? is their a method to stop this from happening ? i mean why most models are persistent ? I use modelremove method with that..
2- The next question is, the appstate itself ? is their a method i can restart every appstate that I'm going to set ? it's seem the state I'm skipping like it's paused and when i return it, it continue just like it was left, this broke my animation simple at title screen, each time player die he back he see the models skipped and just go over, to make it worse, the model that moving will start moving from the same place over and over.. !! handling this manually i think it's unhealthy method ? or does I'm doing something wrong in the first place ?
3- the third question is, is their a keyboard release event ? i just want to fix some of my animation models, would be handy if it's supported, or if already supported how I could use it ?
4- my final question, it's possible to have visual level editor ? even a third party one is already existed ? i understand zgameeditor for procedural games but that feature would make it very handy for many users.
Thanks an advance, sorry for my English, it's not my native lang, i'm an Arabian.
regards~