Search found 789 matches
- Wed Apr 07, 2021 9:23 am
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 231717
Re: SunVox for ZGE
Unfortunately, I do not have Linux, so cannot help you much. Probably Ville could. On windows, the library should be included in the same directory as the project/exe file.
- Mon Mar 08, 2021 5:08 pm
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 231717
Re: SunVox for ZGE
Hi Ats. Also for me it's a long time ago when I touched ZGE. However, you can try to use the KeyPress component. If you read its help page, it's saying that CharCode 255 represents loosing of application focus on Android. So calling sv_stop() from embedded ZExpression should work. Similarly, CharCod...
- Wed Jul 01, 2020 6:36 am
- Forum: Feature requests
- Topic: Navigation in expressions/project
- Replies: 0
- Views: 48012
Navigation in expressions/project
It would be nice to use Ctrl+LMB click when a mouse cursor is over a function/variable/constant in code editor to navigate to its definition in the same or another ZExpression/ZLibrary/ZExternalLibrary/or any other project component.
- Wed Jul 01, 2020 6:26 am
- Forum: Feature requests
- Topic: Toggle line comments
- Replies: 0
- Views: 46836
Toggle line comments
Ctrl+/ can be used to toggle line comments for selected lines in Code editor.
- Fri Jan 25, 2019 2:02 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 106
- Views: 307033
Re: 3D Physics with ZgeBullet
But since we're adding the collisions zones with numbers in the code, I'm wondering if there's a technique to display those zones in order to verify if they are correctly placed. Or is the only answer is to manually create and display Meshes with transformations equals to those numbers? Ats, you ar...
- Sun Jan 28, 2018 10:17 am
- Forum: Releases
- Topic: Inline functions
- Replies: 6
- Views: 27417
Re: Inline functions
inline keyword could be highlighted in editor as other keywords.
- Tue Dec 12, 2017 7:48 pm
- Forum: Feature requests
- Topic: Setting UI font size
- Replies: 8
- Views: 40866
Re: Setting UI font size
Another issue: if ZGE uses UI scaling bigger than 100%, and its window is maximized, closed and then opened again, it's window size is larger than screen size (some part of the window overflows). Pressing the maximize button again maximizes the window correctly. But again, re-opening ZGE corrupts it.
- Sat Dec 02, 2017 9:26 pm
- Forum: Feature requests
- Topic: RenderText string equivalent of TextFloatReference
- Replies: 10
- Views: 37955
Re: RenderText string equivalent of TextFloatReference
Text, TextFloatRef and TextArray of RenderText are maybe superfluous if there's RenderText.TextExpression property. They maybe can be removed if we do not care too much about backward compatibility. Or do they provide better performance?
- Wed Nov 29, 2017 4:09 pm
- Forum: Feature requests
- Topic: RenderText string equivalent of TextFloatReference
- Replies: 10
- Views: 37955
Re: RenderText string equivalent of TextFloatReference
Works for me.
- Tue Nov 21, 2017 7:37 pm
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 231717
Re: SunVox for ZGE
Today, I tested ZGE with the latest SunVox DLL 1.9.3. It works fine.
- Sun Nov 19, 2017 10:40 am
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 231717
Re: SunVox for ZGE
I just open your project and it runs without problems with the latest sunvox.dll. No error and by pressing LMB it plays a shooting sound. BTW I'm running the latest ZGE beta version. Have you tried this as well?
- Sat Nov 18, 2017 10:14 am
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 231717
Re: SunVox for ZGE
Oh and I tried updating to the newest sunvox.dll, but that actually prevents the program from running ("sunvox.dll not found" message in the ZGE console when launching it in the Preview). Hmm, that's strange. I tried my old demos and some new experiments with 1.9.2 and all work fine. Coul...
- Fri Nov 17, 2017 2:20 pm
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 231717
Re: SunVox for ZGE
It's been long time ago I played with SunVox, but I did some experiments today. To take effect, the sv_set_autostop() should be called after sv_load() or sv_load_from_memory(), the same as sv_volume(), etc. So first open the slot, then load file (from file system or memory), then set slot/playing pr...
- Wed Oct 25, 2017 3:49 pm
- Forum: Feature requests
- Topic: Setting UI font size
- Replies: 8
- Views: 40866
Re: Setting UI font size
Thanks Ville. That's exactly what I wanted. Antialiased fonts look really great. One small problem is with size of Start and Stop buttons in app preview, and the log and code error fonts are too big comparing to the fonts in UI. See the screensoht: scr1.png Also Bitmap and Mesh previews display too ...
- Tue Oct 24, 2017 11:13 am
- Forum: Feature requests
- Topic: Setting UI font size
- Replies: 8
- Views: 40866
Re: Setting UI font size
Ville, this is great! However, I would appreciate even larger fonts (e.g. 150%, 175% and maybe also 200%). Another improvement would be to use antialiasing for dialog fonts; this would increase readability even more.