Search found 789 matches

by Rado1
Wed Apr 07, 2021 9:23 am
Forum: Extensions
Topic: SunVox for ZGE
Replies: 87
Views: 192026

Re: SunVox for ZGE

Unfortunately, I do not have Linux, so cannot help you much. Probably Ville could. On windows, the library should be included in the same directory as the project/exe file.
by Rado1
Mon Mar 08, 2021 5:08 pm
Forum: Extensions
Topic: SunVox for ZGE
Replies: 87
Views: 192026

Re: SunVox for ZGE

Hi Ats. Also for me it's a long time ago when I touched ZGE. However, you can try to use the KeyPress component. If you read its help page, it's saying that CharCode 255 represents loosing of application focus on Android. So calling sv_stop() from embedded ZExpression should work. Similarly, CharCod...
by Rado1
Wed Jul 01, 2020 6:36 am
Forum: Feature requests
Topic: Navigation in expressions/project
Replies: 0
Views: 38475

Navigation in expressions/project

It would be nice to use Ctrl+LMB click when a mouse cursor is over a function/variable/constant in code editor to navigate to its definition in the same or another ZExpression/ZLibrary/ZExternalLibrary/or any other project component.
by Rado1
Wed Jul 01, 2020 6:26 am
Forum: Feature requests
Topic: Toggle line comments
Replies: 0
Views: 37401

Toggle line comments

Ctrl+/ can be used to toggle line comments for selected lines in Code editor.
by Rado1
Fri Jan 25, 2019 2:02 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 250436

Re: 3D Physics with ZgeBullet

But since we're adding the collisions zones with numbers in the code, I'm wondering if there's a technique to display those zones in order to verify if they are correctly placed. Or is the only answer is to manually create and display Meshes with transformations equals to those numbers? Ats, you ar...
by Rado1
Sun Jan 28, 2018 10:17 am
Forum: Releases
Topic: Inline functions
Replies: 6
Views: 22178

Re: Inline functions

inline keyword could be highlighted in editor as other keywords.
by Rado1
Tue Dec 12, 2017 7:48 pm
Forum: Feature requests
Topic: Setting UI font size
Replies: 8
Views: 33561

Re: Setting UI font size

Another issue: if ZGE uses UI scaling bigger than 100%, and its window is maximized, closed and then opened again, it's window size is larger than screen size (some part of the window overflows). Pressing the maximize button again maximizes the window correctly. But again, re-opening ZGE corrupts it.
by Rado1
Sat Dec 02, 2017 9:26 pm
Forum: Feature requests
Topic: RenderText string equivalent of TextFloatReference
Replies: 10
Views: 30919

Re: RenderText string equivalent of TextFloatReference

Text, TextFloatRef and TextArray of RenderText are maybe superfluous if there's RenderText.TextExpression property. They maybe can be removed if we do not care too much about backward compatibility. Or do they provide better performance?
by Rado1
Tue Nov 21, 2017 7:37 pm
Forum: Extensions
Topic: SunVox for ZGE
Replies: 87
Views: 192026

Re: SunVox for ZGE

Today, I tested ZGE with the latest SunVox DLL 1.9.3. It works fine.
by Rado1
Sun Nov 19, 2017 10:40 am
Forum: Extensions
Topic: SunVox for ZGE
Replies: 87
Views: 192026

Re: SunVox for ZGE

I just open your project and it runs without problems with the latest sunvox.dll. No error and by pressing LMB it plays a shooting sound. BTW I'm running the latest ZGE beta version. Have you tried this as well?
by Rado1
Sat Nov 18, 2017 10:14 am
Forum: Extensions
Topic: SunVox for ZGE
Replies: 87
Views: 192026

Re: SunVox for ZGE

Oh and I tried updating to the newest sunvox.dll, but that actually prevents the program from running ("sunvox.dll not found" message in the ZGE console when launching it in the Preview). Hmm, that's strange. I tried my old demos and some new experiments with 1.9.2 and all work fine. Coul...
by Rado1
Fri Nov 17, 2017 2:20 pm
Forum: Extensions
Topic: SunVox for ZGE
Replies: 87
Views: 192026

Re: SunVox for ZGE

It's been long time ago I played with SunVox, but I did some experiments today. To take effect, the sv_set_autostop() should be called after sv_load() or sv_load_from_memory(), the same as sv_volume(), etc. So first open the slot, then load file (from file system or memory), then set slot/playing pr...
by Rado1
Wed Oct 25, 2017 3:49 pm
Forum: Feature requests
Topic: Setting UI font size
Replies: 8
Views: 33561

Re: Setting UI font size

Thanks Ville. That's exactly what I wanted. Antialiased fonts look really great. One small problem is with size of Start and Stop buttons in app preview, and the log and code error fonts are too big comparing to the fonts in UI. See the screensoht: scr1.png Also Bitmap and Mesh previews display too ...
by Rado1
Tue Oct 24, 2017 11:13 am
Forum: Feature requests
Topic: Setting UI font size
Replies: 8
Views: 33561

Re: Setting UI font size

Ville, this is great! However, I would appreciate even larger fonts (e.g. 150%, 175% and maybe also 200%). Another improvement would be to use antialiasing for dialog fonts; this would increase readability even more.