Search found 39 matches
- Thu Nov 24, 2011 10:22 am
- Forum: ZGE Source Code
- Topic: Delphi XE2 ZcDC OSX Compilation Results
- Replies: 1
- Views: 15335
Delphi XE2 ZcDC OSX Compilation Results
Setting up to compile and adding the following conditional defines; DARWIN;ZZDC_SDL;UNIX Checking project dependencies... Building ZzDC.dproj (Release, OSX32) brcc32 command line for "ZzDC.vrc" c:\program files\embarcadero\rad studio\9.0\bin\cgrc.exe -c65001 ZzDC.vrc -foZzDC.res dcc comman...
- Wed Nov 23, 2011 5:42 am
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 83836
- Tue Nov 22, 2011 6:01 am
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 83836
Today I merged the physics branch with trunk(r296) and latest PAPPE.pas to produce ZGameEditor 2.0.1b Physics Edition! http://dl.dropbox.com/u/11487426/zgameeditor-phys.zip Theres some error when zge quit's, unsure what that is at the moment, but both projects compile and the physics project jph mad...
- Wed Nov 16, 2011 9:27 am
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 304010
- Wed Nov 16, 2011 5:52 am
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 304010
I love the idea of a physics engine, it always reminds me of Sumotori Dreams, I'd love to try my hand at something like that in zge. I noticed that this requires MSCVR100.dll, some C runtime lib ~300kb So I'm guessing it would unlikely to be easily cross-compilable for use on osx/nix zge runtimes? I...
- Tue Oct 18, 2011 5:32 am
- Forum: ZGE Source Code
- Topic: A Rough FireMonkey Conversion
- Replies: 2
- Views: 16895
- Sun Oct 16, 2011 10:55 am
- Forum: ZGE Source Code
- Topic: A Rough FireMonkey Conversion
- Replies: 2
- Views: 16895
A Rough FireMonkey Conversion
Hey Guys, I noticed ZGE is in the process of being updated for xe2, and I was thinking it'd be cool to get the editor running on OSX. Anyway I had to convert a VCL project for work, picked up a copy of MIDA which helped alot. I MIDA over the ZDesigner folder and here is the output, there are some th...
- Thu Jul 14, 2011 2:22 am
- Forum: Bug reports
- Topic: zge crash on start
- Replies: 7
- Views: 13187
- Fri Jun 24, 2011 2:13 am
- Forum: General discussion
- Topic: Video Tutorials
- Replies: 42
- Views: 54408
- Wed May 25, 2011 10:30 pm
- Forum: Tips'n'Tricks
- Topic: Orthographic
- Replies: 15
- Views: 46934
- Tue May 24, 2011 10:16 pm
- Forum: Tips'n'Tricks
- Topic: Orthographic
- Replies: 15
- Views: 46934
- Thu May 05, 2011 6:34 am
- Forum: ZGameEditor Visualizer
- Topic: zgeviz standalone?
- Replies: 1
- Views: 15256
zgeviz standalone?
would it be possible to have a standalone zgeviz visualizer?
or export to exe from the fruityloops one?
or export to exe from the fruityloops one?
- Fri Apr 29, 2011 11:59 pm
- Forum: Feature requests
- Topic: another 3d context for editing / secondary edit camera?
- Replies: 2
- Views: 6012
- Thu Apr 28, 2011 2:35 am
- Forum: Feature requests
- Topic: another 3d context for editing / secondary edit camera?
- Replies: 2
- Views: 6012
another 3d context for editing / secondary edit camera?
Would it be a good idea for a second window that had a fly-through camera that let the author see what was going on while editing & playing the game. While building games I have to switch the camera from a flythrough camera to lay things out and make sure my 3d math is working ~correctly, then b...
- Tue Apr 26, 2011 4:02 am
- Forum: Releases
- Topic: ZGameEditor 2.0.0
- Replies: 12
- Views: 35821