
Search found 845 matches
- Tue Jul 08, 2025 2:57 pm
- Forum: Feature requests
- Topic: Edit XML with an external editor
- Replies: 16
- Views: 70771
Re: Edit XML with an external editor
Oh yeah, now I remember wasting hours with mscdex.exe and command-line just to get the CD-ROM working so I could reinstall Windows 95 

- Tue Jul 08, 2025 2:43 pm
- Forum: Extensions
- Topic: ZgeSublime
- Replies: 6
- Views: 699
Re: ZgeSublime
I added a context menu option to open the current project in ZGameEditor. You can also press Ctrl+E to do the same. This is really handy — for example, you can add new elements to your project in ZGameEditor, like a new 3DS model. Then, just save your project and close ZGameEditor. When you return t...
- Tue Jul 08, 2025 1:29 pm
- Forum: Feature requests
- Topic: Edit XML with an external editor
- Replies: 16
- Views: 70771
Re: Edit XML with an external editor
Hello. I'm back with a little request for the next feature of ZgeSublime :wink: Could you add "/o" to open a zgeproj file directly from command line, the same as you did for building with /b ? I can't compile the ZDesiner... Edit: My bad, I just realized how to open a zgeproj from command ...
- Thu Jul 03, 2025 5:16 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 106280
Re: Google Play New problem : 64bits
So it is now very optimized. I like that
By the way, here are the Android 32 and 64-bit libraries:

By the way, here are the Android 32 and 64-bit libraries:
- Wed Jul 02, 2025 9:48 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 106280
Re: Google Play New problem : 64bits
Well done! I’ve been playing my game for quite a while, with all kinds of semi-transparent lasers and explosions, and in many different situations. Not a single crash. giphy.gif I can’t express how happy and relieved I am. That was one hell of a bug hunt... Tomorrow I’ll release the previous version...
- Wed Jul 02, 2025 8:58 pm
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 81
- Views: 110991
Re: Questions about ES2/GL3 shaders
I guess the only way around that is to render something small using each shader during application initialisation. All right, I'll add that to my arcade style warming up screen :wink: But for your specific situation you might want to use a glUniform call instead Thanks, that’s perfect. I managed to...
- Wed Jul 02, 2025 7:09 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 106280
Re: Google Play New problem : 64bits
ZExpressions.pas(2344,23) Error: identifier idents no member "Proc" I believe line 2344 should be: PDummyFunc(Self. Entry. Proc)^(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1); //Should never execute Now it compiles and runs fine. I’m running the thousand-cubes test: no crash. This seems very promising...
- Wed Jul 02, 2025 3:53 pm
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 81
- Views: 110991
Re: Questions about ES2/GL3 shaders
I’m totally into shaders now, so I have a few more questions :lol: 1. How can I obtain a unique number per model in a shader? I tried vec3 modelSeed = position.xyz; but it’s not enough. Can I pass a random number from the currently rendered model to its shader? 2. I’ve noticed sometimes shaders take...
- Tue Jul 01, 2025 10:00 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 106280
Re: Google Play New problem : 64bits
Building Android 64 lib gives those errors: Building libzgeandroid.so for Android 64 (arm64-v8a)... Free Pascal Compiler version 3.2.2 [2021/05/16] for aarch64 Copyright (c) 1993-2021 by Florian Klaempfl and others Target OS: Android for AArch64 Compiling zgeandroid.pas Compiling jni.pas Assembling ...
- Tue Jul 01, 2025 11:51 am
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 106280
Re: Google Play New problem : 64bits
Great find, Ville. I’ve run this several times over a long period on three different devices: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="Android Bug Finder 6" ScreenMode="0" FileVersion="2" AndroidPackage...
- Sun Jun 29, 2025 4:43 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 106280
Re: Google Play New problem : 64bits
The glEnable cubes are still randomly crashing even with threads disabled like that:
In TZApplication.Init insert this line
ZClasses.Tasks.Enabled := False;
- Sun Jun 29, 2025 4:07 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 106280
Re: Google Play New problem : 64bits
Oh, all right.
Yeah, that might not be coming from the GL functions, but my example does have the merit of crashing really quickly on 64-bit
I’m going to recompile the ZGE Android library with threading completely disabled and see if my glEnable cubes still crash.
Yeah, that might not be coming from the GL functions, but my example does have the merit of crashing really quickly on 64-bit

I’m going to recompile the ZGE Android library with threading completely disabled and see if my glEnable cubes still crash.
- Sat Jun 28, 2025 10:45 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 106280
Re: Google Play New problem : 64bits
So I tried your last test several times, and for quite a while. It’s not crashing at all. Then I tried enabling and disabling GL_BLEND again, just to be sure. It randomly crashes at some point, every time. Weird, but I think we’re onto something :wink: Edit: I tried setting my transparent materials ...
- Sat Jun 28, 2025 6:04 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 106280
Re: Google Play New problem : 64bits
Sorry, your colored background isn't crashing on Android 64. I tested it for a while. I even added the basic cubes from my first example over it to force compute things... I was thinking, do I really need to use glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); to set 3D objects...
- Sat Jun 28, 2025 12:08 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 106280
Re: Google Play New problem : 64bits
After writing down what I was doing in my game each time it crashed, I finally made a breakthrough !!! This is running fine: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="Android Bug Finder 1" ScreenMode="0" FileVersi...