Search found 9 matches

by Petya2164
Wed Nov 07, 2012 5:25 pm
Forum: ZGE Source Code
Topic: Z# Game Editor - Porting ZGE to C#
Replies: 17
Views: 41002

If it runs fine on .net 3.5, then don't bother with 4.0 since it is only required by SharpDev (in theory).
The project itself targets 3.5 as that one should be installed on more systems by now (furthermore, Mono support should be more complete for 3.5).
by Petya2164
Tue Nov 06, 2012 11:09 pm
Forum: ZGE Source Code
Topic: Z# Game Editor - Porting ZGE to C#
Replies: 17
Views: 41002

These are excellent suggestions, thank you! I will put up a binary release when the basic editor features are all stable. To be honest, I was also thinking about using blocks instead of the treeview that we have now. The treeview is getting quite confusing for bigger projects. Blocks (or icons) woul...
by Petya2164
Tue Nov 06, 2012 12:47 am
Forum: ZGE Source Code
Topic: Z# Game Editor - Porting ZGE to C#
Replies: 17
Views: 41002

Hi guys, I have added a spate of new features to the editor. My primary focus was usability and code generation. The Project Tree now has a right-click menu to add and delete components, which makes life considerably easier. You can also add custom C# code to the application or to specific models, a...
by Petya2164
Tue Oct 30, 2012 8:12 pm
Forum: ZGE Source Code
Topic: Z# Game Editor - Porting ZGE to C#
Replies: 17
Views: 41002

Glad to hear that it worked!
To be honest, the editor is far from usable at the moment. I have to re-write the code generator and then it will be easier to implement what is missing right now ;)
by Petya2164
Tue Oct 30, 2012 3:26 pm
Forum: ZGE Source Code
Topic: Z# Game Editor - Porting ZGE to C#
Replies: 17
Views: 41002

I do agree with you that .NET JIT compiler is fast enough for most cases (and that apps often are GPU bound). For me using a native language was important because I wanted to make small native binaries just like the main inspiration ".werkzeug" tool. I agree that Delphi is the only viable...
by Petya2164
Mon Oct 29, 2012 9:05 pm
Forum: ZGE Source Code
Topic: Z# Game Editor - Porting ZGE to C#
Replies: 17
Views: 41002

Hi darkhog, When you are on this - I'd like you to use MonoDevelop, so we can use both Z# IDE and games on Linux/Mac too (it's bad Mincrosoft doesn't release official .NET Framework for other systems, since it was supposed to be multiplatform, just like Java). Absolutely, adding support for Mono sho...
by Petya2164
Mon Oct 29, 2012 5:33 pm
Forum: ZGE Source Code
Topic: Z# Game Editor - Porting ZGE to C#
Replies: 17
Views: 41002

Hi Ville, Thank you for your encouraging words and I also like a good argument! Don't get me wrong, I also love Delphi and ObjectPascal (that's my mother tongue in programming :lol:), and until around 2004 it was the most productive IDE. And the Delphi compiler is still pretty fast and efficient, co...
by Petya2164
Sun Oct 28, 2012 8:03 pm
Forum: ZGE Source Code
Topic: Z# Game Editor - Porting ZGE to C#
Replies: 17
Views: 41002

Hi Kjell, Already found out about your project yesterday ;) I am glad that you already found out about the project. It seems that GitHub is a very good place for publicity :lol: I have just browsed through the linked thread and I really like your mock-ups. I have to tell you that we are on the same ...
by Petya2164
Sun Oct 28, 2012 6:13 pm
Forum: ZGE Source Code
Topic: Z# Game Editor - Porting ZGE to C#
Replies: 17
Views: 41002

Z# Game Editor - Porting ZGE to C#

Hi everyone! This is my first post on this forum, and I'm going to start out with a big announcement! A few weeks ago I stumbled upon ZGE, and I have to tell you guys, it is the best game editor I have ever seen ;) It is very intuitive to use, and it makes game development quite easy. So naturally I...