Search found 2281 matches
- Mon Jun 28, 2021 7:37 am
- Forum: General discussion
- Topic: New feature: Classes in scripting
- Replies: 18
- Views: 23043
Re: New feature: Classes in scripting
NES Donkey Kong works pretty good.
- Wed Jun 23, 2021 1:38 pm
- Forum: General discussion
- Topic: New feature: Classes in scripting
- Replies: 18
- Views: 23043
Re: New feature: Classes in scripting
Updated beta in first post. As a test project for the class inheritance feature I ported a simple NES emulator from Java to ZGE. It is a very basic emulator that only seem to support 24kb NES files. And ZGE scripting struggles a bit to keep up a stable frame rate. But it works :). The main purpose h...
- Thu Jun 17, 2021 8:23 am
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 76
- Views: 93855
Re: Questions about ES2/GL3 shaders
Unless the new beta is a fork from before the merge between Classes and the other fixes? It is a fork but should still work. I found the problem with bitmapcells and will fix it. About the missing alpha in vertex colors, I could initialize this to 1.0 but I also want to understand why this is not n...
- Wed Jun 16, 2021 1:50 pm
- Forum: General discussion
- Topic: New feature: Classes in scripting
- Replies: 18
- Views: 23043
Re: New feature: Classes in scripting
Inheritance in classes is now implemented. Updated beta in first post and the classesdemo-project now use inheritance.
- Tue Jun 08, 2021 9:36 am
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 76
- Views: 93855
Re: Questions about ES2/GL3 shaders
Thanks. I now also committed a fix for the ANDROID constant.
- Tue Jun 08, 2021 8:39 am
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 76
- Views: 93855
Re: Questions about ES2/GL3 shaders
Did you try building the Android runtime from latest ZGE sources? I forgot to do so in the zip.
I'll check why the android-constant behave strange.
I'll check why the android-constant behave strange.
- Mon Jun 07, 2021 2:21 pm
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 76
- Views: 93855
Re: Questions about ES2/GL3 shaders
I committed some changes. The textures in this thread should now look the same on all platforms. New build here: http://www.zgameeditor.org/files/ZGameEditor_beta.zip
- Sun Jun 06, 2021 6:17 pm
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 76
- Views: 93855
- Sat Jun 05, 2021 8:59 am
- Forum: General discussion
- Topic: New feature: Classes in scripting
- Replies: 18
- Views: 23043
Re: New feature: Classes in scripting
The gl-component is from using right click add from library option in project tree. I guess it is not up to date. But if Android is true how can it work at all? I think there was something not working with global arrays yet, so atm you have to declare it in a class and use that: class TMyGlobals { s...
- Sat Jun 05, 2021 8:52 am
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 76
- Views: 93855
Re: Questions about ES2/GL3 shaders
I won't have time to investigate this weekend but I'll look at it next week. Please post any more clues if you find any.
- Fri Jun 04, 2021 2:21 pm
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 76
- Views: 93855
Re: Questions about ES2/GL3 shaders
The RectBitmap seems to have a initialization problem somehow.
Adding this in OnLoaded seems to help:
<RefreshContent Component="RectBitmap"/>
Adding this in OnLoaded seems to help:
<RefreshContent Component="RectBitmap"/>
- Fri Jun 04, 2021 2:19 pm
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 76
- Views: 93855
Re: Questions about ES2/GL3 shaders
For the CellBitmap, my best guess so far is that since it is based on a random function, then this random function is implemented differently in Freepascal and in Delphi. So the colors end up different between runtime engine (built with Freepascal) and the designer.
- Fri Jun 04, 2021 1:19 pm
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 76
- Views: 93855
Re: Questions about ES2/GL3 shaders
I don't notice any problem here. Can you please post a simple as possible zgeproj that demonstrates differences in bitmaps between 64 and 32-bit ZGE?
- Fri Jun 04, 2021 1:02 pm
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 76
- Views: 93855
Re: Questions about ES2/GL3 shaders
BitmapCells appears blueish on computer and android BitmapNoise doesn't show up on android BitmapPixels crashes on android If this is on 64-bit Android then I wonder if there could be some 64-bit specific bug. Can you please try the 64-bit ZGE build that I posted in the "classes" thread a...
- Thu Jun 03, 2021 6:56 pm
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 76
- Views: 93855
Re: Questions about ES2/GL3 shaders
No idea what's causing that .. maybe Ville can chime in? Never seen anything like that. It is almost like the OpenGL driver itself chooses to display a test-mode texture instead of everything appearing black which is what usually happens when something goes wrong. I follow this thread but so far I ...