Search found 2393 matches
- Fri Oct 17, 2025 1:25 pm
- Forum: General discussion
- Topic: Problem with zgeproj file encoding
- Replies: 5
- Views: 915
Re: Problem with zgeproj file encoding
I should update ZGE so it uses utf-8 mode by default to avoid these issues.
- Fri Oct 17, 2025 12:31 pm
- Forum: General discussion
- Topic: Problem with zgeproj file encoding
- Replies: 5
- Views: 915
Re: Problem with zgeproj file encoding
But I made the mistake of saving my project from ZGE, so now all the éèù... characters are permanently broken. This time, they’ve all been replaced by "?", so I can’t even use search and replace to restore what I had. Always a good idea to keep .zgeproj files in source control so you can ...
- Thu Oct 16, 2025 7:44 am
- Forum: General discussion
- Topic: Forum problem
- Replies: 2
- Views: 4306
Re: Forum problem
Kjell alerted me that there have been very large number of guest users on this forum recently. This is most likely what have caused the server problems. Some kind of bot-network attack. If this continues then we may need to configure the forum to only show content for registered users. Skärmklipp.PNG
- Tue Sep 30, 2025 12:43 pm
- Forum: General discussion
- Topic: Forum problem
- Replies: 2
- Views: 4306
Forum problem
The forum went down and I'm still not sure what caused it. I contacted server support but they were not very helpful. Now I have restored a backup from one week ago. Let's hope it works now.
- Tue Jul 08, 2025 2:47 pm
- Forum: Feature requests
- Topic: Edit XML with an external editor
- Replies: 16
- Views: 1829270
Re: Edit XML with an external editor
And while I'm at it, is there a reason to use "/" instead of "-" for the command line parameters? Is that a Pascal thing? I can't think of another program using "/" for command line parameters. The "/" format is from the DOS days. Nowadays the Linux way of us...
- Thu Jul 03, 2025 8:46 am
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 380593
Re: Google Play New problem : 64bits
A relieve to hear because I felt that we would probably never solve this completely :). I've said this before but you should have lots of credit for not giving up on getting to the bottom of the problem and pushing me to investigate further. So the change is basically this: ZGE generates code at run...
- Wed Jul 02, 2025 6:43 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 380593
Re: Google Play New problem : 64bits
Please pull the latest source changes from Github. I've reduced the number of code generation blocks required when making external function calls. This should hopefully make it more stable.
I've only tested compilation for Windows so let me know if there are errors when compiling for Android.
I've only tested compilation for Windows so let me know if there are errors when compiling for Android.
- Wed Jul 02, 2025 5:54 pm
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 90
- Views: 433883
Re: Questions about ES2/GL3 shaders
Can I pass a random number from the currently rendered model to its shader? You could pass a value using the ShaderVariable. The Shader needs to have the UpdateVarsOnEachUse property set to make sure the variables update for each model. 2. I’ve noticed sometimes shaders take time to display. This s...
- Wed Jul 02, 2025 8:26 am
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 380593
Re: Google Play New problem : 64bits
Ok I will try a different approach in the next few days.
- Tue Jul 01, 2025 6:12 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 380593
Re: Google Play New problem : 64bits
Great find, Ville. I’ve run this several times over a long period on three different devices: I wonder if the problem is that we don't flush the cache when generating code for Android 64. I asked Gemini and it came up with the routine below. Try inserting this routine at line 2727 in ZExpressions.p...
- Tue Jul 01, 2025 7:33 am
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 291
- Views: 380593
- Wed Jun 04, 2025 7:22 am
- Forum: Extensions
- Topic: ZgeSublime
- Replies: 6
- Views: 484052
Re: ZgeSublime
Nice, thanks for sharing. I find I often edit zgeproj files directly in my favorite texteditor instead of inside ZGE so I can use the keyboard shortcuts I'm used to. Also it often makes sense to edit the whole project instead of just a single expression and even this can be done in the XML view in Z...
- Thu May 22, 2025 12:30 pm
- Forum: Bug reports
- Topic: Problem with external file location on Android
- Replies: 19
- Views: 51495
Re: Problem with external file location on Android
What if we just changed the test for "/assets/" to "assets/" in ZPlatform_Android.inc. I have a feeling that would solve most issues.
- Thu May 22, 2025 7:27 am
- Forum: Bug reports
- Topic: Problem with external file location on Android
- Replies: 19
- Views: 51495
Re: Problem with external file location on Android
I would expect the path to be relative to the project folder, like with all the other targets. I agree, we should make it so that if you specify "assets/" then this should work on Windows too and be assumed to be a subfolder to the exe-file. Windows can normally deal with paths that have ...
- Thu May 15, 2025 1:18 pm
- Forum: Bug reports
- Topic: Problem with external file location on Android
- Replies: 19
- Views: 51495
Re: Problem with external file location on Android
Maybe, if the /assets/ is not manually set in the File component path, we could search for the file in the extPath for the user files, and if it's not there, fallback to the dataPath? Would that work for reading AND saving? I think originally we only considered two kinds of files. Either asset file...