Search found 211 matches

by Imerion
Tue Apr 12, 2022 9:12 pm
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 132063

Re: ZGE on Mac

I have that and would gladly help you to run the thing on Linux :wink:
Oh, that would be awesome! :D
by Imerion
Wed Apr 06, 2022 4:26 pm
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 132063

Re: ZGE on Mac

Hi everyone! It was several years ago since I was here last, but I have been following ZGE on Github and noticed the Lazarus branch. Does this mean it would work on Linux too eventually? A native Linux version and I would definitely pick up working in ZGE again. :D
by Imerion
Sat Apr 25, 2020 10:39 pm
Forum: General discussion
Topic: Z80 ZX Spectrum build support (+ Sega Master System and Vectrex)
Replies: 7
Views: 11442

Re: Z80 ZX Spectrum build support

Wow, I did not expect Z80 building in ZGE (or any similar tool, actually). Very cool! I'd love to make a Master System game. :D

Now if only I could compile ZGE on Free Pascal and have a native Linux version of both runtime and editor. ;) Did that ever turn out to work?
by Imerion
Tue Nov 27, 2018 10:32 am
Forum: Your projects
Topic: PG 64k
Replies: 2
Views: 13350

Re: P.G.64k

Nice! Always impressive to see games done in 64k and it plays really well. I especially liked the effect when the level appears. :)
by Imerion
Sat Mar 04, 2017 10:46 pm
Forum: Your projects
Topic: Ion Trail
Replies: 5
Views: 22474

Re: Ion Trail

As for the music: I do some mod/tracker style music sometimes, if I can help just drop me a message?
Cool! Will do if something comes up. :)
by Imerion
Thu Feb 23, 2017 2:57 pm
Forum: Your projects
Topic: Ion Trail
Replies: 5
Views: 22474

Re: Ion Trail

Thanks for your nice comments! I'm happy you both tried it. :D Yes, I have always liked that aspect of Outrun. Adds a small sense of exploration to a simple arcade racer. ;) A few of the paths are harder than others, but at least it is possible to avoid them and try another path next time. :) I have...
by Imerion
Thu Feb 16, 2017 6:21 pm
Forum: Your projects
Topic: Ion Trail
Replies: 5
Views: 22474

Ion Trail

I mentioned this game a while ago, and it has actually been finished for half a year now. Due to some issues with rendering I could not release it for Android as planned so I simply let it rest. But a few days ago I realized that I might as well post the PC version here for you to try! :) The idea w...
by Imerion
Tue Feb 07, 2017 8:55 am
Forum: General discussion
Topic: ZGE ten years!
Replies: 5
Views: 10794

Re: ZGE ten years!

Congratulations! :D

A few years ago ZGE inspired me to start making games again, so I am very happy it exists and had/has such inspiring features and such a clever way to handle things. :)

Do you have any plans for it the coming years?
by Imerion
Mon Jan 16, 2017 7:17 pm
Forum: Off-topic
Topic: Nintendo Switch
Replies: 2
Views: 17309

Nintendo Switch

Anyone else super-hyped for Nintendo Switch? :D If you have missed it: First look : https://www.youtube.com/watch?v=f5uik5fgIaI Presentation : https://www.youtube.com/watch?v=Ntzz8O7SpWs&index=14&list=PL2JiZAV5BmDWTk6T8Y4-zpA1iP2AU9vjE Games confirmed so far : http://www.eurogamer.net/articl...
by Imerion
Mon Jan 16, 2017 7:00 pm
Forum: Your projects
Topic: 蝴蝶 / Inner99
Replies: 122
Views: 182304

Re: Butterfly

Couldn't see the videos for some reason. But it sounds cool! You could scan those notes and display as a slideshow in the game as end credits. Agreed! I always find it fun when such things are included as unlockables or such in games. It's fun to see how others creative processes work and what goes ...
by Imerion
Wed Jan 11, 2017 11:54 am
Forum: Your projects
Topic: Battle of Shapes
Replies: 4
Views: 18367

Re: Battle of Shapes

Cool! Looks very smooth - the library seems to be working fine!
by Imerion
Wed Nov 09, 2016 2:34 pm
Forum: Your projects
Topic: 蝴蝶 / Inner99
Replies: 122
Views: 182304

Re: Butterfly

Oh, shiny! Very nice! I like this circuit-board dreamscape kind of look you are going for. :)
by Imerion
Sun Oct 30, 2016 11:24 pm
Forum: Feature requests
Topic: Modifiable rendering order
Replies: 7
Views: 21390

Re: Modifiable rendering order

Tested it! Both modes seemed to work fine, though there were no difference for my project. I was thinking it might help with one of the rendering errors in the Android-version of my latest game, but it didn't help. Though I realize now that I misunderstood what this was supposed to do, so it wasn't ...
by Imerion
Sun Oct 09, 2016 7:28 am
Forum: Feature requests
Topic: Modifiable rendering order
Replies: 7
Views: 21390

Re: Modifiable rendering order

Sound logical, yes. And a drop down for choosing, so backwards compatibility is kept sounds like a good solution!
by Imerion
Mon Sep 05, 2016 6:16 pm
Forum: General discussion
Topic: Odd rendering errors on Android
Replies: 16
Views: 24436

Re: Odd rendering errors on Android

I see. Thanks for having a look!

So if I re-sort things to use categories instead, transparent textures should work? In that case that shouldn't be a problem. :)