Search found 13 matches
- Thu Aug 29, 2019 7:33 pm
- Forum: Off-topic
- Topic: Fun project (Amiga ECS)
- Replies: 4
- Views: 21233
Re: Fun project (Amiga ECS)
This is really cool. Very well done and such a cute hedgehog! Having played with/on an Amiga myself I can imagine this took ages to make.
- Mon Jun 19, 2017 11:06 pm
- Forum: Extensions
- Topic: MikMod for ZGE
- Replies: 16
- Views: 40920
Re: MikMod for ZGE
Um..yes.. I participated in the recent LD38 jam, but having too little time that weekend the result was not even remotely enough tested and had severe control and camera ..uh...problems :D ..therefore critics were rather mixed.. and I scored a very mediocre place 520 overall rating of 1104 published...
- Mon Jun 19, 2017 10:51 pm
- Forum: Your projects
- Topic: 蝴蝶 / Inner99
- Replies: 122
- Views: 215959
Re: Butterfly
..looks very slick and polished... from the particle bubbles in the background to the slightly tilting and moving text.
Very cool!
Very cool!
- Sun Jun 18, 2017 1:29 pm
- Forum: Extensions
- Topic: MikMod for ZGE
- Replies: 16
- Views: 40920
Re: MikMod for ZGE
Hi everyone, since I had some issues with the "older" version of the libmikmod on windows (no stereo output on my machine and others) I recompiled the actual libmikmod-3.3.10 version with MinGW for windows. The android version did not have this problem. I thought I should share the updated...
- Mon Feb 27, 2017 12:03 am
- Forum: Your projects
- Topic: Ion Trail
- Replies: 5
- Views: 26584
Re: Ion Trail
Yes, maybe if we ask politely we could persuade Ville to fix the depth sorting on Android somewhen..
As for the music: I do some mod/tracker style music sometimes, if I can help just drop me a message?
As for the music: I do some mod/tracker style music sometimes, if I can help just drop me a message?
- Tue Feb 21, 2017 10:51 pm
- Forum: Your projects
- Topic: Ion Trail
- Replies: 5
- Views: 26584
Re: Ion Trail
Wow, this is great :D got lost once in the Dense Nebula and once on the Corona Run. Yes, this "choose your path" is a nice feature! And the space station is awsome! (Where do I find this thumb up emoji here?) Maybe some background music would make feel it even more complete? Otherwise the ...
- Thu Oct 20, 2016 8:27 pm
- Forum: Extensions
- Topic: Vector graphics with NanoVG and NanoSVG
- Replies: 6
- Views: 26012
Re: Vector graphics with NanoVG and NanoSVG
Wow, this looks great, I need to have a deeper look at this. I once had the idea of somehow using Inkskape-style graphics but dismissed it as being too complicated (missing a svg interpreter), but with this...
Another great addition to ZGE! Thanks!
Another great addition to ZGE! Thanks!
- Tue Sep 06, 2016 8:51 pm
- Forum: General discussion
- Topic: Odd rendering errors on Android
- Replies: 16
- Views: 28161
Re: Odd rendering errors on Android
I checked the ZGE sources and note that depthsorting is not implemented correctly for Android and I'm not sure when I have time to fix that. ..yes, this would be great... I noticed strange behaviour of transparent images when stacked, on Android only, on Windows it looks good. Thanks for the workar...
- Sun May 01, 2016 9:51 pm
- Forum: Your projects
- Topic: LD35 Entry with ZGE
- Replies: 6
- Views: 23741
Re: LD35 Entry with ZGE
Good point. I wondered why there are these darkish borders on the sprites.. they look nice and cartoonish, but.. I did not draw themKjell wrote:Hi zondarg,
.. so unless the dark outlines around your sprites are intentional, you might want to upgrade to 4.0 and re-import your PNGs*
- Sun May 01, 2016 9:48 pm
- Forum: General discussion
- Topic: Android limitations
- Replies: 20
- Views: 26685
Re: Android limitations
What is the resolution of those images? And approximately how many images are included in the project? The limitation here is that ZGE requires all images to fit in RAM, uncompressed. Does "uncompressed" in this context mean always 24bit or even 32bit per Pixel, or is there a way to use i...
- Sun May 01, 2016 12:43 pm
- Forum: Your projects
- Topic: LD35 Entry with ZGE
- Replies: 6
- Views: 23741
Re: LD35 Entry with ZGE
Hi zondarg, Comments are welcome. It's a bit bare-bones, but you're definitely off to a great start! It does help that Space Harrier is one of my favorite games of all-time :) Some remarks .. - All your imported images seem to use only 100% or 0% opacity ( no semi-transparency ). Usually this is so...
- Sun May 01, 2016 12:38 pm
- Forum: Your projects
- Topic: LD35 Entry with ZGE
- Replies: 6
- Views: 23741
Re: LD35 Entry with ZGE
I see you use the MikMod library by Rado1 and also the SpriteSheet component which was quite recently introduced in ZGameEditor. Yes, I used this library in a small game I made for my daughter as well, so.. I had some experience with it. Sprite Sheet is great too :D About the game itself: Space Har...
- Sat Apr 30, 2016 11:53 pm
- Forum: Your projects
- Topic: LD35 Entry with ZGE
- Replies: 6
- Views: 23741
LD35 Entry with ZGE
Hi everyone, I managed to take part in the recent "Ludum Dare" game jam, where I submitted my game "Polarity Dragon" - made with the ZGame Editor! :D Ludum Dare is a contest with two categories - the compo and the jam. The compo is slightly harder because you need to do everythin...