I've seen the beta. At first I was like "oh, the beta had been released february 15, 2013... Probably development stopped ". But then I realized this is probably some kind of everlasting beta which is being in devel for 2 years
I'll take a look for sure!
Search found 402 matches
- Fri Mar 13, 2015 1:15 pm
- Forum: Off-topic
- Topic: VilleK in the "special thanks" of Hotline Miami 2
- Replies: 4
- Views: 20324
- Fri Mar 13, 2015 12:00 pm
- Forum: Off-topic
- Topic: VilleK in the "special thanks" of Hotline Miami 2
- Replies: 4
- Views: 20324
Yeah, the game was absolutely enjoyable, at least as much as the first one. There are a few issues with the design of some levels, which are just so huge that people can hit you from places where you have no chances to return fire, but the overall experience is nice. Lots of variety too, which is di...
- Thu Mar 12, 2015 11:52 pm
- Forum: Off-topic
- Topic: VilleK in the "special thanks" of Hotline Miami 2
- Replies: 4
- Views: 20324
VilleK in the "special thanks" of Hotline Miami 2
Long time not seen everyone...
I just finished the game Hotline Miami 2 and the first one in the special thanks section is Ville Krumlinde... VilleK, do you know anything about this?
I just finished the game Hotline Miami 2 and the first one in the special thanks section is Ville Krumlinde... VilleK, do you know anything about this?
- Sun Apr 04, 2010 10:17 am
- Forum: Off-topic
- Topic: Happy Easter!
- Replies: 2
- Views: 7703
Happy Easter!
To everyone that celebrates it: Happy Easter!
- Tue Mar 30, 2010 5:34 pm
- Forum: Feature requests
- Topic: SteeringController
- Replies: 25
- Views: 31171
- Tue Mar 30, 2010 5:06 pm
- Forum: Feature requests
- Topic: SteeringController
- Replies: 25
- Views: 31171
- Mon Mar 29, 2010 4:56 pm
- Forum: Bug reports
- Topic: HasAlphaLayer causes lockup,. .
- Replies: 2
- Views: 7314
- Sun Mar 28, 2010 1:42 pm
- Forum: Feature requests
- Topic: Undo/Redo
- Replies: 0
- Views: 7155
Undo/Redo
Maybe it's finally time to implement and "undo" button in the editor... I fear that we can't appeal to the public that much if some new user accidentally deletes a bitmap or mesh that costed him some 20 minutes of work and might not notice the way to undo ;) having it only in the menu migh...
- Sat Mar 27, 2010 9:19 pm
- Forum: ZGE Source Code
- Topic: More bitmap-producers
- Replies: 35
- Views: 87461
Yep, the noise function was discontinuous for negative numbers, we discovered this a while ago, maybe you forgot about this... I didn't bothered getting this to work, I just didn't realized that it was a fix needed anyway on the noise function! I can surely look into this when I'm getting back to Mi...
- Sat Mar 27, 2010 11:38 am
- Forum: General discussion
- Topic: Platform independant OpenGL application.
- Replies: 10
- Views: 17517
- Sun Mar 21, 2010 7:32 pm
- Forum: ZGE Source Code
- Topic: More bitmap-producers
- Replies: 35
- Views: 87461
noise module finalized
Ok guys: here it is: the brand new shiny bitmap noise component. Features: are the same explained for this: http://infohost.nmt.edu/~imcgarve/perlin_noise/ Octaves (Starting Octave and # of octaves values): Starting octave is the equivalent of zoom. Offset: unique component :P. this is a offset for ...
- Sun Mar 21, 2010 7:10 pm
- Forum: General discussion
- Topic: ZGE under WINE and games under Linux
- Replies: 7
- Views: 15032
- Sat Mar 20, 2010 9:50 pm
- Forum: ZGE Source Code
- Topic: More bitmap-producers
- Replies: 35
- Views: 87461
I guess you noticed I'm late with the component... The fact is that we are not using Perlin Noise, we are using Simplex Noise, which is faster (expecially in 3D), better, with a smaller footprint, and cannot be made to tile. I was actually able to tile it but results were worse than I was expecting....
- Sat Mar 20, 2010 3:58 pm
- Forum: General discussion
- Topic: ZGE interview on 3d-test.com
- Replies: 1
- Views: 6825
- Sat Mar 20, 2010 2:58 pm
- Forum: ZGE Source Code
- Topic: Porting to Mac OS X
- Replies: 3
- Views: 20982