Search found 1935 matches

by Kjell
Sun Jun 29, 2025 10:03 am
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 281
Views: 101578

Re: Google Play New problem : 64bits

Hi Ats, So I tried your last test several times, and for quite a while. It’s not crashing at all. Then I tried enabling and disabling GL_BLEND again, just to be sure. It randomly crashes at some point, every time. Yea .. it's not GL_BLEND specifically. Something related to ZExternalLibrary is causin...
by Kjell
Sat Jun 28, 2025 6:20 pm
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 281
Views: 101578

Re: Google Play New problem : 64bits

Hmm, Sorry, your colored background isn't crashing on Android 64. So weird .. :? What if you swap the glEnable/glDisable(GL_BLEND) calls with two Materials that do the equivalent? <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="Androi...
by Kjell
Sat Jun 28, 2025 5:23 pm
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 281
Views: 101578

Re: Google Play New problem : 64bits

Hi Ats, Have you tried other ( basic ) OpenGL calls to see if it still crashes on 64-bit Android? For example something like: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" ClearScreenMode="1" ...
by Kjell
Wed Jun 25, 2025 8:48 am
Forum: Bug reports
Topic: Problem with array definition in script
Replies: 3
Views: 107

Re: Problem with array definition in script

Hi Ats, So I'll keep my array as is, since "Persistent arrays only supported for numeric data types". Perhaps your "Alphabet" example is just an example .. but in case it's a map for a font or name-entry dialog or something, you might as well store the ASCII codes instead. Howeve...
by Kjell
Tue Jun 24, 2025 4:45 pm
Forum: Bug reports
Topic: Problem with array definition in script
Replies: 3
Views: 107

Re: Problem with array definition in script

Hi Ats, That syntax can only be used to declare and initialize local arrays .. like this: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2"> <OnLoaded> <ZExpression> <Expression> <...
by Kjell
Tue Jun 24, 2025 11:58 am
Forum: Extensions
Topic: ZgeSublime
Replies: 5
Views: 407

Re: ZgeSublime

Hi Ats,
Ats wrote: Tue Jun 24, 2025 9:42 amDid I catch them all?
You missed a couple of them :wink:

- Array.Values
- Music.MusicFile
- SpriteSheet.SpriteData

K
by Kjell
Thu Jun 12, 2025 6:30 am
Forum: Your projects
Topic: OMEGANAUT
Replies: 98
Views: 197858

Re: OMEGANAUT

Hi Ats,

Very cool! This took me back to TV shows where they had "trucage" or made-for-TV video games that you really wanted to play .. except this time you actually can 8)

K
by Kjell
Thu May 22, 2025 10:18 am
Forum: Bug reports
Topic: Problem with external file location on Android
Replies: 19
Views: 4904

Re: Problem with external file location on Android

Hi Ats, Yep, it's only " / assets/" in preview mode :wink: Well .. that depends on what the desired behavior should be. In DOS & Windows a leading "directory seperator character" means that the path is "relative from the root of the current drive". https://learn.mic...
by Kjell
Thu May 22, 2025 9:05 am
Forum: Bug reports
Topic: Problem with external file location on Android
Replies: 19
Views: 4904

Re: Problem with external file location on Android

Hi guys, I agree, we should make it so that if you specify "assets/" then this should work on Windows too and be assumed to be a subfolder to the exe-file. Windows can normally deal with paths that have a mixture of forward slashes and backslashes. Would be convenient if ZGE automagically ...
by Kjell
Fri May 16, 2025 10:57 am
Forum: Bug reports
Topic: Problem with external file location on Android
Replies: 19
Views: 4904

Re: Problem with external file location on Android

Hi Ats, It also confirms a bug I found while testing: the FileName path behaves differently depending on the target platform. Not sure if i would call this a bug ... path conventions simply differ from platform to platform. Preview mode /assets/paint.txt NOT WORKING This only works when there's a &q...
by Kjell
Thu May 15, 2025 9:00 am
Forum: Bug reports
Topic: Problem with external file location on Android
Replies: 19
Views: 4904

Re: Problem with external file location on Android

Hi Ats, Not sure why you'd want to use "char" encoding for a paint program ... why not just do the following? <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="Paint" CameraPosition="8 8 16" FOV="90" M...
by Kjell
Tue Apr 22, 2025 9:53 am
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 281
Views: 101578

Re: Google Play New problem : 64bits

Hi Ats,
Ats wrote: Tue Apr 22, 2025 9:29 amI assume reading an embedded 3DS file uses ReadAssetFile.
The MeshImport component uses TZInputStream and its CreateFromMemory constructor specifically, so no Platform_ReadFile ( nor ReadAssetFile ) is involved.

K
by Kjell
Tue Apr 22, 2025 9:22 am
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 281
Views: 101578

Re: Google Play New problem : 64bits

Hi guys, I'm no Pascal / Delphi expert .. but why not use (regular) pointer arithmetic instead of converting back & forth between a integer and pointer? And the "does not seem to be initialized" warnings are the compiler being dumb ( afaik ): - In case of "ScaledGravity" it's...
by Kjell
Wed Apr 16, 2025 1:04 pm
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 281
Views: 101578

Re: Google Play New problem : 64bits

Hi guys, Android 15 switched to Vulkan and includes ANGLE for backwards compatibility with OpenGL ES. Although they tout this change by stating "improved compatibility, and in some cases, improved performance", this might not always be the case .. especially during this transition period: ...
by Kjell
Sun Dec 15, 2024 11:51 am
Forum: General discussion
Topic: Keycode finder
Replies: 8
Views: 5981

Re: Keycode finder

Hi Ats, On Linux ZGE only maps the arrow and letter keys to specific regions ( but nothing else ), you can view the source-code for that here . This is also working on Linux, that makes no sense to me It's because the KeyMap on Linux first gets initialized one-to-one .. but then the letter keys get ...