Search found 1912 matches
- Mon Oct 14, 2024 4:20 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 195
- Views: 40967
Re: Google Play New problem : 64bits
Good to see that the culprit was finally found!
K
- Mon Oct 07, 2024 10:51 am
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 195
- Views: 40967
Re: Google Play New problem : 64bits
8) The OBJ importer used to be extremely bare-bones .. or maybe you could even say broken. Didn't matter what vertex data your OBJ contained, the imported mesh would always have vertex colors enabled ( even though it didn't actually import any vertex color data ) and texCoords disabled. Normals were...
- Wed Oct 02, 2024 9:20 pm
- Forum: Bug reports
- Topic: Problem with TexCoords Generated on Android
- Replies: 6
- Views: 99
Re: Problem with TexCoords Generated on Android
Oops, My mistake .. should have used round() to prevent the possibility of rounding errors. Try this instead :wink: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2" AndroidPackage...
- Wed Oct 02, 2024 6:09 pm
- Forum: Bug reports
- Topic: Problem with TexCoords Generated on Android
- Replies: 6
- Views: 99
Re: Problem with TexCoords Generated on Android
Hmm, Can you take a screenshot of this on PC? Bit easier to "read" than the cells bitmap :wink: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2" AndroidPackageName="...
- Wed Oct 02, 2024 5:46 pm
- Forum: Bug reports
- Topic: Problem with TexCoords Generated on Android
- Replies: 6
- Views: 99
Re: Problem with TexCoords Generated on Android
Hi Ats,
Generated texture coordinates aren't available on OpenGL ES. You can find the corresponding source code here.
That being said, this is what it looks like on my PC ( which looks correct to me ) .. not sure what's going on in your PC screenshot
K
Generated texture coordinates aren't available on OpenGL ES. You can find the corresponding source code here.
That being said, this is what it looks like on my PC ( which looks correct to me ) .. not sure what's going on in your PC screenshot
K
- Sun Sep 15, 2024 11:03 am
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 195
- Views: 40967
- Thu Sep 05, 2024 11:08 am
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 195
- Views: 40967
Re: Google Play New problem : 64bits
Hi Ats, I have no idea what function to declare in ZExternalLibrary/Source in order to test it :lol: Hmm .. you could try cvCbrt ( fast cubic root calculation ) which is part of the core module. <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Capti...
- Wed Aug 28, 2024 1:04 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 195
- Views: 40967
Re: Google Play New problem : 64bits
Hi Ats, Could my problem be coming from dlopen ? The dlopen function is part of the Android / Linux kernel, so the definition in ZPlatform_Android.inc is simply a function prototype and must follow the API specification. Therefore the flags argument should be a regular 32-bit integer ( LongInt in Pa...
- Sun Aug 25, 2024 5:37 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 195
- Views: 40967
Re: Google Play New problem : 64bits
Hi Ats, Hahaha everything is so confusing when it comes to Android... :roll: Yea .. plus i haven't done anything Android for years so i'm hopelessly out of the loop. Concerning the various definitions / constants you listed: CPU64 = Any 64-bit CPU cpux64 = x86-64 CPUs ( the 64-bit version of x86 ) c...
- Sun Aug 25, 2024 5:08 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 195
- Views: 40967
Re: Google Play New problem : 64bits
Hi Ats, Regarding my adb log, those are not Errors, but Executions. I have the same list if I run the working 32 bit version of my apk test. Oops .. i thought the E's in your log were equivalent to the red E's here: https://developer.android.com/static/studio/images/debug/logcat-window.png Never min...
- Sun Aug 25, 2024 1:06 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 195
- Views: 40967
Re: Google Play New problem : 64bits
Hi Ats, So it seems to be running, but things aren't rendering. Judging from the adb log it's ( at the very least ) unable to load any of the OpenGL functions .. hence the black screen. :| Maybe something in ZPlatform_Android.inc isn't adjusted to 64-bit properly still? Since JNI_OnLoad is listed am...
- Sun Aug 25, 2024 11:50 am
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 195
- Views: 40967
Re: Google Play New problem : 64bits
Hi Ats,
K
Yep, the R registers are 32-bit while the X registers are 64-bit. However, i'd recommend using x8-x18 ( they are the 64-bit equivalent to r0-r10 ) instead of x0-x7 as these are generally used for function arguments ( by compilers ).
K
- Wed Jun 12, 2024 11:09 am
- Forum: Your projects
- Topic: SFXR
- Replies: 22
- Views: 21102
Re: SFXR
Hi Ats, Is it possible to declare a Sample using a ZLibrary instead of manually creating the Sample object? Yes, but maybe not in the way you expect? I tried "Sample Sample_Laser;" This basically allocates a pointer to a Sample, nothing more. You could use "Sample mySample = @Sample(L...
- Fri May 24, 2024 7:58 am
- Forum: General discussion
- Topic: Confusion with screen coordinates
- Replies: 7
- Views: 1367
- Thu May 23, 2024 2:36 pm
- Forum: General discussion
- Topic: Confusion with screen coordinates
- Replies: 7
- Views: 1367
Re: Confusion with screen coordinates
Hi Tomi, It's simple Pythagoras theorem :wink: So .. by default the camera is positioned at 0,0,10 and uses a perspective projection with a FOV of 45. When you create a diagram of that situation viewed from the side ( over the x-axis ) it looks something like this: https://i.imgur.com/f0YPyLO.png Yo...