this is awesome!
i would recommend github over google code; but i guess it really depends on how & what you want to share.
Search found 140 matches
- Wed Dec 07, 2011 7:58 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 304019
- Wed Apr 21, 2010 1:02 pm
- Forum: General discussion
- Topic: ZGE & Windows 7
- Replies: 4
- Views: 9082
- Sun Apr 18, 2010 3:10 pm
- Forum: General discussion
- Topic: ZGE & Windows 7
- Replies: 4
- Views: 9082
ZGE & Windows 7
hi,
is anybody already running ZGE on the latest Windows - and if so, successfully? i'm currently looking into purchasing a current license that can still run all the cool software ;) ...
is anybody already running ZGE on the latest Windows - and if so, successfully? i'm currently looking into purchasing a current license that can still run all the cool software ;) ...
- Sun Apr 18, 2010 2:38 pm
- Forum: Off-topic
- Topic: interesting visual effects and illusions,. .
- Replies: 1
- Views: 5770
thanks for sharing! i know this one: http://www.michaelbach.de/ot/
- Sun Mar 21, 2010 6:15 pm
- Forum: General discussion
- Topic: ZGE under WINE and games under Linux
- Replies: 7
- Views: 15032
- Fri Mar 19, 2010 9:27 pm
- Forum: ZGE Source Code
- Topic: Porting to Mac OS X
- Replies: 3
- Views: 20982
Porting to Mac OS X
just checking since i recently had to give away my pc and was 'forced' to buy a macbook ;) ... i assume that porting ZGE to mac os x would be a herculean effort of translating at least the entire gui to the mac equivalent of whatever windows uses for that?
- Fri Mar 12, 2010 6:44 pm
- Forum: Tips'n'Tricks
- Topic: Ray / Box Intersection
- Replies: 13
- Views: 37725
- Thu Mar 11, 2010 10:59 pm
- Forum: Releases
- Topic: ZGameEditor 1.9.9
- Replies: 4
- Views: 22854
- Thu Mar 11, 2010 10:51 pm
- Forum: Extensions
- Topic: Calling OpenGL directly using external library
- Replies: 15
- Views: 48157
- Thu Mar 11, 2010 10:45 pm
- Forum: Tips'n'Tricks
- Topic: Ray / Box Intersection
- Replies: 13
- Views: 37725
- Thu Mar 11, 2010 7:27 pm
- Forum: Extensions
- Topic: Calling OpenGL directly using external library
- Replies: 15
- Views: 48157
- Wed Mar 10, 2010 7:44 pm
- Forum: Feature requests
- Topic: Interface: Changing Values with MouseWheel
- Replies: 1
- Views: 5248
Interface: Changing Values with MouseWheel
i have admittedly not adjusted values with the mouse that much in the past, but when i recently did it a lot, i was wondering wether comfort might be improved by being able to 'scroll' the values with the mousewheel. in addition, the Alt/Shift/Ctrl key might be used to choose the step size, e.g. so ...
- Wed Mar 10, 2010 7:28 pm
- Forum: Bug reports
- Topic: TexCoords on multiple MaterialTexture
- Replies: 1
- Views: 5775
TexCoords on multiple MaterialTexture
when using a Material with more than one MaterialTexture, it appears that every MaterialTexture except the first is displayed wrong when using 'ModelDefined' instead of 'Generated' TexCoords (it appears as though the texture is stretched very large, e.g. only the top-left-most pixel color is applied).
- Wed Mar 10, 2010 6:30 pm
- Forum: Open activities
- Topic: Library Update
- Replies: 17
- Views: 45875
there still seems to be a problem with the library (the .xml one with examples); the 'glsl fog' and 'viewfrustrum culling' examples don't cause any errors when added, but when trying to run the application, it crashes. moving their components out of their parent appstate and into the root events doe...