Search found 140 matches

by diki
Wed Dec 07, 2011 7:58 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 78
Views: 74983

this is awesome! :D

i would recommend github over google code; but i guess it really depends on how & what you want to share.
by diki
Wed Apr 21, 2010 1:02 pm
Forum: General discussion
Topic: ZGE & Windows 7
Replies: 4
Views: 5737

cool, thanks for the info!
by diki
Sun Apr 18, 2010 3:10 pm
Forum: General discussion
Topic: ZGE & Windows 7
Replies: 4
Views: 5737

ZGE & Windows 7

hi,
is anybody already running ZGE on the latest Windows - and if so, successfully? i'm currently looking into purchasing a current license that can still run all the cool software ;) ...
by diki
Sun Apr 18, 2010 2:57 pm
Forum: Off-topic
Topic: monitors
Replies: 2
Views: 4169

I've been using a Fujitsu ScenicView P20-2 for 3 or 4 years now; the backlight has since become noticeably dimmer in a vertical center strip (~1/2"), but it is still very usable (even for graphic design work). So I guess I can recommend that brand, at least :) Next time I'll probably go for a much l...
by diki
Sun Apr 18, 2010 2:38 pm
Forum: Off-topic
Topic: interesting visual effects and illusions,. .
Replies: 1
Views: 3667

thanks for sharing! i know this one: http://www.michaelbach.de/ot/
by diki
Sun Mar 21, 2010 6:15 pm
Forum: General discussion
Topic: ZGE under WINE and games under Linux
Replies: 7
Views: 8929

kattle: did you need to install any native dll's / perform any tricks to get zge working in wine? i'm at a loss regarding the wall of debug that wine throws at me ;) ... running games made with zge works nicely, though.
by diki
Fri Mar 19, 2010 9:27 pm
Forum: ZGE Source Code
Topic: Porting to Mac OS X
Replies: 3
Views: 9737

Porting to Mac OS X

just checking since i recently had to give away my pc and was 'forced' to buy a macbook ;) ... i assume that porting ZGE to mac os x would be a herculean effort of translating at least the entire gui to the mac equivalent of whatever windows uses for that?
by diki
Fri Mar 12, 2010 6:44 pm
Forum: Tips'n'Tricks
Topic: Ray / Box Intersection
Replies: 13
Views: 18681

hehe, that property is new to me, indeed :P
by diki
Thu Mar 11, 2010 10:59 pm
Forum: Releases
Topic: ZGameEditor 1.9.9
Replies: 4
Views: 13230

congratulations on a fine milestone!
thanks for sharing this cool software with us!
by diki
Thu Mar 11, 2010 10:51 pm
Forum: Extensions
Topic: Calling OpenGL directly using external library
Replies: 15
Views: 25074

alright! thanks!

btw, does ZGE locate the opengl32.dll in the system folder or is it integrated into ZGE - because it works without the .dll being present in the project folder ... ?
by diki
Thu Mar 11, 2010 10:45 pm
Forum: Tips'n'Tricks
Topic: Ray / Box Intersection
Replies: 13
Views: 18681

updated the original post with a new version that is a lot more usable thanks to Kjells suggestions :)
by diki
Thu Mar 11, 2010 7:27 pm
Forum: Extensions
Topic: Calling OpenGL directly using external library
Replies: 15
Views: 25074

it there a way to get a hold of the int-values for flags like GL_DEPTH_BUFFER_BIT - to use them as arguments from inside zge?
by diki
Wed Mar 10, 2010 7:44 pm
Forum: Feature requests
Topic: Interface: Changing Values with MouseWheel
Replies: 1
Views: 3239

Interface: Changing Values with MouseWheel

i have admittedly not adjusted values with the mouse that much in the past, but when i recently did it a lot, i was wondering wether comfort might be improved by being able to 'scroll' the values with the mousewheel. in addition, the Alt/Shift/Ctrl key might be used to choose the step size, e.g. so ...
by diki
Wed Mar 10, 2010 7:28 pm
Forum: Bug reports
Topic: TexCoords on multiple MaterialTexture
Replies: 1
Views: 3656

TexCoords on multiple MaterialTexture

when using a Material with more than one MaterialTexture, it appears that every MaterialTexture except the first is displayed wrong when using 'ModelDefined' instead of 'Generated' TexCoords (it appears as though the texture is stretched very large, e.g. only the top-left-most pixel color is applied).
by diki
Wed Mar 10, 2010 6:30 pm
Forum: Open activities
Topic: Library Update
Replies: 17
Views: 24436

there still seems to be a problem with the library (the .xml one with examples); the 'glsl fog' and 'viewfrustrum culling' examples don't cause any errors when added, but when trying to run the application, it crashes. moving their components out of their parent appstate and into the root events doe...