Application Managed should just mean "let the application decide what antialiasing it should use".
I have no idea about how to implement antialiasing in ZGE but it might be some kind of doable thing if it was only to be a read-only property set at startup.
Search found 402 matches
- Thu Mar 18, 2010 3:54 pm
- Forum: General discussion
- Topic: a question of anti-aliasing?
- Replies: 2
- Views: 5296
- Wed Mar 17, 2010 10:32 pm
- Forum: ZGE Source Code
- Topic: More bitmap-producers
- Replies: 35
- Views: 81478
:roll: This isn't easy enough? int W = 16<<Bitmap.Width; int H = 16<<Bitmap.Height; K Why should I not be able to just use CurrentBitmap? I mean, suppose that i copy and paste several time the component, or need to rename it. This is just more elegant. Sure it is not really needed, but you know... ...
- Wed Mar 17, 2010 8:26 pm
- Forum: Feature requests
- Topic: Maybe we can get better implicit meshes
- Replies: 5
- Views: 7416
I have a proposal of changing the code for the implicit mesh generation algorithm. I know that marching cubes algorithm needs a giant lookup tables, but since we do now have the zeroing of unused code, the increase would be noticed only if someone used the implicit generator, am I right? I'm asking ...
- Wed Mar 17, 2010 7:55 pm
- Forum: ZGE Source Code
- Topic: More bitmap-producers
- Replies: 35
- Views: 81478
That would be quite easy to fix if you can prove a good example on when it is needed, as any features of ZGE require :) A BitmapExpression might want to know how many pixels are in an image for behaving in a size-independant way. And I will tell you more: you can already access the main bitmap heig...
- Wed Mar 17, 2010 7:01 pm
- Forum: ZGE Source Code
- Topic: More bitmap-producers
- Replies: 35
- Views: 81478
Hi Kattle, glad to see you here. Im curious what you are saying about tileable in 3d? Not sure if the perlin noise will tile in 3D. This is usefull for example if you need to set some texture repeating over time (very unlikely, but you might still use this in real time at low resolutions, the algor...
- Tue Mar 16, 2010 11:28 pm
- Forum: ZGE Source Code
- Topic: More bitmap-producers
- Replies: 35
- Views: 81478
maybe you could cite your paper in your source next time :P Once I understood at least what every subfunction was supposed to do, it was kind of easy to get this (BTW: not still really sure about this gonna tile in 3D but I see no reason for it not to work). I wasted a good two days trying to figure...
- Tue Mar 16, 2010 7:03 pm
- Forum: ZGE Source Code
- Topic: More bitmap-producers
- Replies: 35
- Views: 81478
Hi guys: I was thinking about getting a full-featured and tileable perlin noise bitmap component, just to get back programming with a simple task. This actually requires understanding of how perlin noise implemented in ZGE works... Ville, can I ask your sources from that hell of an algorithm you use...
- Tue Mar 16, 2010 5:46 pm
- Forum: Feature requests
- Topic: DepthSorted
- Replies: 3
- Views: 5413
You are right, those structures are usually way better for handling 3D spaces, but implementing those might take a lot of space and time. On the other side the QuickSort can be used in any generic sorting operation, and I think we already have something that needs a sort. Quicksort is sligthtly bigg...
- Tue Mar 16, 2010 1:02 pm
- Forum: Feature requests
- Topic: DepthSorted
- Replies: 3
- Views: 5413
- Mon Mar 08, 2010 10:51 am
- Forum: Your projects
- Topic: N-Back
- Replies: 10
- Views: 35029
- Sun Feb 21, 2010 2:35 pm
- Forum: Releases
- Topic: Beta release 1.9.9b
- Replies: 99
- Views: 189767
nice then! The reason I asked is that now I own a nokia N900... I was going to get the pandora but that was just in huge delay so I got a N900 instead. This little thing has got a full linux with openGL 2.0ES and really powerful processor (same cortex A8 platform) and I really wanted to attempt a po...
- Sat Feb 20, 2010 5:39 pm
- Forum: Releases
- Topic: Beta release 1.9.9b
- Replies: 99
- Views: 189767
- Wed Feb 03, 2010 5:28 pm
- Forum: Feature requests
- Topic: comma-character as valid floating point
- Replies: 3
- Views: 5554
- Tue Feb 02, 2010 11:49 pm
- Forum: General discussion
- Topic: ZGE three years old!
- Replies: 5
- Views: 7131
- Sat Nov 21, 2009 11:35 pm
- Forum: Releases
- Topic: Beta release 1.9.9b
- Replies: 99
- Views: 189767