Search found 2277 matches
- Tue Mar 04, 2008 12:40 pm
- Forum: Your projects
- Topic: graphics and sound demo,.
- Replies: 1
- Views: 5311
Very nice, trippy and meditative with interesting use of sound. The trouble with a video-settings dialog is that it requires a lot of low-level win32 programming, and even then it will probably add some kilobytes to the final exe. But I have wanted this feature many times myself so I may do some res...
- Mon Mar 03, 2008 7:42 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80778
Hey Kjell, with all your requests flooding in maybe we really should set up a wiki for this as you originally suggested ;) . Seriously your suggestions are all very good and realistic, so thanks for taking time to write them. Even if I can't implement all of them myself, perhaps more developers can ...
- Mon Mar 03, 2008 7:34 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19182
Strange. That shouldn't happen. Can you please upload or email a model which illustrates this problem? Are you sure it is exported correctly? As mentioned elsewhere the easiest way to test your model is correct is by importing it back into the program you exported it from. By the way Kjell, are you ...
- Mon Mar 03, 2008 2:21 pm
- Forum: General discussion
- Topic: Switches
- Replies: 2
- Views: 5142
- Sun Mar 02, 2008 3:38 am
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80778
Re: collisions, multi needed!
So however I define the power-up, when it collides with the player,. . poof its gone.., You have the Application.CollisionCategory property which holds information about which category the model collided with. So if you have separate category for enemy-shots and powerups then you can test this prop...
- Sat Mar 01, 2008 6:05 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80778
- Sat Mar 01, 2008 4:02 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80778
Kjell, all your suggestions are very good. I'll see what I can do for next release. About collision handling I'm aware that the current implementation is not sufficient. At the same time I'd rather not make changes that breaks backward compatibility with existing projects. Information about the coll...
- Sat Mar 01, 2008 2:53 pm
- Forum: General discussion
- Topic: Help with textures
- Replies: 13
- Views: 15466
- Sat Mar 01, 2008 2:43 pm
- Forum: Your projects
- Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
- Replies: 25
- Views: 33933
- Thu Feb 28, 2008 2:55 pm
- Forum: Your projects
- Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
- Replies: 25
- Views: 33933
- Wed Feb 27, 2008 5:32 pm
- Forum: General discussion
- Topic: Help with textures
- Replies: 13
- Views: 15466
- Wed Feb 27, 2008 5:26 pm
- Forum: Releases
- Topic: ZGameEditor 1.7.3: Bugfixes
- Replies: 0
- Views: 17258
ZGameEditor 1.7.3: Bugfixes
Changes in 1.7.3 version: * New: New checkbox "Invert normals" in import 3ds-file option dialog. Try this if you have a problem with models appearing translucent after they are imported. * New: "PI" is now a predefined constant in ZExpressions. * Improved: Ctrl-Up and Ctrl-Down a...
- Tue Feb 26, 2008 7:13 pm
- Forum: General discussion
- Topic: Help with textures
- Replies: 13
- Views: 15466
If the 3ds seems translucent then this might be because of a problem with the 3ds-file import function. It seems that some 3ds-files have the triangles in reversed order which makes them have their normals inverted in ZGE. If you want I can take a look if you zip the 3ds-file and post here or email....
- Mon Feb 25, 2008 6:51 pm
- Forum: Your projects
- Topic: Space Fortress Z - a simple game with .zgeproj source file!
- Replies: 5
- Views: 11022
Hey this is cool and pretty polished, the best user generated content for ZGE yet! And you have really got some cool sound effects. :D The only thing I can think of improving is using a bitmapfont instead of the built-in. The built-in font isn't perfectly implemented in ZGE, so when I run your game ...
- Sun Feb 24, 2008 12:38 pm
- Forum: General discussion
- Topic: Open Wiki
- Replies: 2
- Views: 7744
Hi Kjell, Thanks for your suggestions. An open Wiki for changes is probably a good idea to keep things more organized, so far it has been possible to manage things on the forum but if post count increases I will move it to the wiki. Camera settings: I've been meaning to add this for some time so it ...