Search found 1883 matches
- Mon Jun 23, 2008 3:06 pm
- Forum: ZGE Source Code
- Topic: Ratio
- Replies: 16
- Views: 40020
Hi Ville, The calculations where actually done in Renderer.pas, but I probably need to move them to ZApplication.pas in order to get everything to frmEditor.pas as well ( this is where I'm having most difficulties ). Anyway, here's the Init snippet. procedure InitRenderer(Width,Height : integer; Rat...
- Sun Jun 22, 2008 10:18 pm
- Forum: ZGE Source Code
- Topic: Ratio
- Replies: 16
- Views: 40020
Ratio
Next up is Camera / Viewport Aspect Ratio.
K
- Sun Jun 22, 2008 10:14 pm
- Forum: Your projects
- Topic: Flowers of Light - a real-time Light Synthesizer
- Replies: 11
- Views: 12779
Hej Ville, The Ratio I'm referring to is the Camera Aspect Ratio yes, not the Screen / Window Ratio. And indeed this means you'll end up with a letterbox when your Screen / Window resolution is higher then the desired ratio, or a pillarbox when it's wider. I've been trying to push the necessary vari...
- Sun Jun 22, 2008 5:46 pm
- Forum: Your projects
- Topic: Flowers of Light - a real-time Light Synthesizer
- Replies: 11
- Views: 12779
Hi jph, If, and only if I manage to get Ratio implemented properly ( it's a little trickier then I expected ), you'll be able to set this value using a ZExpression directly ( as it is a float / single ). So when your application is running in a 640x480 resolution with a ratio of 2:1 ( 0.5 ), the ren...
- Sun Jun 22, 2008 10:18 am
- Forum: Your projects
- Topic: Flowers of Light - a real-time Light Synthesizer
- Replies: 11
- Views: 12779
- Sat Jun 21, 2008 9:48 pm
- Forum: Your projects
- Topic: Flowers of Light - a real-time Light Synthesizer
- Replies: 11
- Views: 12779
- Fri Jun 20, 2008 8:15 pm
- Forum: Tips'n'Tricks
- Topic: "Physics" tech demo :P
- Replies: 5
- Views: 7506
Hi Francesco,
Well, personally I'd categorize what you're doing under collisions. In fact, your approach ain't all that different from calculating collision data for NURBS / Surfaces. By the way, in case you're aiming to implement a full physics system, take a look at Newton
K
Well, personally I'd categorize what you're doing under collisions. In fact, your approach ain't all that different from calculating collision data for NURBS / Surfaces. By the way, in case you're aiming to implement a full physics system, take a look at Newton
K
- Fri Jun 20, 2008 7:09 pm
- Forum: Tips'n'Tricks
- Topic: "Physics" tech demo :P
- Replies: 5
- Views: 7506
- Thu Jun 19, 2008 6:21 pm
- Forum: ZGE Source Code
- Topic: Resolution
- Replies: 6
- Views: 19447
- Wed Jun 18, 2008 2:59 pm
- Forum: ZGE Source Code
- Topic: Resolution
- Replies: 6
- Views: 19447
- Wed Jun 18, 2008 2:23 pm
- Forum: ZGE Source Code
- Topic: Resolution
- Replies: 6
- Views: 19447
Hej Ville, I was planning to use a boolean checkbox to determine whether or not you want to overwrite the ScreenMode property .. but testing if the values are set to zero would do the trick too. By the way, I'm trying to add a zptInteger2i type ( or something based on TZPointi ), no luck so far .. b...
- Wed Jun 18, 2008 1:01 pm
- Forum: ZGE Source Code
- Topic: Resolution
- Replies: 6
- Views: 19447
Resolution
Hi guys,
My next source code project is to implement custom Resolution Width & Height. More when it hits ( login to download attached examples )
K
My next source code project is to implement custom Resolution Width & Height. More when it hits ( login to download attached examples )
K
- Tue Jun 17, 2008 1:39 pm
- Forum: ZGE Source Code
- Topic: FOV
- Replies: 2
- Views: 14318
- Sun Jun 15, 2008 4:10 pm
- Forum: ZGE Source Code
- Topic: FOV
- Replies: 2
- Views: 14318
FOV
My first Delphi contribution to ZGE is a FOV property ( login to view the screenshots ). Hopefully Ville will include it in the next release
K
- Sun Jun 15, 2008 1:41 pm
- Forum: Feature requests
- Topic: Gimbal Lock
- Replies: 9
- Views: 10869