Search found 76 matches
- Mon Jul 30, 2012 3:57 pm
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 448179
Hi all, @ville, great job! @jph, I have the same problem with usb, but I can generate debug apk perfectly, saved to dropbox, and installed in android in a sec. I ported a couple of projects and working in a couple of ideas, love to work on ZGE again. BTW, where do I have to put the icon(s) for the b...
- Mon Dec 12, 2011 2:29 pm
- Forum: Releases
- Topic: Beta release 2.0.1b
- Replies: 106
- Views: 203822
- Mon Dec 12, 2011 2:25 pm
- Forum: Extensions
- Topic: Extra Lights for ZGE
- Replies: 5
- Views: 19326
- Wed Oct 20, 2010 7:24 pm
- Forum: General discussion
- Topic: Editor Redesign
- Replies: 15
- Views: 30671
- Wed Oct 06, 2010 5:57 pm
- Forum: Off-topic
- Topic: Wonderfl - Build flash online
- Replies: 0
- Views: 6418
Wonderfl - Build flash online
Hi,
Maybe you already know this site.
But provides you with an online code editor for flash programming (active script). Kenta Cho, has demos/games there and also there is some support for a 3d engine (alternativa3d):
http://wonderfl.net/user/ABA
http://wonderfl.net/search?q=Alternativa3D
Maybe you already know this site.
But provides you with an online code editor for flash programming (active script). Kenta Cho, has demos/games there and also there is some support for a 3d engine (alternativa3d):
http://wonderfl.net/user/ABA
http://wonderfl.net/search?q=Alternativa3D
- Tue Oct 05, 2010 2:40 pm
- Forum: Tips'n'Tricks
- Topic: FreePascal
- Replies: 25
- Views: 56420
- Mon Oct 04, 2010 11:56 am
- Forum: Feature requests
- Topic: Bounce collision action
- Replies: 13
- Views: 13641
Thanks everybody!!! It just work great for what I'm doing. Maybe at the end of the week I could post the results... Its a proto of anti-shooter, you can bounce enemies shoots against them if the polarity of the shoot==polarity of your ship. Its a cross between ikaruga and other indie game I cannot r...
- Thu Sep 30, 2010 9:17 pm
- Forum: Feature requests
- Topic: Bounce collision action
- Replies: 13
- Views: 13641
Now that I have the collided model, could someone of the math gifted people of this forum (you helped me before!), help me to solve this? I have model m1 hitting model m2, each of them are 2D circles (defined by the collision bound, collision style). If m2 is static, how can I calculate the bounce v...
- Thu Sep 30, 2010 9:09 pm
- Forum: General discussion
- Topic: Scripting improvements in ZGE 2.0 beta
- Replies: 4
- Views: 12624
- Thu Sep 30, 2010 12:41 am
- Forum: General discussion
- Topic: Scripting improvements in ZGE 2.0 beta
- Replies: 4
- Views: 12624
- Thu Sep 23, 2010 12:39 pm
- Forum: Feature requests
- Topic: Bounce collision action
- Replies: 13
- Views: 13641
- Wed Sep 22, 2010 1:25 pm
- Forum: Feature requests
- Topic: Bounce collision action
- Replies: 13
- Views: 13641
Bounce collision action
Hi Kjell/VilleK, First of all thanks VilleK for all the hard work in the collision area, It would be very useful. At the moment we have 2 action/behavior for the collision: 1. Collision 2. Stop I dont know if it possible (but It would be great) to have a third action: Bounce. Imagine we are working ...
- Wed Sep 22, 2010 1:15 pm
- Forum: Releases
- Topic: Beta release 2.0.0b
- Replies: 80
- Views: 171481
- Tue Sep 21, 2010 8:18 pm
- Forum: Feature requests
- Topic: ZGameEditor for Pandora Open System
- Replies: 11
- Views: 18386
- Tue Sep 21, 2010 7:54 pm
- Forum: General discussion
- Topic: Editor Redesign
- Replies: 15
- Views: 30671