Search found 76 matches

by Lupo
Mon Jul 30, 2012 3:57 pm
Forum: Releases
Topic: 3.0.0 beta (ZGE on Android)
Replies: 266
Views: 448179

Hi all, @ville, great job! @jph, I have the same problem with usb, but I can generate debug apk perfectly, saved to dropbox, and installed in android in a sec. I ported a couple of projects and working in a couple of ideas, love to work on ZGE again. BTW, where do I have to put the icon(s) for the b...
by Lupo
Mon Dec 12, 2011 2:29 pm
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 203822

Hi all,

I'm amazed how ZGE evolved, great work!

Many moon had passed since I opened the editor, I want to rework some of my projects to take advantage of the new additions/plugins.

Thanks again.
by Lupo
Mon Dec 12, 2011 2:25 pm
Forum: Extensions
Topic: Extra Lights for ZGE
Replies: 5
Views: 19326

Hi Steven,

Thanks for this, a while ago I was looking for something similar. Great work!

Regards.
by Lupo
Wed Oct 20, 2010 7:24 pm
Forum: General discussion
Topic: Editor Redesign
Replies: 15
Views: 30671

Liked it! Yes, I like "the rapid development solution with a tiny footprint", but I think it would be a good idea to mention that its good for "procedurally generated content" somewhere? As a side note: I was showing a friend ZGE the other day, and he loved it, but get a bit nost...
by Lupo
Wed Oct 06, 2010 5:57 pm
Forum: Off-topic
Topic: Wonderfl - Build flash online
Replies: 0
Views: 6418

Wonderfl - Build flash online

Hi,

Maybe you already know this site.

But provides you with an online code editor for flash programming (active script). Kenta Cho, has demos/games there and also there is some support for a 3d engine (alternativa3d):


http://wonderfl.net/user/ABA

http://wonderfl.net/search?q=Alternativa3D
by Lupo
Tue Oct 05, 2010 2:40 pm
Forum: Tips'n'Tricks
Topic: FreePascal
Replies: 25
Views: 56420

thanks!

I think this is the first step in order to generate a player.bin for a new platform.

Do you have an idea, how big is the codebase to be refactored (opengles) and how easy is to detect platform specific code (input, etc) ?


Lupo.
by Lupo
Mon Oct 04, 2010 11:56 am
Forum: Feature requests
Topic: Bounce collision action
Replies: 13
Views: 13641

Thanks everybody!!! It just work great for what I'm doing. Maybe at the end of the week I could post the results... Its a proto of anti-shooter, you can bounce enemies shoots against them if the polarity of the shoot==polarity of your ship. Its a cross between ikaruga and other indie game I cannot r...
by Lupo
Thu Sep 30, 2010 9:17 pm
Forum: Feature requests
Topic: Bounce collision action
Replies: 13
Views: 13641

Now that I have the collided model, could someone of the math gifted people of this forum (you helped me before!), help me to solve this? I have model m1 hitting model m2, each of them are 2D circles (defined by the collision bound, collision style). If m2 is static, how can I calculate the bounce v...
by Lupo
Thu Sep 30, 2010 9:09 pm
Forum: General discussion
Topic: Scripting improvements in ZGE 2.0 beta
Replies: 4
Views: 12624

Hi, I refactored the code collission in a couple of projects and worked perfectly! As a side note, I was assigning a couple o enemies the same "code category", and then doing some conditions on the bullets collission, now I have to take into account that each enemy has a different ID... gr...
by Lupo
Thu Sep 30, 2010 12:41 am
Forum: General discussion
Topic: Scripting improvements in ZGE 2.0 beta
Replies: 4
Views: 12624

Amaziiing!!!


I'm just migrating to use model.collidedwith ...
and testing ...

:) :) :)
by Lupo
Thu Sep 23, 2010 12:39 pm
Forum: Feature requests
Topic: Bounce collision action
Replies: 13
Views: 13641

Hi,

Maybe its not perfect, but it works fine for the protos I made IMHO.

I really not good at this topic, so I can't help to developed anything :(


Lupo
by Lupo
Wed Sep 22, 2010 1:25 pm
Forum: Feature requests
Topic: Bounce collision action
Replies: 13
Views: 13641

Bounce collision action

Hi Kjell/VilleK, First of all thanks VilleK for all the hard work in the collision area, It would be very useful. At the moment we have 2 action/behavior for the collision: 1. Collision 2. Stop I dont know if it possible (but It would be great) to have a third action: Bounce. Imagine we are working ...
by Lupo
Wed Sep 22, 2010 1:15 pm
Forum: Releases
Topic: Beta release 2.0.0b
Replies: 80
Views: 171481

Great!

I will try it.

Thanks!
Lupo
by Lupo
Tue Sep 21, 2010 8:18 pm
Forum: Feature requests
Topic: ZGameEditor for Pandora Open System
Replies: 11
Views: 18386

Hi, the pandora is just a great idea! But I think it would be rather complicated to just get one down here :) I just received a iphone as a birthday present, and started to mess with it, and I have to tell you I MISS ZGE A LOT!!! I forgot how slow is the "normal" process of developing anyt...
by Lupo
Tue Sep 21, 2010 7:54 pm
Forum: General discussion
Topic: Editor Redesign
Replies: 15
Views: 30671

just love it