Search found 1876 matches

by Kjell
Fri Jun 20, 2008 7:09 pm
Forum: Tips'n'Tricks
Topic: "Physics" tech demo :P
Replies: 5
Views: 7477

Hi Francesco, Going with math-based collision behaviors is actually allot faster in most cases then working with polygons. And as long as your accompanying procedurally generated meshes have sufficient detail ( and thus not differing much from the collision "model" ), you'll end up with a ...
by Kjell
Thu Jun 19, 2008 6:21 pm
Forum: ZGE Source Code
Topic: Resolution
Replies: 6
Views: 19059

:)

Ville: Ah you're right, then it's just purely cosmetic .. so never mind :roll:
Everybody: Custom Resolution will be available in the next release!

K
by Kjell
Wed Jun 18, 2008 2:59 pm
Forum: ZGE Source Code
Topic: Resolution
Replies: 6
Views: 19059

Hmm,

The current zptInteger field is slightly iffy too though, as you can just input float's / decimals. I assume the value does get converted / cast to a integer?

K
by Kjell
Wed Jun 18, 2008 2:23 pm
Forum: ZGE Source Code
Topic: Resolution
Replies: 6
Views: 19059

Hej Ville, I was planning to use a boolean checkbox to determine whether or not you want to overwrite the ScreenMode property .. but testing if the values are set to zero would do the trick too. By the way, I'm trying to add a zptInteger2i type ( or something based on TZPointi ), no luck so far .. b...
by Kjell
Wed Jun 18, 2008 1:01 pm
Forum: ZGE Source Code
Topic: Resolution
Replies: 6
Views: 19059

Resolution

Hi guys,

My next source code project is to implement custom Resolution Width & Height. More when it hits ( login to download attached examples ) 8)

K
by Kjell
Tue Jun 17, 2008 1:39 pm
Forum: ZGE Source Code
Topic: FOV
Replies: 2
Views: 13985

Ciao Francesco,

I can't actually. This was my first real encounter with Pascal / Delphi .. but the source code is very well organized, so it's just a matter of recognizing the patterns :)

K
by Kjell
Sun Jun 15, 2008 4:10 pm
Forum: ZGE Source Code
Topic: FOV
Replies: 2
Views: 13985

FOV

8)

My first Delphi contribution to ZGE is a FOV property ( login to view the screenshots ). Hopefully Ville will include it in the next release :wink:

K
by Kjell
Sun Jun 15, 2008 1:41 pm
Forum: Feature requests
Topic: Gimbal Lock
Replies: 9
Views: 10807

Hej Francesco,

You're right, I did try to use atan2 at first, but got some strange deviation initially .. must have been doning something wrong :oops: Working just fine now.

And turschija, acos and asin both got implemented in the recent 1.8.0 release :wink:

K
by Kjell
Sat Jun 14, 2008 11:53 pm
Forum: Feature requests
Topic: Gimbal Lock
Replies: 9
Views: 10807

Hejsan,

And while we're at it .. atan() would be handy too :)

K
by Kjell
Fri Jun 13, 2008 12:17 pm
Forum: Tips'n'Tricks
Topic: Better looking spheres
Replies: 10
Views: 13145

Hi guys, After discussing some of the procedural mesh generation methods that ZGE has to offer with Francesco on the ZGE IRC Channel ( #ZGameEditor at irc.esper.net :wink: ), I believe the crux of the hard edge problem lies in the fact that the MeshPrimitives aren't closed to begin with ( as Yilmaz ...
by Kjell
Thu Jun 12, 2008 5:19 pm
Forum: Feature requests
Topic: Skin & Morph
Replies: 2
Views: 5078

Hi Francesco, Skin ( or Envelopes ) is a technique to animate objects by bone influence. Technically this means that each vertex of a object contains a list of bone objects it draws influence from ( in percentages, totaling 100% per vertex ). Prior to this 3D games almost always used separate body p...
by Kjell
Thu Jun 12, 2008 3:05 pm
Forum: Feature requests
Topic: Skin & Morph
Replies: 2
Views: 5078

Skin & Morph

8) These are both long shots, but CPU based components that enable Skin & Morph ( Collada pipeline? ) would be a great addition. Personally I think GPU powered skinning is too costly for the average system out there ( especially when combined with shaders ), so going with a CPU approach to bridg...
by Kjell
Wed Jun 11, 2008 3:07 pm
Forum: Your projects
Topic: ZPacman
Replies: 13
Views: 16679

Hej Ville, Not just for collisions, also to gather information about the environment. How far away are walls / floors, what's the intersected face's normal, detecting whether a enemy can see the player or if its vision is obscured by a obstacle, easy 3d object selection, laser beams .. the list goes...
by Kjell
Mon Jun 09, 2008 3:25 pm
Forum: General discussion
Topic: Bugs
Replies: 5
Views: 5996

Killer!

Image

:D
by Kjell
Mon Jun 09, 2008 2:37 pm
Forum: General discussion
Topic: Bugs
Replies: 5
Views: 5996

:cry: The second bug seems to be a little more severe then the specific localized occasion I pointed out. Preview playback never seems to work anymore unless you manually select the App Component in the Component Tree ( unregardless of having it Locked for Preview ). Seems to be 1.8.0 specific as I ...