Search found 1876 matches
- Fri Jun 20, 2008 7:09 pm
- Forum: Tips'n'Tricks
- Topic: "Physics" tech demo :P
- Replies: 5
- Views: 7477
- Thu Jun 19, 2008 6:21 pm
- Forum: ZGE Source Code
- Topic: Resolution
- Replies: 6
- Views: 19059
- Wed Jun 18, 2008 2:59 pm
- Forum: ZGE Source Code
- Topic: Resolution
- Replies: 6
- Views: 19059
- Wed Jun 18, 2008 2:23 pm
- Forum: ZGE Source Code
- Topic: Resolution
- Replies: 6
- Views: 19059
Hej Ville, I was planning to use a boolean checkbox to determine whether or not you want to overwrite the ScreenMode property .. but testing if the values are set to zero would do the trick too. By the way, I'm trying to add a zptInteger2i type ( or something based on TZPointi ), no luck so far .. b...
- Wed Jun 18, 2008 1:01 pm
- Forum: ZGE Source Code
- Topic: Resolution
- Replies: 6
- Views: 19059
Resolution
Hi guys,
My next source code project is to implement custom Resolution Width & Height. More when it hits ( login to download attached examples )
K
My next source code project is to implement custom Resolution Width & Height. More when it hits ( login to download attached examples )
K
- Tue Jun 17, 2008 1:39 pm
- Forum: ZGE Source Code
- Topic: FOV
- Replies: 2
- Views: 13985
- Sun Jun 15, 2008 4:10 pm
- Forum: ZGE Source Code
- Topic: FOV
- Replies: 2
- Views: 13985
FOV
My first Delphi contribution to ZGE is a FOV property ( login to view the screenshots ). Hopefully Ville will include it in the next release
K
- Sun Jun 15, 2008 1:41 pm
- Forum: Feature requests
- Topic: Gimbal Lock
- Replies: 9
- Views: 10807
- Sat Jun 14, 2008 11:53 pm
- Forum: Feature requests
- Topic: Gimbal Lock
- Replies: 9
- Views: 10807
- Fri Jun 13, 2008 12:17 pm
- Forum: Tips'n'Tricks
- Topic: Better looking spheres
- Replies: 10
- Views: 13145
Hi guys, After discussing some of the procedural mesh generation methods that ZGE has to offer with Francesco on the ZGE IRC Channel ( #ZGameEditor at irc.esper.net :wink: ), I believe the crux of the hard edge problem lies in the fact that the MeshPrimitives aren't closed to begin with ( as Yilmaz ...
- Thu Jun 12, 2008 5:19 pm
- Forum: Feature requests
- Topic: Skin & Morph
- Replies: 2
- Views: 5078
Hi Francesco, Skin ( or Envelopes ) is a technique to animate objects by bone influence. Technically this means that each vertex of a object contains a list of bone objects it draws influence from ( in percentages, totaling 100% per vertex ). Prior to this 3D games almost always used separate body p...
- Thu Jun 12, 2008 3:05 pm
- Forum: Feature requests
- Topic: Skin & Morph
- Replies: 2
- Views: 5078
Skin & Morph
8) These are both long shots, but CPU based components that enable Skin & Morph ( Collada pipeline? ) would be a great addition. Personally I think GPU powered skinning is too costly for the average system out there ( especially when combined with shaders ), so going with a CPU approach to bridg...
- Wed Jun 11, 2008 3:07 pm
- Forum: Your projects
- Topic: ZPacman
- Replies: 13
- Views: 16679
Hej Ville, Not just for collisions, also to gather information about the environment. How far away are walls / floors, what's the intersected face's normal, detecting whether a enemy can see the player or if its vision is obscured by a obstacle, easy 3d object selection, laser beams .. the list goes...
- Mon Jun 09, 2008 3:25 pm
- Forum: General discussion
- Topic: Bugs
- Replies: 5
- Views: 5996
- Mon Jun 09, 2008 2:37 pm
- Forum: General discussion
- Topic: Bugs
- Replies: 5
- Views: 5996
:cry: The second bug seems to be a little more severe then the specific localized occasion I pointed out. Preview playback never seems to work anymore unless you manually select the App Component in the Component Tree ( unregardless of having it Locked for Preview ). Seems to be 1.8.0 specific as I ...