Hejsan,
And while we're at it .. atan() would be handy too
K
Search found 1883 matches
- Sat Jun 14, 2008 11:53 pm
- Forum: Feature requests
- Topic: Gimbal Lock
- Replies: 9
- Views: 10864
- Fri Jun 13, 2008 12:17 pm
- Forum: Tips'n'Tricks
- Topic: Better looking spheres
- Replies: 10
- Views: 13217
Hi guys, After discussing some of the procedural mesh generation methods that ZGE has to offer with Francesco on the ZGE IRC Channel ( #ZGameEditor at irc.esper.net :wink: ), I believe the crux of the hard edge problem lies in the fact that the MeshPrimitives aren't closed to begin with ( as Yilmaz ...
- Thu Jun 12, 2008 5:19 pm
- Forum: Feature requests
- Topic: Skin & Morph
- Replies: 2
- Views: 5092
Hi Francesco, Skin ( or Envelopes ) is a technique to animate objects by bone influence. Technically this means that each vertex of a object contains a list of bone objects it draws influence from ( in percentages, totaling 100% per vertex ). Prior to this 3D games almost always used separate body p...
- Thu Jun 12, 2008 3:05 pm
- Forum: Feature requests
- Topic: Skin & Morph
- Replies: 2
- Views: 5092
Skin & Morph
8) These are both long shots, but CPU based components that enable Skin & Morph ( Collada pipeline? ) would be a great addition. Personally I think GPU powered skinning is too costly for the average system out there ( especially when combined with shaders ), so going with a CPU approach to bridg...
- Wed Jun 11, 2008 3:07 pm
- Forum: Your projects
- Topic: ZPacman
- Replies: 13
- Views: 16739
Hej Ville, Not just for collisions, also to gather information about the environment. How far away are walls / floors, what's the intersected face's normal, detecting whether a enemy can see the player or if its vision is obscured by a obstacle, easy 3d object selection, laser beams .. the list goes...
- Mon Jun 09, 2008 3:25 pm
- Forum: General discussion
- Topic: Bugs
- Replies: 5
- Views: 6019
- Mon Jun 09, 2008 2:37 pm
- Forum: General discussion
- Topic: Bugs
- Replies: 5
- Views: 6019
:cry: The second bug seems to be a little more severe then the specific localized occasion I pointed out. Preview playback never seems to work anymore unless you manually select the App Component in the Component Tree ( unregardless of having it Locked for Preview ). Seems to be 1.8.0 specific as I ...
- Mon Jun 09, 2008 2:16 pm
- Forum: Feature requests
- Topic: BitmapFromFile
- Replies: 12
- Views: 28535
BitmapFromFile
Hej Ville,
If it ain't too much of a hassle, I'd like to see one of the current limitations of the BitmapFromFile Component ( as mentioned in the Component Reference ) being lifted, namely the fact that Alpha channel information is not imported.
Thanks in advance,
Kjell
If it ain't too much of a hassle, I'd like to see one of the current limitations of the BitmapFromFile Component ( as mentioned in the Component Reference ) being lifted, namely the fact that Alpha channel information is not imported.
Thanks in advance,
Kjell
- Mon Jun 09, 2008 11:51 am
- Forum: Your projects
- Topic: ZPacman
- Replies: 13
- Views: 16739
- Thu Jun 05, 2008 4:41 pm
- Forum: Releases
- Topic: ZGameEditor 1.8.0
- Replies: 6
- Views: 22387
- Thu Jun 05, 2008 1:11 pm
- Forum: General discussion
- Topic: Bugs
- Replies: 5
- Views: 6019
Bugs
:? Two small bugs. The first occurs when using CharCode 13 ( Return / Enter ) in Preview Mode. After the component turns True for the first time, it will continue to output True regardless of the input until you restart the Editor. The second occurs when switching a SetAppState Component ( in OnLoad...
- Wed Jun 04, 2008 1:37 pm
- Forum: General discussion
- Topic: FOV
- Replies: 2
- Views: 4435
- Tue Jun 03, 2008 11:50 am
- Forum: Feature requests
- Topic: Gimbal Lock
- Replies: 9
- Views: 10864
- Mon Jun 02, 2008 4:33 pm
- Forum: Your projects
- Topic: Artificial Nature - TIGsource Procedural Generation entry
- Replies: 18
- Views: 37390
- Mon Jun 02, 2008 4:11 pm
- Forum: Your projects
- Topic: Artificial Nature - TIGsource Procedural Generation entry
- Replies: 18
- Views: 37390
Hej jph, I'd let the menu appear on Mouse Button / Enter first as well ( instead of going straight into the game ). But that's just me I guess .. Also, the Re-Seed option might be a bit of a mystery for most people. Do you really need it? Doesn't it create a fresh seed when you start a new game? And...