Search found 1005 matches

by jph_wacheski
Fri Jan 11, 2013 2:11 pm
Forum: Your projects
Topic: Black Bullet Hell - android for now,. PC later perhaps.
Replies: 11
Views: 22091

My bad! It should look something like these images,. just wondering if doing the screen clear myself works on all devices,. I suspect it should, however I recall some issues using it on some PC vid-cards. There are some control instructions on the title screen; ( though you have to wait for them to ...
by jph_wacheski
Thu Jan 10, 2013 3:26 pm
Forum: Your projects
Topic: Black Bullet Hell - android for now,. PC later perhaps.
Replies: 11
Views: 22091

Black Bullet Hell - android for now,. PC later perhaps.

I am reworking by game Black Bullet Hell (old GM game) for android controls and updated visuals. I still have some glitch where the player sometimes jumps,. but it is playable. I would like to get some test reports about any issues with the rendering on different devices. I am using ClearScreenMode!...
by jph_wacheski
Sat Jan 05, 2013 3:26 pm
Forum: Releases
Topic: 3.0.0 beta (ZGE on Android)
Replies: 266
Views: 299377

I did a bit of looking around and indeed ES 2.0 seems to be the standard for all the nifty moble and compact devices,. I am wondering if you should fork the ZGE? Lock down the current features, and do a release 3.1 or 4 or whatever, and do a separate ES implementation? People seems to say that learn...
by jph_wacheski
Mon Dec 31, 2012 1:08 pm
Forum: Releases
Topic: 3.0.0 beta (ZGE on Android)
Replies: 266
Views: 299377

Also, the TexureWrapMode (mirror, clamp) functions do not work in ES. Is there another way to get those on Android? I have found both to be rather useful in various situations,. . Adding a second texture in a ZGE Material normally gives the ability to use a transparency mask on the texture,. I use t...
by jph_wacheski
Sat Dec 29, 2012 1:54 pm
Forum: Extensions
Topic: SunVox for ZGE
Replies: 87
Views: 85057

Hello! I'm not familiar with ZGameEditor. But as a guess - may be you need to load libOpenSLES.so before sunvox.so loading? I tested it in Pixilang, but Pixilang has all these libraries included by default (during Pixilang build). not much help,. . :( Do post if you think of anything new,. Otherwis...
by jph_wacheski
Fri Dec 28, 2012 3:17 pm
Forum: Extensions
Topic: SunVox for ZGE
Replies: 87
Views: 85057

I just posted on NightRadio's forum to see what he can tell us,. .

http://www.warmplace.ru/forum/viewtopic.php?f=3&t=2402

I attempted hacking around with it,. alas, to no avail.

and there was much sadness in the land,. :(
by jph_wacheski
Thu Dec 27, 2012 3:42 pm
Forum: Off-topic
Topic: good music for working,.
Replies: 0
Views: 7362

good music for working,.

musicforprogramming.net/

I am diggin' the first one I listened to, and d/ling 5 more. . :)
by jph_wacheski
Thu Dec 27, 2012 3:40 pm
Forum: Extensions
Topic: SunVox for ZGE
Replies: 87
Views: 85057

Android .so is now ready!

And there was much rejoicing,. . http://www.warmplace.ru/ 25th December 2012] [Site news : SunVox development] SunVox Dynamic Library for developers has been updated to v1.7.3. You can use this library to play SunVox songs in your Windows/Linux/OSX/Android applications. What is new: -added Android v...
by jph_wacheski
Wed Dec 26, 2012 6:16 pm
Forum: General discussion
Topic: Possible to use zgame as a plugin inside of Vegas, AE, FCP ?
Replies: 7
Views: 8352

is interesting software,. a bit pricey though,. .
thanks for pointing it out.
by jph_wacheski
Sun Dec 23, 2012 9:37 pm
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 30899

ah,. thanks for letting me know about that. I had turned on a hard-set aspect ratio., for GUI reasons I think,. I will check to see if it is really need.

Although I am likely to just design for the basic 720/1080 displays as these are standard now.
by jph_wacheski
Fri Dec 21, 2012 8:06 pm
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 30899

"press Y to invert Y-axis Control" from the help screen,. .

yeah, I am left handed, that leads to some issues,. and also up axis inverted from the majority of people it seems,. hence the setting option.

I am not sure what y axis version is more popular actually?
by jph_wacheski
Wed Dec 19, 2012 11:52 am
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 30899

I have posted some updates to my site,. now with 5 levels and an added beatBox feature,. see; http://iterationgames.com/scarry-robots ... to-demo-5/
by jph_wacheski
Sat Dec 08, 2012 2:39 pm
Forum: Feature requests
Topic: Skeletal animation support
Replies: 3
Views: 5381

nice stuff,. I hope to see some of this integrated into zge at some point.

Although, if we did have animated skeletal meshes, I would loose so much game-dev time building meshes and animations,. . lolz.

Suppose there are ready-made free ones floating around,. .
by jph_wacheski
Sat Dec 08, 2012 1:47 pm
Forum: General discussion
Topic: OUYA and an oportunity for ZGameEditor
Replies: 7
Views: 8130

Yes sure, you CAN set up controllers on Android devices, and hook your device up to a TV, if it has an output or wifi video throw feature,. However this is not much of a practical solution. Hooking it all up each time you want to use it,. You still need to root your device before you get proper cont...
by jph_wacheski
Fri Dec 07, 2012 2:28 am
Forum: General discussion
Topic: What animated model formats supported ?
Replies: 2
Views: 4542

basically, zge just loads static 3ds files,. it is simple to do procedural animations on separate models though,. so you can bring in some complex meshes and animate them together using code and the built in animator components,. but something like full skeletal animations are not built in. animatio...