Search found 1005 matches

by jph_wacheski
Tue May 27, 2008 8:58 pm
Forum: General discussion
Topic: random seeds ?
Replies: 6
Views: 7445

yes. I am not really sure how the setRandomSeed(n); function is working just yet,. I asked Ville in the releases thread,. but haven't heard anything,. I had actually abandonded that game I had started for tha compo,. as it was grid based, and I was haveing problems keeping things aligned with out ro...
by jph_wacheski
Mon May 26, 2008 11:02 pm
Forum: Releases
Topic: ZGameEditor 1.7.9
Replies: 8
Views: 26277

really good stuff,.

Yup, these are all great additions,. Here are a couple things I noticed, while running some little tests,. if you use the ShowOptionsDialog, (as well you should! ) it is likely best to set the game to windowed 600x800 as that is what the dialoge box will show as defult. If for example you have the s...
by jph_wacheski
Mon May 26, 2008 4:11 pm
Forum: Releases
Topic: ZGameEditor 1.7.9
Replies: 8
Views: 26277

WHOOO HOOOOO ! its just like christmas!!!

WHOOO HOOOOO ! it's just like Christmas!!! thanks Ville,. you are the greatest,.. really, you are! I will try out these amazing new features and report back. much more in here than I expected for sure,. thanks so much! You got me scared ZGE will go comercial,. well, if you did, I am sure ppl would p...
by jph_wacheski
Fri May 23, 2008 2:32 pm
Forum: Tips'n'Tricks
Topic: implementing Random Bitmaps
Replies: 1
Views: 4091

implementing Random Bitmaps

This one took me a bit of experimentation to figure out, so I will share the results and save the rest of you all some time. In order to have randomized Bitmaps per/Model you have to place the Bitmap component in the Model's Definitions,. HOWEVER you must also place the Material that uses the Bitmap...
by jph_wacheski
Fri May 23, 2008 1:50 pm
Forum: General discussion
Topic: Be aware of floating point arithmetic
Replies: 5
Views: 7082

I feel your pain,. .

ahwww Dang-it! I missed the first title to this post,. Drat. oh well, it must have been funny,. as other ppls frustratins often are, . you know from a distance. sorry but it's true. I have actually had a similer problem with the lack of a floor() and ceil() function,. in fact this frac() function is...
by jph_wacheski
Wed May 21, 2008 4:44 pm
Forum: Feature requests
Topic: quit game component
Replies: 0
Views: 5549

quit game component

An end_game component would let us have nicer menus with a quit option,. should be an easy one,. (of course I have no idea really what is 'easy' as I have not even looked at the source code,. source code scares to poop out of me,. . <runs and hids> ) not sure what, if any, options would be uefull,. ...
by jph_wacheski
Tue May 20, 2008 12:23 am
Forum: Feature requests
Topic: A Room with a View
Replies: 3
Views: 6625

Although I'm not too sure how this could be implemented in the editor,. I suspect that it would be a boatload of work to do,. I would not wait for it,. and instead just forge ahead using the tool as it is,. If you plan out SIMPLE levels in relatively simple game designs it is possible to place objec...
by jph_wacheski
Tue May 20, 2008 12:00 am
Forum: Feature requests
Topic: Center mouse
Replies: 8
Views: 11244

Yup, I had said that., and Kjell noted that it was said in his very first post to these here boards! Last I spoke will Ville has did ask that I remind him if it did not appear in the next release,. so he is indeed on it,. One thing that has come to mind regarding this; I have seen games that impleme...
by jph_wacheski
Sat May 17, 2008 1:10 pm
Forum: Tips'n'Tricks
Topic: Collection of usefull Trig. expressions.
Replies: 1
Views: 5291

Collection of usefull Trig. expressions.

I am collecting some usefull trig. implementations here. (Mostly so I can find them easily!) I suppose many ppl know this stuff, however some of us had wandering minds in highshool,. . or just could not then imagine an use for it! They should be using game dev. to teach math. I will post the ones I ...
by jph_wacheski
Sat May 17, 2008 11:45 am
Forum: Feature requests
Topic: scale scripting shortcut,. not important.
Replies: 3
Views: 5441

GLSL

glad to see some one is reading up on shaders,. I have poked around a bit, but still have not done much research or actualy development of them,. perhaps we could start a GLSL thread for positing links, tips, info.s, and shader programes! I did some work with shaders when I was learning Maya but tha...
by jph_wacheski
Sat May 17, 2008 3:25 am
Forum: Feature requests
Topic: scale scripting shortcut,. not important.
Replies: 3
Views: 5441

scale scripting shortcut,. not important.

perhaps it would be a nice elegant touch to have the scripting engine (when updated) read non-defined scale. X,Z,Y values as uniform,.
i.e;

.scale=.3;

is short for;

.scale.X=.3;
.scale.Y=.3;
.scale.Z=.3;

as this is very often the cast, it should save time.
by jph_wacheski
Sat May 17, 2008 2:16 am
Forum: Releases
Topic: ZGameEditor 1.7.8: Bugfixes
Replies: 4
Views: 19453

"able to catch all control characters below 32" - about that, a nice list of what they are would sure help,. as when i search ASCII codes i find some strange codes in that range,. could you add them to the doc pages, pretty please! You know I lov you,. right? :) may even make more sence to...
by jph_wacheski
Sat May 17, 2008 1:54 am
Forum: General discussion
Topic: random seeds ?
Replies: 6
Views: 7445

work around,. found!

I found a very simple way around the random seed being the same at startup,. I just moved my object spawning from the onStart event to a timer in the onUpdate,. and then by adding a random interval to the timer we get sweet random levels in my procedural game! randomizr.interval=random(.2,.18); look...
by jph_wacheski
Sat May 17, 2008 1:37 am
Forum: Feature requests
Topic: :ideas:
Replies: 2
Views: 4441

as always more great ideas,. especially the script one! I find i am cuting and pasting what should be scripts to multiple objects or even components of the same obj,. this would very much keep with the procedural nature of ZGE and should help keep the .exe file size nice and small,. cus. Small is Be...
by jph_wacheski
Sat May 17, 2008 1:28 am
Forum: Open activities
Topic: Xbox 360, Ps3, Wii or other alternative builds
Replies: 12
Views: 34647

Xbox 360, Ps3, Wii or other alternative builds

I don't suppose this is impossible, however highly unlikely it may be. Would take someone with knowlage of the other system,. and compiler building skills as well. Since the project files are all XML it is the compilation process that would need to be recreated for alternative platforms. Thanks to V...