Search found 211 matches
- Sun May 01, 2016 1:01 pm
- Forum: General discussion
- Topic: Android limitations
- Replies: 20
- Views: 24414
Re: Android limitations
There are quite many, most of which are around 512x512 to 1366x768. It's not the most effiecient way of doing things. And I realize this type of game isn't really what ZGE is for. Uncompressed, the data amounts to 360 MB, images, sound and everything included. What I'm thinking about doing is reduci...
- Fri Apr 29, 2016 1:08 pm
- Forum: General discussion
- Topic: Android limitations
- Replies: 20
- Views: 24414
Re: Android limitations
Ok, so it was the memory. I'll see what I can do to reduce it. Thanks a lot for your help!
- Thu Apr 28, 2016 12:40 pm
- Forum: General discussion
- Topic: Android limitations
- Replies: 20
- Views: 24414
Re: Android limitations
Hi! Thanks for your offer Rado1! I haven't used logcat, but was curious if there was a way to see output in Android. I will look into it. If you want to give it a try, I have included an apk here. That would be a big help! It's a beta, so some things will change before final release, but the game sh...
- Thu Apr 28, 2016 1:45 am
- Forum: General discussion
- Topic: Android limitations
- Replies: 20
- Views: 24414
Android limitations
I have made a few games which have all compiled and worked well for/on Android. My latest game, however, crashes immediately upon start on the same device the others worked on. The only difference I can see is that this new project is much larger uncompressed (about 360 MB, due to loads of full-scre...
- Mon Apr 25, 2016 2:30 pm
- Forum: Bug reports
- Topic: RenderCharExpression trouble
- Replies: 2
- Views: 13334
Re: RenderCharExpression trouble
That is interesting. I don't get that message, or any other error.
- Sun Apr 24, 2016 9:09 pm
- Forum: Bug reports
- Topic: RenderCharExpression trouble
- Replies: 2
- Views: 13334
RenderCharExpression trouble
I seem to have a problem that appeared in one of the later beta versions. My RenderCharExpression : CharX += FontMap[ord(subStr(Text, CharI, 1))]*1f/FontData[2]-1; Has stopped working. Or rather, it produces very odd results, with the letters displayed all over the place. :) I have attached a sample...
- Tue Apr 19, 2016 9:16 am
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 112071
Re: Beta release 4.0b
@VilleK That is very odd. A few beta-releases ago text worked, but now every number of 100 or more is displayed with the digits after the first two on top of each other. It only happens in the TextFloatRef though. Any static text seem to display fine. Perhaps that could help pinpoint the problem? Th...
- Thu Apr 14, 2016 8:35 pm
- Forum: Feature requests
- Topic: Better Options
- Replies: 7
- Views: 20459
Re: Better Options
That would be really cool!+ Perhaps the "banner" could be powered by ZGE itself, so you can procedurally generate it .. or create a small animation ( if you want )
- Thu Apr 14, 2016 8:30 pm
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 112071
Re: Beta release 4.0b
Something seem odd with text again in the latest version. For numbers with 3 digits, the third is drawn on top of the second.
Is still use a RenderCharExpression with this code :
CharX += FontMap[ord(subStr(Text, CharI, 1))]*1f/FontData[2]-1;
Is still use a RenderCharExpression with this code :
CharX += FontMap[ord(subStr(Text, CharI, 1))]*1f/FontData[2]-1;
- Wed Apr 13, 2016 10:07 pm
- Forum: Feature requests
- Topic: IDE "filtering" options
- Replies: 2
- Views: 14352
Re: IDE "filtering" options
One other filter that would be really useful (but this is probably super hard to do) is on the Project Tree. When opening old projects sometimes it's hard to remember where a particular Variable was used for example and digging through the xml can be a bit impractical, so if there were a filter fie...
- Wed Mar 30, 2016 8:59 pm
- Forum: Bug reports
- Topic: Models getting corrupt?
- Replies: 0
- Views: 51174
Models getting corrupt?
This is very weird. I had a simple Model in my code, and the second time I called it, about 60 seconds after the first time, in another App State, the whole program crashed. After trying to fix this for several hours trying everything, I redid the whole model, starting from a new one and copying all...
- Wed Mar 30, 2016 5:34 pm
- Forum: Feature requests
- Topic: Timer improvements
- Replies: 11
- Views: 26955
Re: Timer / OnExpire
That is smart. I haven't used timers much, instead doing them myself in code. But that should work well now that I know about it.
- Wed Mar 30, 2016 5:31 pm
- Forum: Your projects
- Topic: 蝴蝶 / Inner99
- Replies: 122
- Views: 201759
Re: SuperHeli Sketch
Nice! I liked the screen-crack effect, and how it bounced around when colliding. Some nice particle explosions too.
- Sat Mar 19, 2016 12:18 am
- Forum: General discussion
- Topic: Forum upgrade
- Replies: 5
- Views: 6875
Re: Forum upgrade
I can't seem to access the releases forum - it says I need a code.
- Sun Feb 21, 2016 1:32 pm
- Forum: Your projects
- Topic: 蝴蝶 / Inner99
- Replies: 122
- Views: 201759
Re: SuperHeli v0.01 (2014,12/13)
Cool! Nice to see you're working on this again, I think it could be fun!