Hey Boris,
Good suggestion. Maybe a toggle play / stop shortcut combination would be even more convenient ( Alt+Enter ) ?
K
Search found 1879 matches
- Mon Jun 02, 2008 10:53 am
- Forum: General discussion
- Topic: Unpleasant situation with centerMouse() :)
- Replies: 1
- Views: 3890
- Mon Jun 02, 2008 10:50 am
- Forum: General discussion
- Topic: Some bug probably ...
- Replies: 1
- Views: 3691
- Sat May 17, 2008 11:53 am
- Forum: Feature requests
- Topic: scale scripting shortcut,. not important.
- Replies: 3
- Views: 5429
Yo jph,
Well, since I've had some experience with HLSL / CG in the past years, GLSL all looks rather familiar to me. When it comes to designers, I've only tried the one at TyphoonLabs, which seemed quite decent .. but I ended up typing most of it in ZGE anyway.
K
Well, since I've had some experience with HLSL / CG in the past years, GLSL all looks rather familiar to me. When it comes to designers, I've only tried the one at TyphoonLabs, which seemed quite decent .. but I ended up typing most of it in ZGE anyway.
K
- Sat May 17, 2008 11:48 am
- Forum: Open activities
- Topic: Xbox 360, Ps3, Wii or other alternative builds
- Replies: 12
- Views: 33915
Hi guys, Since ZGE makes use of SDL*, in theory it should not be too difficult to port it to PS3 / Wii etc. 360 however is another story due to DirectX. But when looking at the engines jph mentions, they are quite limited in the platforms they support at well. Blade only does PC / 360, Unity does PC...
- Sat May 17, 2008 11:29 am
- Forum: Releases
- Topic: ZGameEditor 1.7.8: Bugfixes
- Replies: 4
- Views: 19096
- Sat May 17, 2008 11:28 am
- Forum: Feature requests
- Topic: scale scripting shortcut,. not important.
- Replies: 3
- Views: 5429
Hej jph, Ironically this is how it works already in the Fragment / Vertex properties of the Shader Component. Even better, you can just overload any function with the amount of variables you want to pass*. But I suspect Ville just plucked a GLSL Parser somewhere off the web, and that the ZScripting ...
- Sat May 17, 2008 11:18 am
- Forum: Feature requests
- Topic: :ideas:
- Replies: 2
- Views: 4431
- Fri May 16, 2008 12:52 pm
- Forum: Feature requests
- Topic: :ideas:
- Replies: 2
- Views: 4431
:ideas:
:idea: SpawnModel* - Rotation ( vector ) - Scale ( vector ) Call Script - ZExpression to be called ( String ) - Target variable to which the returned value is written ( String ) - Arguments to pass to the ZExpression ( ? ) Component Tree - Highlighting of active Components ( AppState / Condition:Sta...
- Thu May 15, 2008 10:35 am
- Forum: General discussion
- Topic: random seeds ?
- Replies: 6
- Views: 7438
- Wed May 14, 2008 12:25 pm
- Forum: Feature requests
- Topic: collisions with mesh objects
- Replies: 10
- Views: 16708
Hey,
Use the ZExpression Component for expressions. If you'd taken a close look at all the wonderful examples that are included with ZGE you should have know that
Here's a tutorial on shadow mapping using GLSL ( Link )
Good luck,
K
Use the ZExpression Component for expressions. If you'd taken a close look at all the wonderful examples that are included with ZGE you should have know that
Here's a tutorial on shadow mapping using GLSL ( Link )
Good luck,
K
- Wed May 14, 2008 11:58 am
- Forum: Feature requests
- Topic: collisions with mesh objects
- Replies: 10
- Views: 16708
- Tue May 13, 2008 5:27 pm
- Forum: Tips'n'Tricks
- Topic: Animated Characters
- Replies: 1
- Views: 4941
Animated Characters
Characters that can both be Animated & Cloned are a piece of cake to create when (re)building their skeleton / hierarchy using the RenderTransformGroup component. Here's a basic example.
Have fun~
K
- Tue May 13, 2008 3:22 pm
- Forum: General discussion
- Topic: ZGE Chat! (IRC Channel)
- Replies: 18
- Views: 48414
ZGE Chat! (IRC Channel)
Hi everybody, ZGameEditor now has it's own IRC channel! Point your favorite IRC Client to irc.esper.net and join #ZGameEditor to chat, discuss and share anything ZGE related. See you there! K -- For visiting the chat using your web browser use the link named "Chat" under "Community&qu...
- Tue May 13, 2008 10:04 am
- Forum: General discussion
- Topic: Making Bitmap Expression update every frame?
- Replies: 4
- Views: 7357
- Fri May 09, 2008 11:21 pm
- Forum: General discussion
- Topic: How to create a GUI?
- Replies: 3
- Views: 5368
Hi kattle87, As rendering Sprites in Screen space is currently not possible, there are 2 good alternatives. One is to set and orient GUI elements to the camera yourself so that they appear to stay in the same place ( FOV ), the other is to use the Font and RenderText Components using a bitmap that h...