Search found 1876 matches
- Sat May 17, 2008 11:48 am
- Forum: Open activities
- Topic: Xbox 360, Ps3, Wii or other alternative builds
- Replies: 12
- Views: 33379
Hi guys, Since ZGE makes use of SDL*, in theory it should not be too difficult to port it to PS3 / Wii etc. 360 however is another story due to DirectX. But when looking at the engines jph mentions, they are quite limited in the platforms they support at well. Blade only does PC / 360, Unity does PC...
- Sat May 17, 2008 11:29 am
- Forum: Releases
- Topic: ZGameEditor 1.7.8: Bugfixes
- Replies: 4
- Views: 18874
- Sat May 17, 2008 11:28 am
- Forum: Feature requests
- Topic: scale scripting shortcut,. not important.
- Replies: 3
- Views: 5409
Hej jph, Ironically this is how it works already in the Fragment / Vertex properties of the Shader Component. Even better, you can just overload any function with the amount of variables you want to pass*. But I suspect Ville just plucked a GLSL Parser somewhere off the web, and that the ZScripting ...
- Sat May 17, 2008 11:18 am
- Forum: Feature requests
- Topic: :ideas:
- Replies: 2
- Views: 4412
- Fri May 16, 2008 12:52 pm
- Forum: Feature requests
- Topic: :ideas:
- Replies: 2
- Views: 4412
:ideas:
:idea: SpawnModel* - Rotation ( vector ) - Scale ( vector ) Call Script - ZExpression to be called ( String ) - Target variable to which the returned value is written ( String ) - Arguments to pass to the ZExpression ( ? ) Component Tree - Highlighting of active Components ( AppState / Condition:Sta...
- Thu May 15, 2008 10:35 am
- Forum: General discussion
- Topic: random seeds ?
- Replies: 6
- Views: 7421
- Wed May 14, 2008 12:25 pm
- Forum: Feature requests
- Topic: collisions with mesh objects
- Replies: 10
- Views: 16660
Hey,
Use the ZExpression Component for expressions. If you'd taken a close look at all the wonderful examples that are included with ZGE you should have know that
Here's a tutorial on shadow mapping using GLSL ( Link )
Good luck,
K
Use the ZExpression Component for expressions. If you'd taken a close look at all the wonderful examples that are included with ZGE you should have know that
Here's a tutorial on shadow mapping using GLSL ( Link )
Good luck,
K
- Wed May 14, 2008 11:58 am
- Forum: Feature requests
- Topic: collisions with mesh objects
- Replies: 10
- Views: 16660
- Tue May 13, 2008 5:27 pm
- Forum: Tips'n'Tricks
- Topic: Animated Characters
- Replies: 1
- Views: 4913
Animated Characters
Characters that can both be Animated & Cloned are a piece of cake to create when (re)building their skeleton / hierarchy using the RenderTransformGroup component. Here's a basic example.
Have fun~
K
- Tue May 13, 2008 3:22 pm
- Forum: General discussion
- Topic: ZGE Chat! (IRC Channel)
- Replies: 18
- Views: 47924
ZGE Chat! (IRC Channel)
Hi everybody, ZGameEditor now has it's own IRC channel! Point your favorite IRC Client to irc.esper.net and join #ZGameEditor to chat, discuss and share anything ZGE related. See you there! K -- For visiting the chat using your web browser use the link named "Chat" under "Community&qu...
- Tue May 13, 2008 10:04 am
- Forum: General discussion
- Topic: Making Bitmap Expression update every frame?
- Replies: 4
- Views: 7333
- Fri May 09, 2008 11:21 pm
- Forum: General discussion
- Topic: How to create a GUI?
- Replies: 3
- Views: 5352
Hi kattle87, As rendering Sprites in Screen space is currently not possible, there are 2 good alternatives. One is to set and orient GUI elements to the camera yourself so that they appear to stay in the same place ( FOV ), the other is to use the Font and RenderText Components using a bitmap that h...
- Fri May 09, 2008 5:22 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80332
Hi kattle87, Key:OnPressed/OnReleased would be handy indeed yes. However, you can do-it-yourself very easily too. Define 2 variables per Key, one holding the current value, one holding the value as it was the last frame ( before setting the current value, set the last-frame value from the current )....
- Thu May 08, 2008 2:07 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80332
Hi Yilmaz, No offence .. but I believe this is what groups are for. As soon as you need to start searching for models / scripts / etc. it basically means that you're not structuring your project sufficiently. And I share your concern towards page deforming images :) Perhaps there is a phpbb setting ...
- Thu May 08, 2008 1:06 pm
- Forum: General discussion
- Topic: texturing a level problem PLEASE, HELP me
- Replies: 20
- Views: 21406
Hej nikkk,
I'm no programmer either However, any collision problem can be solved using basic Trigonometry ( high school math ). It's just a matter of getting the variables passed around in ZGE ( which is the tedious part ).
http://en.wikipedia.org/wiki/Trigonometry
Good luck,
K
I'm no programmer either However, any collision problem can be solved using basic Trigonometry ( high school math ). It's just a matter of getting the variables passed around in ZGE ( which is the tedious part ).
http://en.wikipedia.org/wiki/Trigonometry
Good luck,
K