Yes I think that is the best way forward if you decide to do this.Ats wrote: ↑Mon Jan 02, 2023 4:51 pm Ok. So I would need to create a library just for shaking the Android, like rado1 did for tilting the sensors?
https://github.com/Rado-1/ZgeSensor
Search found 2280 matches
- Tue Jan 03, 2023 8:42 am
- Forum: General discussion
- Topic: Vibrations on Android
- Replies: 3
- Views: 7472
Re: Vibrations on Android
- Mon Jan 02, 2023 1:48 pm
- Forum: General discussion
- Topic: Vibrations on Android
- Replies: 3
- Views: 7472
Re: Vibrations on Android
The problem with Android libraries is that they are in Java and it is complicated to call Java methods from native code. You can look at this page: https://stackoverflow.com/questions/519 ... in-android
- Mon Jan 02, 2023 9:34 am
- Forum: General discussion
- Topic: How to retrieve what kind of model
- Replies: 7
- Views: 9764
Re: How to retrieve what kind of model
Indeed the "Name" property won't work in release builds. All names are removed from the final executable to minimize binary size. We can change this, but it seemed like the best choice at the time. It is better to find some other way to distinguish models such as using different categories...
- Sat Dec 31, 2022 11:54 am
- Forum: General discussion
- Topic: How to retrieve what kind of model
- Replies: 7
- Views: 9764
Re: How to retrieve what kind of model
Just a guess but maybe in this case you get a model that has been deleted so this is why it crash.
Please make sure that you remove all the zgebullet handles for a model when a model is deleted.
Also make sure you are actually setting the model with zbtSetUserModel too.
Please make sure that you remove all the zgebullet handles for a model when a model is deleted.
Also make sure you are actually setting the model with zbtSetUserModel too.
- Thu Dec 08, 2022 8:25 am
- Forum: Feature requests
- Topic: ZExpression "minimap" instead of showing the first line only
- Replies: 2
- Views: 14030
Re: ZExpression "minimap" instead of showing the first line only
Hi,
This is a good idea. It will have to go on the list of things to do maybe in the future, as I'm not sure how much work it would be.
This is a good idea. It will have to go on the list of things to do maybe in the future, as I'm not sure how much work it would be.
- Tue Nov 29, 2022 1:01 pm
- Forum: General discussion
- Topic: HOW TO REGISTER
- Replies: 2
- Views: 7592
Re: HOW TO REGISTER
Yes that would be good but I don't want to customize the phpbb install to achieve this (and messing with php/html always cause me grief ). In general, users who want to register have found a way to do so. And it is not like there are 100s of users waiting to register either.
- Mon Nov 28, 2022 1:04 pm
- Forum: General discussion
- Topic: HOW TO REGISTER
- Replies: 2
- Views: 7592
HOW TO REGISTER
Because of high amount of spam accounts, registering of new accounts have been disabled. If you want to be a member of these forums then please contact me directly (via email or social media).
- Wed Nov 23, 2022 12:08 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 285313
Re: 3D Physics with ZgeBullet
@Ats: I heard back from Rado1. If you make a pull request of your changes then he can merge it to main repository. I'm not exactly sure how to make a pull request on github but it should be straightforward I hope.
- Tue Nov 22, 2022 2:48 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 285313
Re: 3D Physics with ZgeBullet
Thanks to Kjell for fixing the impossible once again and to Ats who doesn't give up when it comes to difficult problems
- Mon Oct 31, 2022 2:43 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156336
Re: ZGE on Mac
Alpha 8:
- fixed a problem that stopped binaries working on Mac OS Ventura.
- fixed a problem that stopped binaries working on Mac OS Ventura.
- Mon Oct 03, 2022 2:56 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156336
- Fri Sep 30, 2022 2:37 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156336
Re: ZGE on Mac
Updated first post with alpha 6 . The alpha 5 is still there if there are big issues with the new build. I mainly want to see if the new Lazarus environment is stable. Issues that should be fixed in this build: - Clicking within a Project Tree from ZExpression crashes (MacOS) #31 - Editing a persist...
- Fri Sep 30, 2022 7:54 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156336
Re: ZGE on Mac
Lazarus 2.2.4 was just released and this seems to solve the problems I ran into where I was getting strange crashes in ZGE on Mac.
I now hope to be able to look at the bug reports rrTea made on github and fix those.
I now hope to be able to look at the bug reports rrTea made on github and fix those.
- Tue Sep 13, 2022 1:27 pm
- Forum: General discussion
- Topic: Fickering issues on some Android devices
- Replies: 16
- Views: 19712
Re: Fickering issues on some Android devices
The flickering problem appears on the terrain, but also on big blocks that constitute the walls, roof and ceiling of the Mothership stage. Those are the only few models that are generated with ZGE, and not imported. But they are also the biggest models in the game. I believe the flickering comes fr...
- Sun Sep 11, 2022 1:21 pm
- Forum: General discussion
- Topic: Fickering issues on some Android devices
- Replies: 16
- Views: 19712
Re: Fickering issues on some Android devices
I haven't checked the video yet but could it be that the mountain meshes are placed very close to each other, so there are issues with z-buffer precision and the flickering is that mountains "fight" over which one is closest to the camera? This could happen if this particular device has a ...