Search found 1883 matches

by Kjell
Sun Apr 06, 2008 2:11 pm
Forum: General discussion
Topic: Alpha
Replies: 2
Views: 4226

Hej Ville,

*Doh, forgot to set the Material Blend :shock:

Thanks!
Kjell
by Kjell
Sun Apr 06, 2008 1:37 pm
Forum: General discussion
Topic: Alpha
Replies: 2
Views: 4226

Alpha

Hi,

Quick question. Are Bitmaps in 24 or 32-bit? The following BitmapExpression doesn't seem to have any result.

Code: Select all

this.Pixel.A = Y;
Regards,
Kjell
by Kjell
Thu Apr 03, 2008 3:41 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80847

Hej Ville, About the BitmapExpression, how do you mean? All the normal zexpression-commands are available here. My bad :) I mistakenly thought the pixel indices where referred from the actual bitmap dimensions, while you're using a 0-1 range instead ( it's even mentioned in the Component Reference )...
by Kjell
Thu Apr 03, 2008 2:27 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80847

Hi, Some new requests 8) Raycast - Raycast as CollisionStyle or seperate component with the following properties: Position ( vector ), Rotation ( vector ), Depth ( float ), Category ( int ) and a uneditable IntersectionPoint ( vector ) + IntersectionNormal ( vector ) .. or did I mention this one bef...
by Kjell
Mon Mar 31, 2008 7:34 pm
Forum: General discussion
Topic: Help with textures
Replies: 13
Views: 15493

Hi zakkwylde, Not quite sure what you are asking there ... in any case, here is the Enemy Follow example executed over all 3 axes. The player sphere can be controlled using the Arrow Keys again + A to ascent and Z to descent. And we should have made a separate topic as this has nothing to do with No...
by Kjell
Sun Mar 30, 2008 4:32 pm
Forum: General discussion
Topic: Help with textures
Replies: 13
Views: 15493

Hi zakkwylde,

Are the enemies restricted to a 2D plane or can they move freely in 3D? In case it's 2D take a look at the example I've attached. If it's 3D you're after, let me know and I'll hook you up with a 3D version ;)

Kind Regards,
Kjell
by Kjell
Fri Mar 28, 2008 4:19 pm
Forum: General discussion
Topic: point_direction, point_distance, best way to find ?
Replies: 5
Views: 7660

Hi jph_wacheski, First of all, I think ZGE is a great tool in it's current state, capable of hosting a wide spectrum of applications with ease and elegance. However, since there is definitely room for improvement, I feel that the least I can do as non-Delphi/Pascal linguist is contributing by feedba...
by Kjell
Wed Mar 26, 2008 4:10 pm
Forum: General discussion
Topic: point_direction, point_distance, best way to find ?
Replies: 5
Views: 7660

Hi jph_wacheski, While I have to vote against the 2D varieties of your suggestions as ZGE does not have a 2D system in place at all, I do agree that not being able to get the distance between 2 objects easily ( or anything regarding instances for that matter ) is quite a shortcoming. Off-topic: The ...
by Kjell
Fri Mar 21, 2008 12:01 pm
Forum: Releases
Topic: ZGameEditor 1.7.5: 3ds texture coordinates
Replies: 3
Views: 19129

Hej Ville,

I sure will!

8)
by Kjell
Sat Mar 15, 2008 11:59 am
Forum: Releases
Topic: ZGameEditor 1.7.5: 3ds texture coordinates
Replies: 3
Views: 19129

Hej Ville,

Tested, working & ecstatic 8)

Great stuff~
Kjell
by Kjell
Tue Mar 11, 2008 4:56 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80847

Hej, Since interaction between instances requires a significant scripting overhaul as mentioned several times before, perhaps adding a non-editable unique ID property ( spawned Model pointer ) to the SpawnModel component could be something to build on for now? This might be a easy-to-implement ( tho...
by Kjell
Sat Mar 08, 2008 6:49 pm
Forum: Your projects
Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
Replies: 25
Views: 33938

8)

Reminds me of the boss stages in Space Invaders Extreme.

http://www.taito.jp/csm/title/2007/sie/ ... index.html

Keep it up!
K
by Kjell
Fri Mar 07, 2008 1:52 pm
Forum: Releases
Topic: ZGameEditor 1.7.4: Minor tweaks and fixes
Replies: 1
Views: 15109

Hej Ville,

Great release, all changes/improvements/bug-fixes checked and working!

Regards,
Kjell
by Kjell
Thu Mar 06, 2008 1:34 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19188

Hej Ville, I've done a close inspection on various .3ds exports and it's not all that complicated actually. The first question is wether or not to take the Pivot vector ( B013 ) in concideration or not. This is the value that is causing the 0.5 offset abnormalities ( the default pivot Y value when c...
by Kjell
Wed Mar 05, 2008 9:03 pm
Forum: General discussion
Topic: Auto center model
Replies: 16
Views: 19188

Voila,

Box.Pivot: 0,0,-3
Box.CoG: 0,0,0

Sphere.Pivot: -4,-2,0
Sphere.CoG: -4,0,0

Cylinder.Pivot: -2,0,0
Cylinder.CoG: 3,0,0

Good Luck,
Kjell