Hej Ville,
*Doh, forgot to set the Material Blend
Thanks!
Kjell
Search found 1883 matches
- Sun Apr 06, 2008 1:37 pm
- Forum: General discussion
- Topic: Alpha
- Replies: 2
- Views: 4226
Alpha
Hi,
Quick question. Are Bitmaps in 24 or 32-bit? The following BitmapExpression doesn't seem to have any result.
Regards,
Kjell
Quick question. Are Bitmaps in 24 or 32-bit? The following BitmapExpression doesn't seem to have any result.
Code: Select all
this.Pixel.A = Y;
Kjell
- Thu Apr 03, 2008 3:41 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80847
Hej Ville, About the BitmapExpression, how do you mean? All the normal zexpression-commands are available here. My bad :) I mistakenly thought the pixel indices where referred from the actual bitmap dimensions, while you're using a 0-1 range instead ( it's even mentioned in the Component Reference )...
- Thu Apr 03, 2008 2:27 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80847
Hi, Some new requests 8) Raycast - Raycast as CollisionStyle or seperate component with the following properties: Position ( vector ), Rotation ( vector ), Depth ( float ), Category ( int ) and a uneditable IntersectionPoint ( vector ) + IntersectionNormal ( vector ) .. or did I mention this one bef...
- Mon Mar 31, 2008 7:34 pm
- Forum: General discussion
- Topic: Help with textures
- Replies: 13
- Views: 15493
Hi zakkwylde, Not quite sure what you are asking there ... in any case, here is the Enemy Follow example executed over all 3 axes. The player sphere can be controlled using the Arrow Keys again + A to ascent and Z to descent. And we should have made a separate topic as this has nothing to do with No...
- Sun Mar 30, 2008 4:32 pm
- Forum: General discussion
- Topic: Help with textures
- Replies: 13
- Views: 15493
- Fri Mar 28, 2008 4:19 pm
- Forum: General discussion
- Topic: point_direction, point_distance, best way to find ?
- Replies: 5
- Views: 7660
Hi jph_wacheski, First of all, I think ZGE is a great tool in it's current state, capable of hosting a wide spectrum of applications with ease and elegance. However, since there is definitely room for improvement, I feel that the least I can do as non-Delphi/Pascal linguist is contributing by feedba...
- Wed Mar 26, 2008 4:10 pm
- Forum: General discussion
- Topic: point_direction, point_distance, best way to find ?
- Replies: 5
- Views: 7660
Hi jph_wacheski, While I have to vote against the 2D varieties of your suggestions as ZGE does not have a 2D system in place at all, I do agree that not being able to get the distance between 2 objects easily ( or anything regarding instances for that matter ) is quite a shortcoming. Off-topic: The ...
- Fri Mar 21, 2008 12:01 pm
- Forum: Releases
- Topic: ZGameEditor 1.7.5: 3ds texture coordinates
- Replies: 3
- Views: 19129
- Sat Mar 15, 2008 11:59 am
- Forum: Releases
- Topic: ZGameEditor 1.7.5: 3ds texture coordinates
- Replies: 3
- Views: 19129
- Tue Mar 11, 2008 4:56 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80847
Hej, Since interaction between instances requires a significant scripting overhaul as mentioned several times before, perhaps adding a non-editable unique ID property ( spawned Model pointer ) to the SpawnModel component could be something to build on for now? This might be a easy-to-implement ( tho...
- Sat Mar 08, 2008 6:49 pm
- Forum: Your projects
- Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
- Replies: 25
- Views: 33938
Reminds me of the boss stages in Space Invaders Extreme.
http://www.taito.jp/csm/title/2007/sie/ ... index.html
Keep it up!
K
- Fri Mar 07, 2008 1:52 pm
- Forum: Releases
- Topic: ZGameEditor 1.7.4: Minor tweaks and fixes
- Replies: 1
- Views: 15109
- Thu Mar 06, 2008 1:34 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19188
Hej Ville, I've done a close inspection on various .3ds exports and it's not all that complicated actually. The first question is wether or not to take the Pivot vector ( B013 ) in concideration or not. This is the value that is causing the 0.5 offset abnormalities ( the default pivot Y value when c...
- Wed Mar 05, 2008 9:03 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19188