Yeh your right,
the only things i could find were
A llvm branch
http://svn.freepascal.org/svn/fpc/branches/llvm/ unsure how active it is tho
and some thesis project http://code.google.com/p/llvm-pascal/ which is in pre-alpha, expected to be done by 2012.
Search found 39 matches
- Tue Apr 26, 2011 4:02 am
- Forum: Open activities
- Topic: Xbox 360, Ps3, Wii or other alternative builds
- Replies: 12
- Views: 34740
- Sun Apr 24, 2011 5:28 am
- Forum: Open activities
- Topic: Xbox 360, Ps3, Wii or other alternative builds
- Replies: 12
- Views: 34740
I was thinking about this today, when i saw someone ask you about android/iphone on twitter. If it requires looking at a different rendering pipeline then it may be worth looking into Adobe's Molehill API (which rests on opengl es 2) that would allow ZGE to run on flash(zge on the web!!) and on mobi...
- Sat Apr 23, 2011 3:11 am
- Forum: Releases
- Topic: ZGameEditor 2.0.0
- Replies: 12
- Views: 33352
Okay heres a working Player_linux.bin (built in a 32bit ubuntu VM, 64bit fpc can build 32bit libraries but it was a nightmare getting it to work nicely) Edit: Built Player_osx86.bin Both tested and seem to work, I tested with Particles project. Only issue i saw was the text come up black but im gues...
- Fri Apr 22, 2011 2:08 pm
- Forum: Releases
- Topic: ZGameEditor 2.0.0
- Replies: 12
- Views: 33352
what version of fpc? I checked out and built from svn and i get Free Pascal Compiler version 2.4.2-0 [2010/11/20] for x86_64 (not sure why i cant get it to say 2.5.1) j@j:~/Experiments/zgameeditor$ fpc -XXis -O2 -dZZDC_SDL -dMINIMAL -FU./Build/obj/ -B -Mdelphi ZzDC.dpr Free Pascal Compiler version 2...
- Fri Apr 22, 2011 7:20 am
- Forum: Releases
- Topic: ZGameEditor 2.0.0
- Replies: 12
- Views: 33352
- Tue Apr 19, 2011 11:53 am
- Forum: Releases
- Topic: ZGameEditor 2.0.0
- Replies: 12
- Views: 33352
- Thu Mar 10, 2011 10:54 pm
- Forum: Releases
- Topic: Beta release 2.0.0b
- Replies: 80
- Views: 166597
they got a compo going as well http://gl64k.com pretty cool stuff
Unity also announced they will be exporting to flash soon as well
http://blogs.unity3d.com/2011/02/27/uni ... n-the-web/
http://blogs.unity3d.com/2011/02/27/uni ... n-the-web/
- Sat Feb 26, 2011 2:07 am
- Forum: Feature requests
- Topic: Wavelet Image Compression
- Replies: 11
- Views: 11362
Alright so i fixed my ghetto encoder/decoder and working great, tho it had nothing to do with wavelets. While searching for more information I found that haar wavelet compression has already been implemented in delphi by another demoscene coder(toxic avenger/ainc) and he released source to public do...
- Fri Feb 25, 2011 8:27 am
- Forum: Feature requests
- Topic: Wavelet Image Compression
- Replies: 11
- Views: 11362
I figured directly populating an array would be slow and horrible to manage in zge script, so I decided to pack all the data into an image. I tried using grayscale(8 bit values) but I noticed the amount of data just overshot the previous bitmap size. I also noticed than adaptive indexed colour of ch...
- Thu Feb 24, 2011 1:37 pm
- Forum: Feature requests
- Topic: Wavelet Image Compression
- Replies: 11
- Views: 11362
- Thu Feb 24, 2011 3:01 am
- Forum: Feature requests
- Topic: Wavelet Image Compression
- Replies: 11
- Views: 11362
Wavelet Image Compression
Today I was trying to pull off Iñigo's wavelet image comprssion in zge (scroll down to see the colour images) since my textures raw data are huge in zges final output. The idea is to separate the chroma(greyscale) and luminance and blend them back together. But I had some troubles combining a 32x32 ...
- Thu Feb 24, 2011 12:26 am
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 76810