Search found 1005 matches

by jph_wacheski
Fri Nov 30, 2012 8:26 pm
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 49677

Ok, we now have a decent menu system working on this. press ESC to pause the game and access the options and help screens,. the help screen has multiple pages to hold extra info,. (and perhaps a beat-box like Debug has eventually,.) I added a new music part that plays when the menu system is open,. ...
by jph_wacheski
Thu Nov 29, 2012 6:42 pm
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 49677

excellent,. thanks!

Ville,. there seems to be a bug in the font code when using non-square images. (for some vid-cards) Could just add a note to the docs.

I now have a menu working nicely,. but going for a bike ride to get more beer,. :) want to add more before updating the demo.
by jph_wacheski
Thu Nov 29, 2012 4:24 pm
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 49677

thanks kj that is another fine idea,. . i will explore that. Ys would you please test the attached, I rebuilt the font,. the old one was an odd size 2048x128 or something,. only thing I could think that may have thrown it off? Anyway, new one is 1024x1024 let me know if this fixes the font issue, th...
by jph_wacheski
Wed Nov 28, 2012 1:45 pm
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 49677

kj- neat,. it gets something,. but then the .exe is not a valid executable (according to windows) and the other file is just called foo no extension. Anyway I will keep it low tech for now. y's- thanks! It seems I have finally gathered enough skill to build one of the games in my mind. What text is ...
by jph_wacheski
Tue Nov 27, 2012 6:49 pm
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 49677

Desura has an auto updating feature,. you set up a 'folder' on their server and when you change the contents only the contents that changed are propagated to the installs,. I just did not like the waiting for them to approve new uploads,. and that they take a percentage, if they had a larger (steam ...
by jph_wacheski
Tue Nov 27, 2012 4:07 pm
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 49677

ok I have a basic demo,. just for performance testing I post it here,. I recently worked out a GUI I like for this that is all done in Fonts and renderTexts ( I was using meshes at first but I like the feel/ease of use of this better,. I am still balancing the player movement, speed, jumping,. etc. ...
by jph_wacheski
Sat Nov 24, 2012 12:34 am
Forum: General discussion
Topic: Android: relative movement (logic question)
Replies: 2
Views: 4715

Thanks Rado, I will check this out. I have the first level of a game (BlackBulletHell II) mostly done, and if this helps fix that twitchy issue I will likely get it done sooner,. cheers.
by jph_wacheski
Wed Nov 21, 2012 11:54 pm
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 49677

update 1

Yes, I was likely using that older method for the 7dfps game,. however that new stuff just got me messing around with this new idea. I like getting a nice bit of code that does something useful and seeing what can be done with it. "Raycasting a height-map can be done using a very easy ( and fas...
by jph_wacheski
Sun Nov 11, 2012 8:59 pm
Forum: Your projects
Topic: Scary Robots (was Still Falling)
Replies: 20
Views: 49677

Scary Robots (was Still Falling)

hummm., thought I would have posted something about You are Falling that I did long ago for that 7dfps,. guess I just posted on my blog. Oh well; http://7dfps.org/?projects=you-are-falling Anyway, I was inspired to revisit this when Kj posted and answer to someone about launching an object the way t...
by jph_wacheski
Sun Nov 11, 2012 8:09 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 275295

thanks for that demo project Rado, that is what I needed to get going,. is zbtCreateHeightfieldTerrainShape still supported? how to feed the terrain data to this now? zbtCreateHeightList(); and related functions are gone. I am only look to use a static terrain,. if this is still possible. thanks aga...
by jph_wacheski
Sun Nov 11, 2012 2:52 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 275295

Cool,. thanks Kj, works as you say.

Very nifty Rado,. I am doing some physics tests for an idea I have for a little game,. just wanted to use the latest ver. of this.., will post if anything interesting develops.
by jph_wacheski
Sun Nov 11, 2012 2:11 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 275295

not sure how to use the new version,. with the ref stuff? CurrentModel.Position.X = zbtGetPositionX(rbId); CurrentModel.Position.Y = zbtGetPositionY(rbId); CurrentModel.Position.Z = zbtGetPositionZ(rbId); becomes ?? zbtGetPosition(int collisionObjectId, ref float x, ref float y, ref float z) Current...
by jph_wacheski
Tue Oct 30, 2012 1:30 pm
Forum: Extensions
Topic: SunVox for ZGE
Replies: 87
Views: 208777

Hi Rado,. has the Android .so for this been released yet? I would really like to use SunVox music in my new Android game. Failing that, was there not another library that you had rigged up for playing .xm mods? Please point to the thread so I can try that,. thanks a bunch!
by jph_wacheski
Sun Oct 28, 2012 1:39 pm
Forum: General discussion
Topic: Android: relative movement (logic question)
Replies: 2
Views: 4715

Android: relative movement (logic question)

Ok, so I have worked out a system for relative movement for the player. When one touches the screen or releases from a multi-touch the single finger position is recorded,. and the player is moved relatively to any movement after that. This works how I like,. however if you quickly rock two fingers b...
by jph_wacheski
Fri Oct 05, 2012 10:33 pm
Forum: Your projects
Topic: CastleNode - android demo
Replies: 19
Views: 48659

Cool,. thanks. CastleNode is now in the play store! https://play.google.com/store/search?q=castlenode&c=apps I tried using the same name so that buying the paid version would auto overwrite the demo however the OS sees the installed one, and then you only get the 'uninstall' or 'open' options,. ...