Search found 623 matches
- Wed Jan 23, 2019 7:40 am
- Forum: General discussion
- Topic: Doom style 3d reduced to 2 directions
- Replies: 12
- Views: 16758
Re: Doom style 3d reduced to 2 directions
Just replace the monk by the sprite sheet you need inside Content / Group "Monk" / Children / MonkBitmap / Producers / BitmapFromFile The size of MonkBitmap should follow. In my example it is 64x16 (4 frames) Then in Monk:Model / OnUpdate / ZExpression, set the number of frames to 4. (floa...
- Tue Jan 22, 2019 12:06 pm
- Forum: General discussion
- Topic: Doom style 3d reduced to 2 directions
- Replies: 12
- Views: 16758
Re: Doom style 3d reduced to 2 directions
Hi Jinxtengu. I'm not sure what you mean by 2 directions. If you want to turn 90° with left/right like in Dungeon Master, here's the modified code: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="Monks" FrameRateStyle="1&quo...
- Mon Jan 21, 2019 3:49 pm
- Forum: Bug reports
- Topic: Visual bug on Android with GPU Qualcomm Adreno
- Replies: 24
- Views: 40125
Re: OMEGANAUT
Hi everyone. I didn't find friends with Xperia or Huawei this weekend in order to try...
I think I'm going to buy one on ebay if I find it under 30€.
I think I'm going to buy one on ebay if I find it under 30€.
- Thu Jan 17, 2019 5:12 pm
- Forum: Bug reports
- Topic: Visual bug on Android with GPU Qualcomm Adreno
- Replies: 24
- Views: 40125
Re: OMEGANAUT
So I had to double check because the result is weird: On the Xperia X (and on the Nexus 5 I'm testing right now) the donut is inside out with both parameters being FALSE during please wait, even though I removed the BitmapCombine component in DonutBitmap. On Galaxy S6, it still start OK and TRUE. So...
- Wed Jan 16, 2019 10:04 am
- Forum: Bug reports
- Topic: Visual bug on Android with GPU Qualcomm Adreno
- Replies: 24
- Views: 40125
Re: OMEGANAUT
So the Android phone with the bug definitely starts with everything being false:
Galaxy S6
Xperia X
Can that come from the compilation parameters of the libzgeandroid.so? Or is it a bug in the source code?
Galaxy S6
Xperia X
Can that come from the compilation parameters of the libzgeandroid.so? Or is it a bug in the source code?
- Tue Jan 15, 2019 5:44 pm
- Forum: Bug reports
- Topic: Visual bug on Android with GPU Qualcomm Adreno
- Replies: 24
- Views: 40125
Re: OMEGANAUT
I'll test that tomorrow when I'll have a Xperia X (with the bug) to test next to my Galaxy S6.
- Tue Jan 15, 2019 4:03 pm
- Forum: Bug reports
- Topic: Visual bug on Android with GPU Qualcomm Adreno
- Replies: 24
- Views: 40125
Re: OMEGANAUT
For starters, I had to add Pixel.A=1 to your BitmapExpression otherwise it appears white on API28 (since API23): http://i68.tinypic.com/x6g0id.png Since there's a lot of things going on and I'm not sure what to explain, I made a video. On Galaxy S6, faces are inverted when false, but only on one sid...
- Tue Jan 15, 2019 1:30 pm
- Forum: Bug reports
- Topic: Visual bug on Android with GPU Qualcomm Adreno
- Replies: 24
- Views: 40125
Re: OMEGANAUT
No problem. Here's the apk and the results:
On my Galaxy S6:
And the same result on a friend's Nexus 5 that have the bug:
Tomorow, I can try the Xperia X that have the bug too.
On my Galaxy S6:
Code: Select all
cull false 0 true 1
depth false 0 true 1
Code: Select all
cull false 0 true 1
depth false 0 true 1
- Mon Jan 14, 2019 10:18 pm
- Forum: Bug reports
- Topic: Visual bug on Android with GPU Qualcomm Adreno
- Replies: 24
- Views: 40125
Re: OMEGANAUT
You have to make the APK with the Android 9 template. Here's all the devices I managed to test. The ones that have the bug are orange in the API28 column. (White = did not test, red = crash at start, orange = bug, green = ok) https://docs.google.com/spreadsheets/d/1-ZQTOWjuEWUj84fdZo1RndZorGeFloLAWK...
- Mon Jan 14, 2019 11:53 am
- Forum: Bug reports
- Topic: Visual bug on Android with GPU Qualcomm Adreno
- Replies: 24
- Views: 40125
Re: OMEGANAUT
No problem, I'm quite happy with my new galaxy using only one BitmapNoise, but it's good to know
- Mon Jan 14, 2019 10:40 am
- Forum: Your projects
- Topic: 彩虹子弹 (Rainbow Bullets)
- Replies: 15
- Views: 36232
Re: 彩虹子彈
Nice !
You should definitely try to push it to Android since you already have the screen ratio. I worked hard to produce the Android 9 (API28) template and I would be pleased to help you, if needed
You should definitely try to push it to Android since you already have the screen ratio. I worked hard to produce the Android 9 (API28) template and I would be pleased to help you, if needed
- Mon Jan 14, 2019 10:29 am
- Forum: Bug reports
- Topic: Visual bug on Android with GPU Qualcomm Adreno
- Replies: 24
- Views: 40125
Visual bug on Android with GPU Qualcomm Adreno
After a lot of tries, I managed to find what's making the polygons to be upside down on API26+ with GPU Qualcomm Adreno, only with my game, definitely a weird bug... It comes from BitmapCombine !!! In order to create my randomly generated galaxy background, I create a Bitmap with: BitmapNoise (R) Bi...
- Fri Jan 11, 2019 4:17 pm
- Forum: Your projects
- Topic: OMEGANAUT
- Replies: 96
- Views: 164883
Re: OMEGANAUT
With the new android settings for API26+ , I finally managed to push Omeganaut back to the Play Store (VilleK, can you add this new Android template to ZGameEditor?) Omeganaut Android: https://play.google.com/store/apps/details?id=com.txori.omeganaut http://i63.tinypic.com/16gk5t5.png Now I have a w...
- Mon Jan 07, 2019 9:29 pm
- Forum: General discussion
- Topic: ZGameEditor & Android Setting
- Replies: 85
- Views: 94523
Re: ZGameEditor & Android Setting
With CfVFPv2 activated, it works perfectly. YES!!! 8) So I compiled the lib directly and set the manifest so it can run from API 16 to API 28 (Android 9, the latest). I modified the tutorial accordingly. I'm going to send the omeganaut apk to the friends I know couldn't play it on their phones to se...
- Mon Jan 07, 2019 4:24 pm
- Forum: General discussion
- Topic: ZGameEditor & Android Setting
- Replies: 85
- Views: 94523
Re: ZGameEditor & Android Setting
So I didn't find much about CfVFPv2... How should I enable this in the line that compiles FPC Android? make clean crossall crossinstall OS_TARGET=android CPU_TARGET=arm INSTALL_PREFIX=C:\FPC\trunk By adding something like CROSSOPT="-CfVFPv2" ? What about those other options I saw on some r...