Search found 913 matches

by Ats
Tue Nov 25, 2025 11:55 am
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

Perfect :D I only had one last little problem if the ZExpression test 'if (!DEMO)' is inside a condition Component, but I managed to move things around so it now compiles perfectly ! I just tried the android apk, it is working too. Just one question: are the unused components removed if I compile th...
by Ats
Tue Nov 25, 2025 10:37 am
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

That is better. Now I have another bug when there's an unused ModelState to delete: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2"> <OnLoaded> <ZLibrary Source="vec3 Object...
by Ats
Tue Nov 25, 2025 9:32 am
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

And here it is 8) <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2"> <OnLoaded> <ZLibrary Source="vec3 ObjectPosition;"/> </OnLoaded> <Content> <Model Name="EnemyMod...
by Ats
Tue Nov 25, 2025 9:13 am
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

Hmm… I sent you the full demo yesterday, but I don’t see my message in the Sent or Outbox. Maybe the file was too large? But this morning I managed to find where the problem is coming from, in the least expected place, even if it makes no sense. I’m trying to make a small working (well… broken) exam...
by Ats
Mon Nov 24, 2025 3:44 pm
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

It's better for the strip down example I posted. But this gives a new problem with the full game: Before your last change, I was able to compile the demo roughly one out of two times. The other attempts failed with an ‘Invalid Pointer Operation’ error. Since my game is quite random, I assume somethi...
by Ats
Sun Nov 23, 2025 8:02 am
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

I managed to make a very short example to reproduce a bug that I had trouble tracking down: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2"> <OnLoaded> <SpawnModel Model="Mo...
by Ats
Fri Nov 21, 2025 9:58 am
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

This is working perfectly. Thanks :D

Here’s the demo test, with everything that shouldn’t be included correctly deleted and listed. I love it!
by Ats
Thu Nov 20, 2025 3:29 pm
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

Sorry, my superpower for stumbling onto random bugs is still very strong :lol:

Is it possible to list which components were deleted during compilation when “Remove unused components” is checked?
Also, I tried enabling “Show compiler details”, but I don’t even know what it’s supposed to show.
by Ats
Thu Nov 20, 2025 1:42 pm
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

After putting things behind ZExpression, it was still not working...
In fact, it is working with const int DEMO = 1;
But not with const byte DEMO = 1;
by Ats
Thu Nov 20, 2025 11:55 am
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

Oh... Thanks a lot :D
by Ats
Thu Nov 20, 2025 9:23 am
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

After some tests, I can’t seem to make the content disappear behind the DEMO bool in my game. So I made an example with two models. The first one works a bit like what I’m doing in my game, and I made a second one that completely skips the ModelStates. But even after putting the material and bitmap ...
by Ats
Wed Nov 19, 2025 9:30 am
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

It works perfectly. At first, I thought it wasn’t working anymore, but that was because Windows don’t update the outputted EXE file size unless you press F5 in the Explorer :lol: This really simplifies what I had envisioned for creating a demo. Now I just need to refactor my game’s content a little ...
by Ats
Tue Nov 18, 2025 3:38 pm
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

The option to Remove Unused Components is working nicely on Omeganaut. I'm waiting for it to be recursive until there is nothing left to remove :wink:
by Ats
Tue Nov 18, 2025 12:42 pm
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

I started hiding content behind if (!DEMO) tests this morning. I'll continue when I'll get back.
I tied using Kjell CD covers demo, and it was working already.
by Ats
Tue Nov 18, 2025 12:17 pm
Forum: General discussion
Topic: Making a demo out of a full project
Replies: 37
Views: 1730

Re: Making a demo out of a full project

I'm not on my computer to try, but wouldn't that case be solved if Remove Unused Components was called twice?
So what about running it until there is nothing to remove before building?