Search found 913 matches
- Wed Feb 19, 2014 10:44 pm
- Forum: General discussion
- Topic: linux 64bit binary?
- Replies: 59
- Views: 65734
Like I said, it was for an old version (3.0.0, we are now 3.1b). So I guess that if if you are launching your game from the console, you'll get something like this: Runtime error 216 at $0804B365 $0804B365 $0805128A I was just pointing to the topic where you could find informations about the libs th...
- Mon Feb 17, 2014 10:27 pm
- Forum: General discussion
- Topic: linux 64bit binary?
- Replies: 59
- Views: 65734
Hi Dragon, I'm using ZGE under xubuntu+wine too.
I've compiled the player a long time ago, maybe that could be useful for you: viewtopic.php?t=995
But it was 32bits.
I've compiled the player a long time ago, maybe that could be useful for you: viewtopic.php?t=995
But it was 32bits.
- Sun Feb 16, 2014 2:00 pm
- Forum: Your projects
- Topic: OMEGANAUT
- Replies: 98
- Views: 805850
- Sun Feb 16, 2014 1:49 am
- Forum: Your projects
- Topic: OMEGANAUT
- Replies: 98
- Views: 805850
Thanks to Rado1's thread concerning the OSK for Android , now I know that the physical keyboard works natively on Android if you put the characters xX instead of charcode 88. So I'm playing it right now on my TV screen with a keyboard plugged into my OUYA. It's a blast! So I'm quite motivated to con...
- Thu Jan 30, 2014 6:58 pm
- Forum: Your projects
- Topic: Gamepad reader
- Replies: 19
- Views: 95018
- Wed Jan 29, 2014 9:12 pm
- Forum: Your projects
- Topic: Gamepad reader
- Replies: 19
- Views: 95018
So after a bunch of tries, I managed to compile the hello-jni sample from ndk into an apk that works on the Ouya. Problem is: I have no idea what I'm doing, or more precisely, where I'm heading... An external library for ZGE should be some kind of DLL, right ? Maybe it would be simplier if you start...
- Tue Jan 21, 2014 2:22 pm
- Forum: Your projects
- Topic: Gamepad reader
- Replies: 19
- Views: 95018
- Wed Jan 15, 2014 1:08 am
- Forum: Your projects
- Topic: Gamepad reader
- Replies: 19
- Views: 95018
Now that I'm back, I'm more than ever interested to learn how to make an external library for ZGE in order to handle the controller API of the Ouya:
https://devs.ouya.tv/developers/docs/controllers
Can someone point me in the right direction ?
https://devs.ouya.tv/developers/docs/controllers
Can someone point me in the right direction ?
- Tue Jan 14, 2014 11:56 pm
- Forum: General discussion
- Topic: Particles against the wall
- Replies: 12
- Views: 16537
- Sun Oct 06, 2013 11:21 pm
- Forum: Your projects
- Topic: Gamepad reader
- Replies: 19
- Views: 95018
Too bad... Otherwise, I can test your builds. Or best, I can change your code if needed if you explain me a bit how do you call the JAVA library. By the way, does someone other than me owns a Ouya? Edit: I've edited the first post to add the new version. In fact, for the case of the Xbox360 controll...
- Sun Oct 06, 2013 6:47 pm
- Forum: General discussion
- Topic: Particles against the wall
- Replies: 12
- Views: 16537
- Sun Oct 06, 2013 6:41 pm
- Forum: Your projects
- Topic: Gamepad reader
- Replies: 19
- Views: 95018
Cool, I'll add that new axis to the app 
There is one emulator but it seems that it's not working anymore due to wifi needs... http://ouyaforum.com/showthread.php?813 ... el-x86-x64
There is one emulator but it seems that it's not working anymore due to wifi needs... http://ouyaforum.com/showthread.php?813 ... el-x86-x64
- Sat Oct 05, 2013 6:37 pm
- Forum: Your projects
- Topic: Gamepad reader
- Replies: 19
- Views: 95018
Gamepad reader
Following that joystick topic , I wrote a simple Gamepad reader in order to know which button is where. I've tested it flawlessly with 4 different gamepads at the same time: Xbox360 controller Thrustmaster Firestorm digital 2 PS2 controller with USB adaptator Freebox Revolution controller Then I tri...
- Fri Oct 04, 2013 9:36 pm
- Forum: General discussion
- Topic: Particles against the wall
- Replies: 12
- Views: 16537
So I thought that adding CurrentModel.Rotation.X = 0-App.CameraRotation.X; CurrentModel.Rotation.Y = 0-App.CameraRotation.Y; in the OnUpdate or OnRender of the particle model was enough but it's not the case. There is a lot of things I still don't understand about ZGE... Is it working in that order ...
- Fri Oct 04, 2013 5:59 pm
- Forum: General discussion
- Topic: Particles against the wall
- Replies: 12
- Views: 16537
There is only one small level. Which looks a bit like Pac-Man's : http://wac.450f.edgecastcdn.net/80450F/knue.com/files/2011/01/Pacman.jpg Let's say... 128 cubes. I'll search for grid examples in the forum. Maybe there is one in particular that could help me understanding how it works. you can simpl...