Search found 913 matches

by Ats
Wed Feb 19, 2014 10:44 pm
Forum: General discussion
Topic: linux 64bit binary?
Replies: 59
Views: 65734

Like I said, it was for an old version (3.0.0, we are now 3.1b). So I guess that if if you are launching your game from the console, you'll get something like this: Runtime error 216 at $0804B365 $0804B365 $0805128A I was just pointing to the topic where you could find informations about the libs th...
by Ats
Mon Feb 17, 2014 10:27 pm
Forum: General discussion
Topic: linux 64bit binary?
Replies: 59
Views: 65734

Hi Dragon, I'm using ZGE under xubuntu+wine too.
I've compiled the player a long time ago, maybe that could be useful for you: viewtopic.php?t=995
But it was 32bits.
by Ats
Sun Feb 16, 2014 2:00 pm
Forum: Your projects
Topic: OMEGANAUT
Replies: 98
Views: 805850

Each time I'm amazed how simple ZGE is and how complicated it can get if you do not know OpenGL and stuff... :? So after some readings, I've added that in general OnLoaded: <ZExternalLibrary ModuleName="opengl32"> <Source> <![CDATA[// void glEnable(int cap) {} void glPolygonOffset(float fa...
by Ats
Sun Feb 16, 2014 1:49 am
Forum: Your projects
Topic: OMEGANAUT
Replies: 98
Views: 805850

Thanks to Rado1's thread concerning the OSK for Android , now I know that the physical keyboard works natively on Android if you put the characters xX instead of charcode 88. So I'm playing it right now on my TV screen with a keyboard plugged into my OUYA. It's a blast! So I'm quite motivated to con...
by Ats
Thu Jan 30, 2014 6:58 pm
Forum: Your projects
Topic: Gamepad reader
Replies: 19
Views: 95018

Oh thanks!
I look forward to see how you do it.
by Ats
Wed Jan 29, 2014 9:12 pm
Forum: Your projects
Topic: Gamepad reader
Replies: 19
Views: 95018

So after a bunch of tries, I managed to compile the hello-jni sample from ndk into an apk that works on the Ouya. Problem is: I have no idea what I'm doing, or more precisely, where I'm heading... An external library for ZGE should be some kind of DLL, right ? Maybe it would be simplier if you start...
by Ats
Tue Jan 21, 2014 2:22 pm
Forum: Your projects
Topic: Gamepad reader
Replies: 19
Views: 95018

Thanks Rado1. Yes, it seems like a good exercise.
Maybe a bit difficult for a first, I'll surelly have questions :)

(The thing I like in ZGE is that you don't have to setup a SDK in order to make something)
by Ats
Wed Jan 15, 2014 1:08 am
Forum: Your projects
Topic: Gamepad reader
Replies: 19
Views: 95018

Now that I'm back, I'm more than ever interested to learn how to make an external library for ZGE in order to handle the controller API of the Ouya:
https://devs.ouya.tv/developers/docs/controllers

Can someone point me in the right direction ?
by Ats
Tue Jan 14, 2014 11:56 pm
Forum: General discussion
Topic: Particles against the wall
Replies: 12
Views: 16537

Hi Kjell, sorry for the late response... I had to handle a combo of life events recently. But I'm back!
I'm going to dig your Raycast example and see if I can adapt my little game to it.

And thanks for the time you spent on it. I'm sure it'll be helpful for others too ;)
by Ats
Sun Oct 06, 2013 11:21 pm
Forum: Your projects
Topic: Gamepad reader
Replies: 19
Views: 95018

Too bad... Otherwise, I can test your builds. Or best, I can change your code if needed if you explain me a bit how do you call the JAVA library. By the way, does someone other than me owns a Ouya? Edit: I've edited the first post to add the new version. In fact, for the case of the Xbox360 controll...
by Ats
Sun Oct 06, 2013 6:47 pm
Forum: General discussion
Topic: Particles against the wall
Replies: 12
Views: 16537

Thanks Ville.
I'm going to create a topic about the game I'm working on once I'll get past all those little problems :)
by Ats
Sun Oct 06, 2013 6:41 pm
Forum: Your projects
Topic: Gamepad reader
Replies: 19
Views: 95018

Cool, I'll add that new axis to the app :)

There is one emulator but it seems that it's not working anymore due to wifi needs... http://ouyaforum.com/showthread.php?813 ... el-x86-x64
by Ats
Sat Oct 05, 2013 6:37 pm
Forum: Your projects
Topic: Gamepad reader
Replies: 19
Views: 95018

Gamepad reader

Following that joystick topic , I wrote a simple Gamepad reader in order to know which button is where. I've tested it flawlessly with 4 different gamepads at the same time: Xbox360 controller Thrustmaster Firestorm digital 2 PS2 controller with USB adaptator Freebox Revolution controller Then I tri...
by Ats
Fri Oct 04, 2013 9:36 pm
Forum: General discussion
Topic: Particles against the wall
Replies: 12
Views: 16537

So I thought that adding CurrentModel.Rotation.X = 0-App.CameraRotation.X; CurrentModel.Rotation.Y = 0-App.CameraRotation.Y; in the OnUpdate or OnRender of the particle model was enough but it's not the case. There is a lot of things I still don't understand about ZGE... Is it working in that order ...
by Ats
Fri Oct 04, 2013 5:59 pm
Forum: General discussion
Topic: Particles against the wall
Replies: 12
Views: 16537

There is only one small level. Which looks a bit like Pac-Man's : http://wac.450f.edgecastcdn.net/80450F/knue.com/files/2011/01/Pacman.jpg Let's say... 128 cubes. I'll search for grid examples in the forum. Maybe there is one in particular that could help me understanding how it works. you can simpl...