Search found 789 matches

by Rado1
Sat Mar 19, 2016 12:31 pm
Forum: General discussion
Topic: Forum upgrade
Replies: 5
Views: 6793

Re: Forum upgrade

It's fixed now.
by Rado1
Fri Mar 18, 2016 9:50 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 107082

Re: Beta release 4.0b

Alt+H in Sound editor opens ZGE Help window on my computer.
by Rado1
Fri Mar 18, 2016 9:03 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 107082

Re: Beta release 4.0b

[quote="rrTea"]Pressing "H" in the sound editor brings up Help instead of playing a note. Just a minor inconvenience.[/quote]
I cannot reproduce it on Win7. Do not have you somehow switched Alt on?
by Rado1
Thu Mar 10, 2016 5:01 pm
Forum: Bug reports
Topic: Problem with Options dialog on external monitor
Replies: 2
Views: 11732

Re: Problem with Options dialog on external monitor

Thanks Kjell for explanation. You are right, for me this was a rare situation. I just wanted to test performance on various resolutions and wondered how it is with fullscreen having lower resolution. If ZGE can be fixed easily then fine, but this is a change of low priority. I think that many people...
by Rado1
Thu Mar 10, 2016 1:49 pm
Forum: Bug reports
Topic: Problem with Options dialog on external monitor
Replies: 2
Views: 11732

Problem with Options dialog on external monitor

Selecting ZApplication.ShowOptionsDialog, consequent running the app with F9, and selecting Fullscreen checkbox and using lower resolution (e.g., 640x480) results in disconnecting my external monitor connected to notebook. Resolution set to "Use desktop resolution" works fine also for exte...
by Rado1
Sat Feb 27, 2016 10:33 pm
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 107082

Re: Beta release 4.0b

FYI Beta 4.0b contains updated help file which should reflect all the current features of ZGE. In addition to the old help, it contains reference to the scripting language, descriptions of all components, more examples, more how-tos (e.g. how to generate ZGE applications on Android), reference to ke...
by Rado1
Sun Feb 07, 2016 10:29 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 107082

Re: Beta release 4.0b

A small improvement: if a Code editor is active and you create a new project (e.g. by Ctrl+N), the Code editor is still opened. Then, any change and "Compile" button press leads to access violation error. Similarly, when editing an uncompiled expression and a new project is created, access...
by Rado1
Thu Jan 28, 2016 8:07 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 107082

Re: Beta release 4.0b

So, also MeshTransform.Position is incorrect. Ville, could you please have a look at the implementation of MeshTransform?
by Rado1
Thu Jan 28, 2016 7:40 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 107082

Re: Beta release 4.0b

[quote="rrTea"]...renders as one cyan and one white mesh (there should be two of each) (the white mesh is also misplaced downwards on Y).[/quote] The 1st example is rendered correctly. There are actually four rectangles, but they overlap. Just switch to the wireframe mode. However, the 2nd...
by Rado1
Mon Jan 25, 2016 3:37 pm
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 107082

Re: Beta release 4.0b

The current content assistant (Ctrl+Space) offers incorrect properties for variables of type Bitmap, Sound, Material etc. The offered properties belong to Variable component, not to Bitmap, Sound, Material etc. Try e.g. "Bitmap bmp;" in ZLibrary and then Ctrl+Space on "bmp." in Z...
by Rado1
Mon Jan 25, 2016 3:18 pm
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 107082

Re: Beta release 4.0b

Hi Ville, nice improvements. Do not you think about snapping detached editors to a border of screen and maybe also some (grid) snapping of detached windows to each other?
by Rado1
Sat Jan 16, 2016 5:15 pm
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 47972

Re: Skeletal animation for ZGE

hi, you should check the error messages and try to detect where the problem in ZGE project occurs. Maybe try to revert some of your changes to localize the problem... if your trials fail, you can send me the project files for analysis...
by Rado1
Sat Jan 16, 2016 5:11 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 277080

Re: 3D Physics with ZgeBullet

Is there a way to do collision masking? I'm trying to do a raytest on one particular rigid body to see where I hit it, ignoring all other bodies. Collision detection of objects can be filtered by setting object's group and mask (zbtSetCollisionFilterGroupAndMask). Masking was not working for "...
by Rado1
Tue Jan 12, 2016 2:05 pm
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 47972

Re: Skeletal animation for ZGE

I have tried your project and dragging/dropping a bitmap to project tree makes no problem... Is the bitmap in correct format? Could you please provide the bitmap that makes problems and/or describe steps leading to crash?
by Rado1
Sat Jan 09, 2016 9:11 pm
Forum: General discussion
Topic: Question about ZApplication.ClearScreenMode
Replies: 1
Views: 4086

Question about ZApplication.ClearScreenMode

Why is ClearScreenMode property read-only in property editor? In maybe should have a drop-down list (Clear/Do not clear) instead of float value. Internally/in expressions it can be integer with values 0 and 1.