Search found 789 matches
- Sat Mar 19, 2016 12:31 pm
- Forum: General discussion
- Topic: Forum upgrade
- Replies: 5
- Views: 6793
Re: Forum upgrade
It's fixed now.
- Fri Mar 18, 2016 9:50 am
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 107082
Re: Beta release 4.0b
Alt+H in Sound editor opens ZGE Help window on my computer.
- Fri Mar 18, 2016 9:03 am
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 107082
Re: Beta release 4.0b
[quote="rrTea"]Pressing "H" in the sound editor brings up Help instead of playing a note. Just a minor inconvenience.[/quote]
I cannot reproduce it on Win7. Do not have you somehow switched Alt on?
I cannot reproduce it on Win7. Do not have you somehow switched Alt on?
- Thu Mar 10, 2016 5:01 pm
- Forum: Bug reports
- Topic: Problem with Options dialog on external monitor
- Replies: 2
- Views: 11732
Re: Problem with Options dialog on external monitor
Thanks Kjell for explanation. You are right, for me this was a rare situation. I just wanted to test performance on various resolutions and wondered how it is with fullscreen having lower resolution. If ZGE can be fixed easily then fine, but this is a change of low priority. I think that many people...
- Thu Mar 10, 2016 1:49 pm
- Forum: Bug reports
- Topic: Problem with Options dialog on external monitor
- Replies: 2
- Views: 11732
Problem with Options dialog on external monitor
Selecting ZApplication.ShowOptionsDialog, consequent running the app with F9, and selecting Fullscreen checkbox and using lower resolution (e.g., 640x480) results in disconnecting my external monitor connected to notebook. Resolution set to "Use desktop resolution" works fine also for exte...
- Sat Feb 27, 2016 10:33 pm
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 107082
Re: Beta release 4.0b
FYI Beta 4.0b contains updated help file which should reflect all the current features of ZGE. In addition to the old help, it contains reference to the scripting language, descriptions of all components, more examples, more how-tos (e.g. how to generate ZGE applications on Android), reference to ke...
- Sun Feb 07, 2016 10:29 am
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 107082
Re: Beta release 4.0b
A small improvement: if a Code editor is active and you create a new project (e.g. by Ctrl+N), the Code editor is still opened. Then, any change and "Compile" button press leads to access violation error. Similarly, when editing an uncompiled expression and a new project is created, access...
- Thu Jan 28, 2016 8:07 am
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 107082
Re: Beta release 4.0b
So, also MeshTransform.Position is incorrect. Ville, could you please have a look at the implementation of MeshTransform?
- Thu Jan 28, 2016 7:40 am
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 107082
Re: Beta release 4.0b
[quote="rrTea"]...renders as one cyan and one white mesh (there should be two of each) (the white mesh is also misplaced downwards on Y).[/quote] The 1st example is rendered correctly. There are actually four rectangles, but they overlap. Just switch to the wireframe mode. However, the 2nd...
- Mon Jan 25, 2016 3:37 pm
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 107082
Re: Beta release 4.0b
The current content assistant (Ctrl+Space) offers incorrect properties for variables of type Bitmap, Sound, Material etc. The offered properties belong to Variable component, not to Bitmap, Sound, Material etc. Try e.g. "Bitmap bmp;" in ZLibrary and then Ctrl+Space on "bmp." in Z...
- Mon Jan 25, 2016 3:18 pm
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 107082
Re: Beta release 4.0b
Hi Ville, nice improvements. Do not you think about snapping detached editors to a border of screen and maybe also some (grid) snapping of detached windows to each other?
- Sat Jan 16, 2016 5:15 pm
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 47972
Re: Skeletal animation for ZGE
hi, you should check the error messages and try to detect where the problem in ZGE project occurs. Maybe try to revert some of your changes to localize the problem... if your trials fail, you can send me the project files for analysis...
- Sat Jan 16, 2016 5:11 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 277080
Re: 3D Physics with ZgeBullet
Is there a way to do collision masking? I'm trying to do a raytest on one particular rigid body to see where I hit it, ignoring all other bodies. Collision detection of objects can be filtered by setting object's group and mask (zbtSetCollisionFilterGroupAndMask). Masking was not working for "...
- Tue Jan 12, 2016 2:05 pm
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 47972
Re: Skeletal animation for ZGE
I have tried your project and dragging/dropping a bitmap to project tree makes no problem... Is the bitmap in correct format? Could you please provide the bitmap that makes problems and/or describe steps leading to crash?
- Sat Jan 09, 2016 9:11 pm
- Forum: General discussion
- Topic: Question about ZApplication.ClearScreenMode
- Replies: 1
- Views: 4086
Question about ZApplication.ClearScreenMode
Why is ClearScreenMode property read-only in property editor? In maybe should have a drop-down list (Clear/Do not clear) instead of float value. Internally/in expressions it can be integer with values 0 and 1.