Search found 789 matches
- Sat Jan 09, 2016 10:20 am
- Forum: General discussion
- Topic: How to shuffle an array?
- Replies: 2
- Views: 4683
Re: How to shuffle an array?
A simple algorithm (O(n)): int[20] array; int i, j, k; // init array for(i = 0; i < 20; ++i) array[i] = i; // shuffle (Knuth shuffle) for(i = 0; i < 20; ++i){ j = rnd() * i; k = array[i]; array[i] = array[j]; array[j] = k; } // show result for(i = 0; i < 20; ++i) trace(intToStr(i) + ": " +...
- Fri Jan 08, 2016 9:46 pm
- Forum: General discussion
- Topic: Question about WebOpen
- Replies: 0
- Views: 41455
Question about WebOpen
Are not properties WebOpen.ParamArray and WebOpen.ResultArray deprecated? If so, they can be removed...
If not, what types and dimensions of arrays are supported?
If not, what types and dimensions of arrays are supported?
- Fri Jan 08, 2016 9:44 pm
- Forum: General discussion
- Topic: Tiles & Sprites
- Replies: 45
- Views: 71916
Re: Tiles & Sprites
Nice!
- Fri Jan 08, 2016 7:17 pm
- Forum: General discussion
- Topic: Question about Variable.*Value properties
- Replies: 4
- Views: 5818
Re: Question about Variable.*Value properties
I just would be glad if the implementation is consistent, in any way. BTW even if float Value can be edited, it cannot be saved and it is still in disable look, I think that's a mistake of implementation. BTW there is another hidden property Timer.CurrentRelativeTime which should be shown in propert...
- Fri Jan 08, 2016 5:30 pm
- Forum: General discussion
- Topic: Question about Variable.*Value properties
- Replies: 4
- Views: 5818
Question about Variable.*Value properties
Does anybody of you use Variable component's Value, IntValue, ModelValue or ByteValue properties? Do you think it is useful to still have them? If so, then StringValue is missing.
I could see some usage in debugging the previewed application, but in practice, I rather use trace() function instead.
I could see some usage in debugging the previewed application, but in practice, I rather use trace() function instead.
- Thu Jan 07, 2016 1:30 pm
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 47838
Re: Skeletal animation for ZGE
Your example looks nice. If possible, I would be curious to see your shader code when finished. BTW having meaningful questions is the best way of learning for you and also for me, do not worry.
- Wed Jan 06, 2016 2:43 pm
- Forum: Your projects
- Topic: Karamball
- Replies: 30
- Views: 60761
Re: Karamball
Free + paid Android version up to 20 downloads even if rating was 5. I did no marketing efforts, except of putting references to Google Play from Game Jolt and itch.io where I gave version for Windows.
- Wed Jan 06, 2016 10:57 am
- Forum: Your projects
- Topic: Karamball
- Replies: 30
- Views: 60761
Re: Karamball
After one year of exposing Android version of Karamball on Google Play I did the following changes:
* Karamball 1.2 Android app became FREE !!! on Google Play.
* Karamball Free 1.2 Android app was removed from Google Play.
* Karamball 1.2 Android app became FREE !!! on Google Play.
* Karamball Free 1.2 Android app was removed from Google Play.
- Wed Jan 06, 2016 9:58 am
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 47838
Re: Skeletal animation for ZGE
but it seems the Cal3D model only accepts lighting from one source. That's not problem of Cal3D, the problem is that your shader uses just one light (it access only gl_LightSource[0]). It should iterate through all lights on scene. BTW you do not need to use external library to add more lights. Sim...
- Wed Jan 06, 2016 9:43 am
- Forum: General discussion
- Topic: Tiles & Sprites
- Replies: 45
- Views: 71916
Re: Tiles & Sprites
Hi Kjell, This was / is planned, and basically worked ... but not when used as custom editor for some reason ( reading the pixel data fails ). I'll look into it again. Yes please. This will be very useful feature. + There is a way to import the data already, but it's far-from-ideal / quite-cumbersom...
- Tue Jan 05, 2016 8:53 pm
- Forum: General discussion
- Topic: Tiles & Sprites
- Replies: 45
- Views: 71916
Re: Tiles & Sprites
Several ideas: 1. In the current implementation, the buttons on SpriteSheet.SpriteData property do not work - "Clear" has no effect and "Import" generates error. It would be nice to fix them. 2. Because the current sprite sheet editor is quite cumbersome (actually, it's not bad b...
- Tue Jan 05, 2016 7:32 am
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 47838
Re: Skeletal animation for ZGE
It looks nice.
- Mon Jan 04, 2016 10:21 pm
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 47838
Re: Skeletal animation for ZGE
Hi, I observed that the crash happens at calling zsk_GetSubmeshUserMaterialId() function in initialization of model. The problem is that submeshes do not define their materials. In blondie_mesh.xmf MATERIAL="-1" which is not probably correct value. I fixed the project and set camera and li...
- Sun Jan 03, 2016 6:58 pm
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 47838
Re: Skeletal animation for ZGE
Hi Barefists,
just send me your assets and the ZGE project file, I can have a look at it and possibly also debug.
Rado1.
just send me your assets and the ZGE project file, I can have a look at it and possibly also debug.
Rado1.
- Sat Jan 02, 2016 2:13 pm
- Forum: General discussion
- Topic: Question about RemoveModel.Model
- Replies: 6
- Views: 6864
Re: Question about RemoveModel.Model
Stupid me, I did not notice. Thanks.Kjell wrote:Your KeyPress component has a RepeatDelay of 0.