Search found 211 matches

by Imerion
Sat Aug 29, 2015 1:37 am
Forum: Your projects
Topic: Resource Wars
Replies: 8
Views: 23161

Re: Resource Wars

Release 1.1 is here, and contains loads of improvements, additions, tweaks and bugfixes. As usual, it can be found here : http://gamejolt.com/games/resource-wars/80954 This release also has a touch-enabled Android version. The PC-version is free, while the Android one has a small cost : https://play...
by Imerion
Fri Aug 21, 2015 12:05 am
Forum: General discussion
Topic: Level/world editor in ZGE?
Replies: 17
Views: 21476

Re: Level/world editor in ZGE?

Just curious, did you come up with any ideas for how this could be implemented? No stress or anything, merely curious. :)
by Imerion
Wed Aug 12, 2015 8:37 pm
Forum: Your projects
Topic: YY Slider (simple, relaxing polarity puzzle game)
Replies: 24
Views: 47742

Re: YY Slider (simple, relaxing polarity puzzle game)

Ouch, I had no idea the Steam-community would be so petty and mean. Especially considering that many much less good-looking games seems to make the cut... I think your game looks great and is very well made and polished. And it's not like you would charge them a full AAA price for it. Anyway, I thin...
by Imerion
Mon Aug 10, 2015 9:42 pm
Forum: Off-topic
Topic: Wii U
Replies: 14
Views: 30806

Re: Wii U

Yes, playing it now as well, and also enjoying it a lot! Perfect control, great art direction, and a lot harder than I had anticipated. I'm playing together with my spouse, and working together to get all hidden stuff us really fun. :) Also, for those who haven't seen http://fast.shinen.com/neo/ , i...
by Imerion
Mon Aug 10, 2015 2:08 pm
Forum: Tips'n'Tricks
Topic: Window
Replies: 8
Views: 25101

Re: Window

Thanks for adding an implementation for this! It works fine, but unfortunately I needed a custom window resolution. (Since all the built-in ones are non-widescreen.) I tried to use 1024x768 since it's close to what I use in the game (1024x576). That way everything is displayed, but with black bars a...
by Imerion
Mon Aug 10, 2015 12:56 pm
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 376487

Re: Beta release 3.1b

Sorry for the late report. Yep, it says fileversion 2 now. :)
by Imerion
Mon Aug 10, 2015 11:09 am
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 376487

Re: Beta release 3.1b

Thanks for the latest fixes! Will try the fullscreen-switch soon as well! Just noticed a small thing I thought I'd mention. When loading my current project into the latest beta all bitmaps set to 64 pixels wide or high got turned into 16 pixels. Not a big problem, I just switched them back. But perh...
by Imerion
Thu Aug 06, 2015 7:19 pm
Forum: Tips'n'Tricks
Topic: Game Jolt Game API
Replies: 1
Views: 14050

Re: Game Jolt Game API

Fantastic! Thanks for the amazing work you have done! I'm currently polishing up version 1.1 of Resource Wars.
Once that is done, I'll try to implement this in it! Should be fun! Thanks again! :D
by Imerion
Wed Aug 05, 2015 11:48 pm
Forum: Tips'n'Tricks
Topic: Window
Replies: 8
Views: 25101

Re: Window

Sorry, I realize this is a very old thread. But I just came across the need to switch to/from fullscreen mode from within my app. I'm planning on adding it to my options menu. Can this be done? I checked the example, but it seemed a bit too complicated, not to mention I'd love if it could work with ...
by Imerion
Mon Aug 03, 2015 10:37 pm
Forum: General discussion
Topic: Touch screen scrolling
Replies: 3
Views: 5466

Re: Touch screen scrolling

That is logical now that I think about it. Have just gotten so used to using DeltaTime I do it everywhere. :) I had quite a few problems with the camera jumping around, since coordinates would be off when fingers were lifted. Hard to explain, but I had to make sure no new movements were recorded aft...
by Imerion
Sun Aug 02, 2015 11:17 pm
Forum: General discussion
Topic: Touch screen scrolling
Replies: 3
Views: 5466

Re: Touch screen scrolling

I think I got this working. Was an oversight on my part. Code now looks like this : if (TouchDrag >= 0.1 && OldTouchX < App.CameraPosition.X + TouchGetX(0) * 8) { if (App.CameraPosition.X > 3.6) App.CameraPosition.X -= 6 * App.DeltaTime; } if (TouchDrag >= 0.1 && OldTouchX > App.Came...
by Imerion
Fri Jul 31, 2015 10:52 pm
Forum: General discussion
Topic: Touch screen scrolling
Replies: 3
Views: 5466

Touch screen scrolling

I have been trying to add touch screen controls to my latest game, Resource Wars. (http://gamejolt.com/games/resource-wars/80954) I was thinking that using two fingers to drag the playing field around would be practical, but I'm not sure I'm doing any of this right. Currently, my very simple impleme...
by Imerion
Wed Jul 29, 2015 8:39 pm
Forum: General discussion
Topic: Forum upgrade
Replies: 4
Views: 5464

Re: Forum upgrade

Looks and works great! Though latest messages on the zgameeditor.org doesn't work, but I guess you have noticed. An option to disable the mobile version of the page would be nice to, if there is one. Previously I got the desktop version on my phone, which was much more practical to use. Now I get a ...
by Imerion
Wed Jul 29, 2015 8:29 pm
Forum: Your projects
Topic: Resource Wars
Replies: 8
Views: 23161

Re: Resource Wars

I completely forgot posting about this here, but Resource Wars 1.0, now with loads of fixes, additions and improvements, has been released! All made with ZGE. Only things left to do is Gamejolt API highscore support. (Local highscore lists are implemented though) and music. Please try it out! You ca...
by Imerion
Mon Jul 20, 2015 9:13 pm
Forum: Your projects
Topic: YY Slider (simple, relaxing polarity puzzle game)
Replies: 24
Views: 47742

Couldn't sleep, have tried it now. ;) A like how transitions between menus, as well as the menus themselves, have come together. Everything feels smooth, responsive and stylish! Now I see what you mean with the RenderGrid background too. Looks great! So does the title screen background. In one of th...