Search found 1876 matches

by Kjell
Mon Jun 09, 2008 2:16 pm
Forum: Feature requests
Topic: BitmapFromFile
Replies: 12
Views: 28343

BitmapFromFile

Hej Ville,

If it ain't too much of a hassle, I'd like to see one of the current limitations of the BitmapFromFile Component ( as mentioned in the Component Reference ) being lifted, namely the fact that Alpha channel information is not imported.

Thanks in advance,
Kjell
by Kjell
Mon Jun 09, 2008 11:51 am
Forum: Your projects
Topic: ZPacman
Replies: 13
Views: 16732

Hej guys, This is why we need Raycast :wink: You're not only going to run into this "problem" when a game is running slower then intended, also anything with a small collision model or moving at high speed ( bullets / racing ) might slip through obstacles when you don't check the trajector...
by Kjell
Thu Jun 05, 2008 4:41 pm
Forum: Releases
Topic: ZGameEditor 1.8.0
Replies: 6
Views: 22282

Hej Ville,

Some great new functions again in this release :) However, my AV ( NOD32 ) isn't really liking kkrunchy packed files. It seems to grind through them quite severely .. eating up the CPU fully for a couple of seconds. Completely ZGE unrelated though obviously :wink:

Thanks!
K
by Kjell
Thu Jun 05, 2008 1:11 pm
Forum: General discussion
Topic: Bugs
Replies: 5
Views: 6015

Bugs

:? Two small bugs. The first occurs when using CharCode 13 ( Return / Enter ) in Preview Mode. After the component turns True for the first time, it will continue to output True regardless of the input until you restart the Editor. The second occurs when switching a SetAppState Component ( in OnLoad...
by Kjell
Wed Jun 04, 2008 1:37 pm
Forum: General discussion
Topic: FOV
Replies: 2
Views: 4432

:arrow:

Basic example of this technique. Press Space to scale the sprite to Pixel Perfect proportions.

Kjell
by Kjell
Tue Jun 03, 2008 11:50 am
Forum: Feature requests
Topic: Gimbal Lock
Replies: 9
Views: 10848

Hej Ville,

Tack sä mycket :) Good to be back :wink: Gimbal Lock unfortunately made me give up on implementing Camera roll when cornering ( preference went to pitch ), as you really need arcsin / arccos to calculate the values nicely. But no worries, it will still rock without it 8)

Regards,
K
by Kjell
Mon Jun 02, 2008 4:33 pm
Forum: Your projects
Topic: Artificial Nature - TIGsource Procedural Generation entry
Replies: 18
Views: 37378

:roll:

Ah sorry, hadn't noticed that yet. I'm a sucker for those kind of things too .. so please leave it in 8) Hmm .. perhaps you can change the BG color slightly based on the seed so that it becomes a little more obvious? Or even the camera / composition .. just thinking out loud.

K
by Kjell
Mon Jun 02, 2008 4:11 pm
Forum: Your projects
Topic: Artificial Nature - TIGsource Procedural Generation entry
Replies: 18
Views: 37378

Hej jph, I'd let the menu appear on Mouse Button / Enter first as well ( instead of going straight into the game ). But that's just me I guess .. Also, the Re-Seed option might be a bit of a mystery for most people. Do you really need it? Doesn't it create a fresh seed when you start a new game? And...
by Kjell
Mon Jun 02, 2008 2:57 pm
Forum: Your projects
Topic: Artificial Nature - TIGsource Procedural Generation entry
Replies: 18
Views: 37378

Hej jph, Not sure whether this is deliberate or not .. but the main menu seem to be accessible before the options are actually drawn ( you can even hear the menu sounds ). Perhaps it would be better that when the menu is not yet visible, a key press would first make the menu appear instead of naviga...
by Kjell
Mon Jun 02, 2008 1:07 pm
Forum: Feature requests
Topic: A Room with a View
Replies: 3
Views: 6606

Hi slobu,

In case your developing non-commercial games, I'd highly recommend XSI Mod Tool for Environment Creation / Editing. The only downside is that I believe you cannot export to .3ds ( neither can Softimage / Maya by the way ) .. so you'd need a convertor.

Good luck,
Kjell
by Kjell
Mon Jun 02, 2008 11:33 am
Forum: Feature requests
Topic: Gimbal Lock
Replies: 9
Views: 10848

Gimbal Lock

Hej, For everyone that is not familiar with the problem that is Gimbal Lock . You're going to run into this problem when for example wanting to make a 3D space exploration game like Elite or any other situation where you want to rotate over 3 axis. There are two good solutions for this. One is to su...
by Kjell
Mon Jun 02, 2008 11:07 am
Forum: Your projects
Topic: Artificial Nature - TIGsource Procedural Generation entry
Replies: 18
Views: 37378

Hej JPH, This game is even harder then your previous man 8) Ville's remark concerning texture sizes is a valid one, textures in general look better when scaled up ( unless more then 1.5x as you loose detail ) then scaled down. Runs at my display's refresh rate without problems though. And thanks for...
by Kjell
Mon Jun 02, 2008 10:53 am
Forum: General discussion
Topic: Unpleasant situation with centerMouse() :)
Replies: 1
Views: 3890

Hey Boris,

Good suggestion. Maybe a toggle play / stop shortcut combination would be even more convenient ( Alt+Enter ) ? 8)

K
by Kjell
Mon Jun 02, 2008 10:50 am
Forum: General discussion
Topic: Some bug probably ...
Replies: 1
Views: 3689

Hi Boris,

You're correct, Velocity values aren't reset to 0 automatically. You need to do this yourself when using Referenced Models.

K
by Kjell
Sat May 17, 2008 11:53 am
Forum: Feature requests
Topic: scale scripting shortcut,. not important.
Replies: 3
Views: 5426

Yo jph,

Well, since I've had some experience with HLSL / CG in the past years, GLSL all looks rather familiar to me. When it comes to designers, I've only tried the one at TyphoonLabs, which seemed quite decent .. but I ended up typing most of it in ZGE anyway.

K