Search found 789 matches

by Rado1
Wed Jun 23, 2010 5:03 pm
Forum: Your projects
Topic: BallZ
Replies: 52
Views: 67683

Nevertheless, I did find a 5% FPS improvement by substituting MeshSphere into your SphereMesh / Mesh and removing your two components. I tried MeshSphere with the identical number of triangles (144) and FPS was the same on my machine (60 in average). The used SphereMesh (originally provided by Kjel...
by Rado1
Tue Jun 22, 2010 6:51 pm
Forum: Your projects
Topic: BallZ
Replies: 52
Views: 67683

BallZ

My experiments with 3D surfaces ended up in a small framework for dynamic visualization of surfaces in the form of small spheres; I call it BallZ . The intention was to create a generic and extensible code enabling simple specification of new shapes. Because BallZ seems to be not only useful, but al...
by Rado1
Fri Jun 11, 2010 8:01 am
Forum: Your projects
Topic: rock E.T.
Replies: 22
Views: 33331

I found a bug of disappearing asteroids after playing without crashing the rocket for longer time. Fixed now. I also added the pause/resume functionality. Here it is...
by Rado1
Tue Jun 08, 2010 8:58 pm
Forum: Your projects
Topic: rock E.T.
Replies: 22
Views: 33331

Creating of Ufopus was a small challenge. I had to learn myself some tricks with local model variables and instantiation of models with setting their local variables; I applied them for setting the desired relative position for each particle. Also final tuning of behavior (proper setting of Steering...
by Rado1
Tue Jun 08, 2010 6:01 pm
Forum: Your projects
Topic: rock E.T.
Replies: 22
Views: 33331

Hi, a new version of rock E.T. is coming up. It comprises the following improvements: * adding small batteries as bonuses for shooting enemies * capacity of full energy is now 33 shots instead of original 20; if you take into account automatic charging, you have ca. 40 shots of interrupted shooting ...
by Rado1
Wed May 19, 2010 8:56 am
Forum: Your projects
Topic: rock E.T.
Replies: 22
Views: 33331

Hi, Ville: I like disabling elements you provided in latest beta. A small improvement would be to allow disabling/enabling selected elements (even more than one) from context menu of the project tree. I observer a problem when generating exe - disabled elements ARE taken into account in final exe (s...
by Rado1
Thu May 13, 2010 8:39 am
Forum: Your projects
Topic: rock E.T.
Replies: 22
Views: 33331

Hi all, Kjell: I'm using TextureRotate property of a MaterialTexture Component; dynamic updating of bitmaps is deadly slow. As an alternative, I also think about rotating whole sprite with texture. This might require stretching the sprite more (with lower density of bitmap), but might bring interest...
by Rado1
Fri May 07, 2010 10:35 pm
Forum: Your projects
Topic: rock E.T.
Replies: 22
Views: 33331

Thanks for your prompt and valuable feedback guys. Some comments follow (I'm sorry for large text, but you produced a lot of good comments I wanna react to): Collision boxes: a source of never ending troubles when wanted to be perfect and precise with irregular and dynamic shapes. If tried to use Re...
by Rado1
Thu May 06, 2010 12:47 pm
Forum: Your projects
Topic: rock E.T.
Replies: 22
Views: 33331

rock E.T.

Hi all, after two+ weeks of trying ZGE and learning various features during nights I created my first simple game, called rock E.T. It's a clone of famous Asteroids from ATARI, but having 3D objects and balanced sounds it is maybe less annoying than original (?). I realize the game is not perfect an...